Skill training
Learning your basic Eve skillsSkills are the core of an Eve character. Unlike many other game systems there are no "classes" in Eve, instead it is the skills you learn which determine the type of character you are. The way skills are learned is also different than most other games. The first thing you need to know is that learning skills in Eve takes time, real time. If your character takes three hours to to learn a skill, that is three real life hours. Unlike many other games, it does not matter if you are online or not during that time, your character will continue to learn. The next important thing about skills is that you can only be learning one skill at a time per account! (Yes, only one character on each account may be learning a skill at any given time.) These characteristics of learning in Eve bring us to a couple of very simple ideas. First, since learning takes time we don't want to waste any: you should always be learning a skill! Second since there are far too many skills for anyone to learn them all fully, you should have a plan! There are so many skills, and they interact with each other in such complicated ways and there are so many possible paths to follow in Eve that it is sometimes difficult to know which skills to learn, and what order to learn them in. The good news is that there are some fundamental skills which almost any character will need to succeed in Eve, and a basic learning path which will get you off to a good start no matter what your ultimate goals may be. There is a special category of skills in Eve, the Learning skills.
These skills, as you might expect, increase the rate at which you learn skills.
(What they actually do is increase your attributes which increases the rate at which you learn.)
Since skills and learning are so important in Eve, the Learning skills are critical.
However, it will probably take you a month or more to get your learning skills to the level you need them to be, and we don't want to wait a month before we start learning the fun skills, right?
So the plan is this: learn enough skills that you can have some fun and earn some money, and then devote some time to the learning skills.
Once those are completed you can top-up the fundamental skills that everyone needs.
By that time, you should have a good idea of where you want your character to go, and how you want to get them there, and you will have a solid foundation to build upon.
The mechanics of learning a skillEach skill in Eve takes a certain number of points to learn.
How many points a particular skill requires is determined by two numbers; the Rank of the skill and the Level of the skill.
RankThe Rank of a skill never changes, it represents how difficult a skill is to learn. Rank is a simple multiplier.
Basically a Rank 2 skill will take twice as long to learn as a Rank 1 skill.
Skills range from Rank 1 to Rank 16.
LevelThe Level of a skill does change, it represents how accomplished you are with that skill. As you spend more time learning a skill, the Level will increase to a maximum of Level 5. The Level of a skill in Eve is generally expressed as a Roman numeral so the skill Gunnery at level 3 would be Gunnery III. CategorySkills in Eve are divided into fifteen categories. Each category has a primary and a secondary attribute associated with it. Your character's rating in those attributes determine how quickly you will learn the skills in each category. The higher your attributes the faster you will learn the skills.
CalculationsAlmost all the actual mechanics of learning a skill in Eve are transparent.
This means that although you will see how many points you need to learn a skill you will never see exactly how many points per minute your character is accumulating towards learning it.
Those calculations happen behind the scenes and all you will see is the final result: how long it will take your character to learn a specific skill.
Point requirementsTo determine exactly how many points it would require to learn a skill is farly simple.
For a Rank 2 skill each level would require twice as many points, for a Rank 3 skill three times as many and so on. Point accumulationYour character accumulates points based on their rating in the primary and secondary attributes associated with the category of the skill being learned. For every point in the primary attribute you have and for every two points in the secondary attribute you have you will generate one point per minute. Primary Attribute + Secondary Attribute/2 = Points per minute This is also affected by the Learning skill which increases the points earned by 2% per Level of Learning your character has acquired. As long as a skill is actively being learned your character will accumulate points towards it.
When enough points are accumulate to meet the Level requirement the skill has been learned to that Level and learning stops.
FundamentalsBefore you buckle down and learn your learning skills you will want to be able to be able to safely fly a decent ship and be able to use some decent weapons and other modules. By learning each of the following skills to level II or III you will be able to have some fun while your learning skills "cook". By category here are the fundamental skills everyone will want:
In addition to these you will want to learn enough skills to use the weapons and modules. Which weapons and defensive measures you use are heavily influenced by your faction and the ship you are flying. Caldari ships, for example, tend to gain a bonus for Missiles or Hybrid Turrets. A Caldari pilot will therefore generally want the skills to fit Missiles and/or Hybrid Turrets on their ship to take advantage of this.This applies to the factions as follows:
Learning skillsBy this point you should have enough skills to have some fun and earn some money. (This is important because the books for some of the following skills cost over two million Interstellar Kredits (ISK)!) Now is the time to learn your learning skills! There are two tiers of learning skills, the basic and the advanced skills. There is one of each which affects each of your attributes. Each level in these learning skills adds 1 to the related attribute, so Empathy IV and Presence II would give you a total of 6 points added to your Charisma attribute.
The last learning skill, Learning, helps with learning all skills regardless of their related attributes. Since the learning skills increase your attributes, and your attributes increase the rate at which you train skills, you can learn these skills much more quickly by learning them in a specific pattern. The pattern is to increase Memory then Intelligence then the Learning skill by one step each, then repeat. In this way each skill learned helps us train the next skill more quickly. So we train as follows: Instant Recall I → Analytical Mind I → Learning I → Instant Recall II → Analytical Mind II → Learning II and so on up to level IV in each. Once you have the these three skills to level IV, you can go back and increase some of your fundamental skills, or begin to work on the common skills you have not yet begun. Once the training times on those skills start reaching into multiple days, and you are comfortably piloting a Cruiser through level 2 missions, it is time to complete your learning skills.The sequence now will be : Eidetic Memory I → Logic I → Eidteic Memory II & Logic II until you have level IV in each and then train Instant Recall V → Analytical Mind V. After this you can train the other learning skills to improve your Perception, Willpower and Charisma. Note: The time required to train level V in the advanced learning skills is not usually worth it for the return it gives. Most people never bother.
Common skillsBeyond the fundamental skills are some skills which, while not quite as critical, most everyone will want. While you will want to train all of your fundamental skills to at least level IV, if not to level V, it may be enough for you to train the common skills to level III. By category here are the common skills:
Skills and modulesInformation on tuning your skills toward a specific career, or to provide a specific need.
Improving ship attributes
Becoming a better mission runner
There are a number of connections skills which increase the loyalty point rewards for completing missions. Each of the skill affects the rewards from agents in certain corporate departments, as follows:
EVEMonEVEMon is an excellent third party utility which allows you to set up a skill training plan, play "what if" with attributes and implants, and keep track of the books you will need to purchase for your skills. |