|
Type
|
Melee charge-up attack
|
Tier
|
2
|
Required level
|
6
|
Required skills
|
None
|
Requirements
|
Claw(s) or bare hand
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
2
|
Attack no mana
|
Yes
|
Weapon damage
|
100%
|
Synergy skills
|
Phoenix Strike
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
1 and 2. Minimum Fire Damage
|
(5*slvl) + 1 |
(10*slvl) - 39 |
(20*slvl) - 199 |
(30*slvl) - 419 |
(40*slvl) - 699
|
1 and 2. Maximum Fire Damage
|
(5*slvl) - 5 |
(11*slvl) - 43 |
(22*slvl) - 219 |
(33*slvl) - 461 |
(44*slvl) - 769
|
3. Minimum Fire Bit Rate
|
(40*slvl) + 8 |
(80*slvl) - 312 |
(128*slvl) - 1080 |
(176*slvl) - 2136 |
(240*slvl) - 3928
|
3. Maximum Fire Bit Rate
|
(40*slvl) + 40 |
(80*slvl) - 280 |
(136*slvl) - 1176 |
(192*slvl) - 2408 |
(256*slvl) - 4200
|
Stat
|
Value
|
+% Attack Rating
|
8 + (7*slvl)
|
Duration (Seconds)
|
15
|
+% Finishing AR/Charge
|
50 [1]
|
% Physical to Fire Damage
|
min(3*slvl , 100)
|
+% Fire Damage
|
12*Phoenix Strike.blvl
|
2. Explosion Radius (Yards)
|
2 2/3
|
3. Fire Length (Frames)
|
63
|
3. Fire Radius (Yards)
|
2 2/3
|
- Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
One charge
|
Two charges
|
Three charges
|
- Charge bonuses do not apply until released using one of the following finishing skills:
- Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
- Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and Deadly Strike or Critical Strike are applied, and before resistance is applied: Damage Resist won't affect converted fire damage but Fire Resist will.
- Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
- Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
Explosion released engulfs three Ghoul Lords but rightmost is outside radius.
- Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate * 2 * 25/256). However, number of missiles and their position seems random, so fewer or more missiles may apply damage.
- Since damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
- Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
- +% Fire Skill Damage only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [4]
- When equipping two claws, both claws are used to attack.
- Can also accumulate charges from the following skills before releasing with a finishing skill:
- As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
Source
- +(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
- Displayed fire damage per second is rounded down to the nearest point.
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
+% Attack Rating
|
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78
|
% Physical to Fire Damage
|
3 |
6 |
9 |
12 |
15 |
18 |
21 |
24 |
27 |
30
|
Minimum Fire Damage
|
6 |
11 |
16 |
21 |
26 |
31 |
36 |
41 |
51 |
61
|
Maximum Fire Damage
|
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
56 |
67
|
Displayed Minimum Fire Damage/S
|
9 |
17 |
25 |
32 |
40 |
48 |
56 |
64 |
79 |
95
|
Displayed Maximum Fire Damage/S
|
15 |
23 |
31 |
39 |
46 |
54 |
62 |
70 |
85 |
101
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
+% Attack Rating
|
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148
|
% Physical to Fire Damage
|
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60
|
Minimum Fire Damage
|
71 |
81 |
91 |
101 |
111 |
121 |
141 |
161 |
181 |
201
|
Maximum Fire Damage
|
78 |
89 |
100 |
111 |
122 |
133 |
155 |
177 |
199 |
221
|
Displayed Minimum Fire Damage/S
|
110 |
126 |
142 |
157 |
173 |
189 |
214 |
239 |
264 |
289
|
Displayed Maximum Fire Damage/S
|
117 |
132 |
148 |
164 |
179 |
195 |
221 |
248 |
275 |
301
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
+% Attack Rating
|
155 |
162 |
169 |
176 |
183 |
190 |
197 |
204 |
211 |
218
|
% Physical to Fire Damage
|
63 |
66 |
69 |
72 |
75 |
78 |
81 |
84 |
87 |
90
|
Minimum Fire Damage
|
221 |
241 |
271 |
301 |
331 |
361 |
391 |
421 |
461 |
501
|
Maximum Fire Damage
|
243 |
265 |
298 |
331 |
364 |
397 |
430 |
463 |
507 |
551
|
Displayed Minimum Fire Damage/S
|
314 |
339 |
373 |
407 |
442 |
476 |
510 |
545 |
592 |
639
|
Displayed Maximum Fire Damage/S
|
328 |
354 |
392 |
429 |
467 |
504 |
542 |
579 |
629 |
679
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
+% Attack Rating
|
225 |
232 |
239 |
246 |
253 |
260 |
267 |
274 |
281 |
288
|
% Physical to Fire Damage
|
93 |
96 |
99 |
100 |
100 |
100 |
100 |
100 |
100 |
100
|
Minimum Fire Damage
|
541 |
581 |
621 |
661 |
701 |
741 |
781 |
821 |
861 |
901
|
Maximum Fire Damage
|
595 |
639 |
683 |
727 |
771 |
815 |
859 |
903 |
947 |
991
|
Displayed Minimum Fire Damage/S
|
685 |
732 |
779 |
826 |
873 |
920 |
967 |
1,014 |
1,060 |
1,107
|
Displayed Maximum Fire Damage/S
|
729 |
779 |
829 |
879 |
929 |
979 |
1,029 |
1,079 |
1,129 |
1,179
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
+% Attack Rating
|
295 |
302 |
309 |
316 |
323 |
330 |
337 |
344 |
351 |
358
|
Minimum Fire Damage
|
941 |
981 |
1,021 |
1,061 |
1,101 |
1,141 |
1,181 |
1,221 |
1,261 |
1,301
|
Maximum Fire Damage
|
1,035 |
1,079 |
1,123 |
1,167 |
1,211 |
1,255 |
1,299 |
1,343 |
1,387 |
1,431
|
Displayed Minimum Fire Damage/S
|
1,154 |
1,201 |
1,248 |
1,295 |
1,342 |
1,389 |
1,435 |
1,482 |
1,529 |
1,576
|
Displayed Maximum Fire Damage/S
|
1,229 |
1,279 |
1,329 |
1,379 |
1,429 |
1,479 |
1,529 |
1,579 |
1,629 |
1,679
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
+% Attack Rating
|
365 |
372 |
379 |
386 |
393 |
400 |
407 |
414 |
421 |
428
|
Minimum Fire Damage
|
1,341 |
1,381 |
1,421 |
1,461 |
1,501 |
1,541 |
1,581 |
1,621 |
1,661 |
1,701
|
Maximum Fire Damage
|
1,475 |
1,519 |
1,563 |
1,607 |
1,651 |
1,695 |
1,739 |
1,783 |
1,827 |
1,871
|
Displayed Minimum Fire Damage/S
|
1,623 |
1,670 |
1,717 |
1,764 |
1,810 |
1,857 |
1,904 |
1,951 |
1,998 |
2,045
|
Displayed Maximum Fire Damage/S
|
1,729 |
1,779 |
1,829 |
1,879 |
1,929 |
1,979 |
2,029 |
2,079 |
2,129 |
2,179
|
Reference
|