|
Type
|
Melee single target kick attack Radial damage and Knockback
|
Tier
|
4
|
Required level
|
18
|
Required skills
|
Dragon Claw
|
Requirements
|
None
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
10
|
Attack no mana
|
Yes
|
Weapon damage
|
No (100% boot and non-physical)
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
Detail
- Total minimum damage = minimum base damage + minimum boot damage
- Total maximum damage = maximum base damage + maximum boot damage
- Base damage is always applied, even when Assassin is barefoot:
- Minimum base damage = ( (Strength + Dexterity - 20) / 4) * (100 + Skill Bonus) / 100
- Maximum base damage = ( (Strength + Dexterity - 20) / 3) * (100 + Skill Bonus) / 100
- Skill Bonus is +% Damage from Dragon Talon and Tiger Strike. When Assassin wears boots, boot damage added to base damage is calculated as follows:
- Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
- Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
- Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100)
- Damage is sum of +% Damage from the following sources:
- Does not apply the following:
- Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.
- Radial fire attack damage is a percentage of actual physical attack damage applied by kick, so attacking an Immune to Physical target will result in no radial fire damage.
- +% Fire Skill Damage applies to radial fire attack damage.
- Applies Knockback and radial fire attack damage to eligible targets within radius upon a successful attack.
Three Ghoul Lords within explosion radius are knocked back from the Assassin, not the center of the explosion: this is why the two to the left and right remain within radius, since they are knocked back against the edge of the platform.
- Can be used to release charges from the following skills:
- Since radial fire attack damage is dependent on actual physical attack damage to target, using Fists if Fire is not recommended since it converts physical attack damage to fire attack damage. Tiger Strike is the charge-up skill of choice.
Source
- +(1-3) Dragon Tail (Assassin Only) can spawn on ilvl >18 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
+% Attack Rating
|
20 |
35 |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155
|
+% Radial Fire Damage
|
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
+% Attack Rating
|
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305
|
+% Radial Fire Damage
|
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
+% Attack Rating
|
320 |
335 |
350 |
365 |
380 |
395 |
410 |
425 |
440 |
455
|
+% Radial Fire Damage
|
250 |
260 |
270 |
280 |
290 |
300 |
310 |
320 |
330 |
340
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
+% Attack Rating
|
470 |
485 |
500 |
515 |
530 |
545 |
560 |
575 |
590 |
605
|
+% Radial Fire Damage
|
350 |
360 |
370 |
380 |
390 |
400 |
410 |
420 |
430 |
440
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
+% Attack Rating
|
620 |
635 |
650 |
665 |
680 |
695 |
710 |
725 |
740 |
755
|
+% Radial Fire Damage
|
450 |
460 |
470 |
480 |
490 |
500 |
510 |
520 |
530 |
540
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
+% Attack Rating
|
770 |
785 |
800 |
815 |
830 |
845 |
860 |
875 |
890 |
905
|
+% Radial Fire Damage
|
550 |
560 |
570 |
580 |
590 |
600 |
610 |
620 |
630 |
640
|
Reference
|