|
One of three available followers in the game as of the Diablo 3 Beta (patch 9), Kormac is a warrior of the templar order that wields a melee javelin and shield while fighting alongside the hero.
|
Gameplay
The Templar follower is acquired in the Catacombs level 3 as part of the Reign of the Black King quest in Act 1. Kormac follows the hero or party through the end of the level, where part of his backstory is resolved and he afterwards offers to join the player as a permanent follower.
As with other followers, the Templar is only available as a companion during solo gameplay.
Skills
The templar has eight skills arranged in exclusive pairs. The player gains the option to choose one skill from each pair for the Templar to use when the Templar reaches levels 5, 10, 15 and 20. The skill descriptions are based on a level 60 follower.
Unlock Level |
Skill |
Cooldown |
Description
|
5 |
Heal |
30 seconds |
Heals you or the Templar for 4651 Life.
|
5 |
Intervene |
60 seconds |
Taunts enemies attacking player for 3 seconds when hero is below 50% Life.
|
10 |
Intimidate |
|
Enemy units are slowed by 60% for 3 seconds when they hit the Templar.
|
10 |
Loyalty |
|
Regenerates 155 Life per second for you and the Templar.
|
15 |
Charge |
30 seconds |
Charges a target, dealing 50% weapon damage and stunning all enemies within 8 yards for 2 seconds.
|
15 |
Onslaught |
15 seconds |
Delivers a massive blow to an enemy for 200% weapon damage.
|
20 |
Guardian |
30 seconds |
Rush to the aid of wounded ally, knocking back enemies within 15 yards and healing the wounded ally for 4651 Life.
|
20 |
Inspire |
|
Increase resource generation for all allies that the Templar is following.
Mana: 2 per second
Arcane Power: 0.5 per second
Hatred: 1 per second
Fury: 8% generated
Spirit: 12% generated
|
Level 5
- Heal
- Heals you or the Templar for 2030 life
- Cooldown: 15 seconds
- Intervene
- Taunts enemies attacking you for 5 seconds when you are below 50% health.
- Cooldown: 30 seconds
Level 10
- Intimidate
- Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.
- Loyalty
- Regenerates 50 Life per second for you and the Templar.
Level 15
- Charge
- Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds.
- Cooldown: 15 seconds
- Onslaught
- Delivers a massive blow to an enemy for 200% weapon damage plus 120 - 162 Physical damage.
- Cooldown: 15 seconds
Level 20
- Guardian
- When an ally of the Templar is low on health, the Templar will charge enemies near the ally, damaging enemies for 300% weapon damage and stunning them for 5 seconds. The Templar will also heal the wounded ally for 1218 - 1624 Life, and grant them 59 Life regeneration for 15 seconds.
- Cooldown: 30 seconds
- Inspire
- Increase resource generation for all allies that the Templar is following.
- Mana: 13 per second.
- Arcane Power: 1 per second.
- Hatred: 1 per second.
- Discipline: 1 per second.
- Fury: 10% generated.
- Spirit: 10% generated.
Equipment
When the templar, Kormac, joins the adventurer's party, he is equipped with a basic javelin and shield. The templar's equipment may be upgraded with better javelins and shields, and with two rings and an amulet. (As of beta patch 9)
|