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Most items have requirements that need to be met before they can be used and apply any bonuses to a player character or mercenary. Items that cannot be used have a red background in inventory or stash, and requirements which aren't met are highlighted in red in their description window.
- The Expansion introduced items which can only be equipped by a specific class:
- Barbarian mercenary can also equip primal helms, provided all other requirements are met.
- Items often have a minimum required level (rlvl), which is the maximum of the following:
- Item type rlvl
- Skill bonus rlvls
- Affix rlvls for magic, rare or crafted item
- Set item rlvl
- Unique item rlvl
- Socketed gem, jewel or Rune rlvls
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- Charged suffix rlvls are much lower for skills belonging to a character's own class.
- Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
- A Normal rare or Unique item which has been upgraded to Exceptional using the Horadric Cube has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
- Weapons and armor often have minimum required Strength to equip them, while some weapons also have minimum required Dexterity. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
- After recovery of corpse following death, charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
- Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Any items which cannot be equipped will be placed in inventory or remain on the corpse if there isn't sufficient space.
- Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [1] After swapping weapons in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them).
- If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped after those later items. This can affect casting order of Chance to Cast modifiers, and which is the primary weapon for an Assassin or Barbarian equipping two weapons.
- An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.
- For example, Leviathan Kraken Shell has required Strength 174 and +(40-50) Strength of its own, so (124-134) Strength and +(40-50) Strength from other items would allow it to be equipped. Those items could then be removed and its own +(40-50) Strength would allow it to remain equipped.
- However, upon entering a game it only remains equipped if its own bonus and those from items equipped before it (head and neck) meet its required Strength: if bonuses from later items are required, and it cannot be equipped without its own bonus, then it will not be equipped.
- Furthermore, after recovering a corpse following death, it will only be equipped if its own bonus is not required for it to do so, regardless of equipping order.
- Bonuses from gems, rune or jewels socketed in a weapon can only be used once it is equipped: otherwise, these bonuses are not used to equip the item. For example, a Chaos Suwayyah has required Strength 99, required Dexterity 99, and +10 Strength. However, this is from a socketed Fal Rune so an Assassin with just 89 Strength would no longer equip it after entering a game, swapping weapons or recovering a corpse.
- In a Multiplayer Expansion game, any items that require Strength or Dexterity bonuses from charms to equip them (or which require bonuses from those that do) will not be equipped on the client of other players in that game: if these items are normally visible, they will not be. If these items have modifiers affecting animation (like Faster Run/Walk), this can result in client and server not being synchronised: things will not be as they appear. [2]
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
- Requirements -% from a Hel Rune or Jewel of Freedom socketed in an item is not used when equipping it after entering a game, swapping weapons or recovering a corpse: the item will only be equipped if a character's Strength and Dexterity (excluding any bonuses from the item itself) meet the reduced requirements, or if Strength and Dexterity (including any bonuses from the item itself) meet the requirements of the base item (ethereal or otherwise). [3] If the item can be equipped, equipping order can be affected if it cannot be equipped before Requirements -% is taken into account.
- For example, a Colossus Blade has required Strength 189 and required Dexterity 110, or 179 and 100 respectively when ethereal; an ethereal Breath of the Dying Colossus Blade has Requirements -20% from a Hel Rune, thus reducing requirements to 142 and 78 respectively.
- If its +30 All Attributes is used to keep it equipped, 112 Strength and 48 Dexterity allows it to remain equipped after removing the bonuses which first allowed it to be equipped. However, upon entering a game, swapping weapons or recovering a corpse, it would no longer be equipped since 112 Strength and 48 Dexterity are insufficient to meet the reduced requirements (142 and 78 respectively), and 142 and 78 are insufficient to meet the requirements of the ethereal Colossus Blade (179 and 100 respectively).
- 142 Strength and 78 Dexterity are sufficient to meet the reduced requirements and allow it to be equipped, but if a Barbarian can equip a second weapon without Requirements -% from socketed runes or jewels, equipping order changes upon entering a game, swapping weapons or recovering a corpse if the ethereal Colossus Blade was the primary weapon: the second weapon is now equipped first, becoming the primary weapon.
- This second weapon will remain the primary weapon unless the player manually changes the equipping order by removing and equipping it again. Otherwise, the ethereal Colossus Blade can only remain the primary weapon with minimum 179 Strength and 100 Dexterity to meet its requirements without the reduction.
Any socket
Value
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Source
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Min Rlvl
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Min Alvl
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-15%
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Jewel of Freedom
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1
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1
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Helm
Body armor
Value
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Source
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Min Rlvl
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Min Alvl
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-20%
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Body armor of Ease
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11
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15
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-30%
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Body armor of Simplicity
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18
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25
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Weapon
Value
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Source
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Min Rlvl
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Min Alvl
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-20%
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Weapon of Ease 1
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11
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15
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-30%
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Weapon of Simplicity 1
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18
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25
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1 Excluding orb and rod
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Value
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Source
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Min Rlvl
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Min Alvl
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-20%
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Shield of Ease
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11
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15
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-30%
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Shield of Simplicity
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18
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25
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Boots
Belt
Reference
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