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- <110% immunity can be broken by casting Decrepify.
- <120% immunity can be broken by casting Amplify Damage.
- >119% immunity cannot be broken.
- Immune to Physical monsters will normally remain so if they cannot be cursed: this applies to static units and Possessed.
- Sanctuary will pierce (ignore) Damage Resist % of undead: any physical damage from the supplier will be applied to undead as though they had DR 0% if DR >=0% after being cursed with Decrepify or AD (otherwise DR <=0%).
- Stone Skin applies DR +50% to a Unique monster, which can make it Immune to Physical if DR >49% and it would not result in a third immunity or increase one of two or more existing immunities.
- If a monster spawns Ghostly it is set to DR 80%, regardless of its original DR %. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify or AD will be 100% effective, not 20%.
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Normal
The following become Immune when Stone Skin.
100%
Undead
110%
Undead
Immune
Nightmare
The following become Immune when Stone Skin.
100%
Undead
110%
Undead
Immune
Undead
Hell
100%
The following may become Immune when Stone Skin.
Undead
The following may become Immune when Stone Skin.
105%
The following may become Immune when Stone Skin.
110%
The following may become Immune when Stone Skin.
Undead
116%
The following may become Immune when Stone Skin.
Immune
The following may become always Immune when Stone Skin.
- Any Unique monster which is already Immune and not Undead can always be Immune when Stone Skin, unless it already has a second immunity.
Undead
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