|
- Find Weapon Speed Modifier of your weapon, then the table for your attack and weapon.
Increased Attack Speed only
- Consult relevant WSM sub-column in IAS column to find target break-point.
EIAS
- Consult EIAS column to find target break-point, then apply relevant modifiers:
|
Attack
1HT
These tables also apply to Power Strike, Charged Strike and Lightning Strike.
Frames
|
EIAS
|
IAS
|
20
|
10
|
0
|
-10
|
16
|
-23
|
|
|
|
|
15
|
-18
|
3
|
|
|
|
14
|
-13
|
8
|
|
|
|
13
|
-7
|
15
|
4
|
|
|
12
|
0
|
24
|
11
|
|
|
11
|
9
|
39
|
23
|
10
|
|
10
|
19
|
58
|
39
|
23
|
10
|
9
|
31
|
89
|
63
|
42
|
26
|
8
|
45
|
142
|
102
|
72
|
50
|
7
|
63
|
270
|
187
|
133
|
95
|
2HT
These tables also apply to Power Strike, Charged Strike and Lightning Strike.
Frames
|
EIAS
|
IAS
|
20
|
10
|
0
|
-10
|
-20
|
20
|
-23
|
|
|
|
|
|
19
|
-19
|
2
|
|
|
|
|
18
|
-15
|
6
|
|
|
|
|
17
|
-10
|
11
|
|
|
|
|
16
|
-5
|
18
|
6
|
|
|
|
15
|
0
|
24
|
11
|
|
|
|
14
|
8
|
37
|
22
|
9
|
|
|
13
|
15
|
50
|
32
|
18
|
6
|
|
12
|
24
|
70
|
48
|
30
|
16
|
5
|
11
|
34
|
99
|
70
|
48
|
30
|
16
|
10
|
46
|
147
|
105
|
75
|
52
|
34
|
9
|
61
|
250
|
174
|
125
|
89
|
63
|
BOW
These breakpoints also apply to all Bow and Crossbow Skills except Strafe.
Frames
|
EIAS
|
IAS
|
Total
|
Action
|
10
|
5
|
0
|
-10
|
15
|
7
|
-12
|
|
|
|
|
14
|
-6
|
5
|
|
|
|
13
|
6
|
0
|
11
|
6
|
|
|
12
|
8
|
22
|
15
|
9
|
|
11
|
17
|
35
|
27
|
20
|
8
|
5
|
21
|
42
|
34
|
26
|
13
|
10
|
28
|
56
|
46
|
37
|
22
|
9
|
41
|
89
|
75
|
63
|
42
|
4
|
50
|
120
|
102
|
86
|
60
|
8
|
56
|
147
|
125
|
105
|
75
|
7
|
75
|
292
|
240
|
200
|
142
|
When Immolation Arrow is fired continuously, the interval between attacks is its 25 frame delay plus action flag (the frame of the animation in which the action is flagged to occur). [1]
Frames
|
EIAS
|
IAS
|
10
|
5
|
0
|
-10
|
32
|
-12
|
|
|
|
|
31
|
0
|
11
|
6
|
|
|
30
|
21
|
42
|
34
|
26
|
13
|
29
|
50
|
120
|
102
|
86
|
60
|
XBOW
These breakpoints also apply to all Bow and Crossbow Skills except Strafe.
Frames
|
EIAS
|
IAS
|
Total
|
Action
|
10
|
0
|
-10
|
-40
|
-60
|
22
|
11
|
-12
|
|
|
|
|
|
10
|
-9
|
2
|
|
|
|
|
21
|
-8
|
3
|
|
|
|
|
20
|
-4
|
7
|
|
|
|
|
19
|
9
|
0
|
11
|
|
|
|
|
18
|
6
|
19
|
7
|
|
|
|
17
|
12
|
27
|
14
|
3
|
|
|
8
|
13
|
29
|
15
|
4
|
|
|
16
|
18
|
37
|
22
|
9
|
|
|
15
|
25
|
50
|
32
|
18
|
|
|
7
|
29
|
58
|
39
|
23
|
|
|
14
|
34
|
70
|
48
|
30
|
|
|
13
|
43
|
95
|
68
|
46
|
4
|
|
6
|
50
|
120
|
86
|
60
|
11
|
|
12
|
54
|
138
|
99
|
70
|
16
|
|
11
|
67
|
215
|
152
|
109
|
35
|
8
|
When Immolation Arrow is fired continuously, the interval between attacks is its 25 frame delay plus action flag (the frame of the animation in which the action is flagged to occur). [2]
Frames
|
EIAS
|
IAS
|
10
|
0
|
-10
|
-40
|
-60
|
36
|
-12
|
|
|
|
|
|
35
|
-9
|
2
|
|
|
|
|
34
|
0
|
11
|
|
|
|
|
33
|
13
|
29
|
15
|
4
|
|
|
32
|
29
|
58
|
39
|
23
|
|
|
31
|
50
|
120
|
86
|
60
|
11
|
|
Fend
- Against a single target, Fend executes one attack the same length as an Attack.
- Against two targets, two attacks whose combined length is the sum of the First and Last Frame sub-columns are executed.
- Against 3-12 targets, the lengths of additional attacks are in the Follow-up Frame sub-column, from left to right.
1HT
Frames/Attack
|
EIAS
|
IAS
|
First
|
Follow-up
|
Last
|
20
|
10
|
0
|
-10
|
9
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
15
|
-21
|
|
|
|
|
14
|
-19
|
2
|
|
|
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
13
|
-14
|
7
|
|
|
|
8
|
-12
|
9
|
|
|
|
12
|
-7
|
15
|
4
|
|
|
7
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
11
|
0
|
24
|
11
|
|
|
10
|
10
|
40
|
24
|
11
|
|
5
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
15
|
50
|
32
|
18
|
6
|
6
|
6
|
5
|
6
|
5
|
6
|
5
|
6
|
5
|
6
|
5
|
17
|
54
|
35
|
20
|
8
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
9
|
21
|
63
|
42
|
26
|
13
|
4
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
8
|
34
|
99
|
70
|
48
|
30
|
5
|
5
|
4
|
5
|
4
|
5
|
4
|
5
|
4
|
5
|
4
|
41
|
125
|
89
|
63
|
42
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
7
|
50
|
168
|
120
|
86
|
60
|
6
|
61
|
250
|
174
|
125
|
89
|
3
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
7
|
67
|
317
|
215
|
152
|
109
|
6
|
72
|
395
|
259
|
180
|
129
|
4
|
4
|
3
|
4
|
3
|
4
|
3
|
4
|
3
|
4
|
3
|
75
|
456
|
292
|
200
|
142
|
2HT
Frames/Attack
|
EIAS
|
IAS
|
First
|
Follow-up
|
Last
|
20
|
10
|
0
|
-10
|
-20
|
12
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
9
|
17
|
-21
|
|
|
|
|
|
11
|
16
|
-17
|
4
|
|
|
|
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
8
|
15
|
-12
|
9
|
|
|
|
|
10
|
-9
|
13
|
2
|
|
|
|
14
|
-6
|
16
|
5
|
|
|
|
9
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
7
|
13
|
0
|
24
|
11
|
|
|
|
12
|
8
|
37
|
22
|
9
|
|
|
8
|
13
|
46
|
29
|
15
|
4
|
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
11
|
17
|
54
|
35
|
20
|
8
|
|
10
|
28
|
80
|
56
|
37
|
22
|
9
|
7
|
29
|
83
|
58
|
39
|
23
|
10
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
9
|
41
|
125
|
89
|
63
|
42
|
26
|
6
|
50
|
168
|
120
|
86
|
60
|
40
|
8
|
56
|
208
|
147
|
105
|
75
|
52
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
7
|
75
|
456
|
292
|
200
|
142
|
102
|
Impale
1HT
Frames
|
EIAS
|
IAS
|
20
|
10
|
0
|
-10
|
42
|
-20
|
|
|
|
|
41
|
-18
|
3
|
|
|
|
40
|
-17
|
4
|
|
|
|
39
|
-16
|
5
|
|
|
|
38
|
-14
|
7
|
|
|
|
37
|
-12
|
9
|
|
|
|
36
|
-11
|
10
|
|
|
|
35
|
-9
|
13
|
2
|
|
|
34
|
-7
|
15
|
4
|
|
|
33
|
-6
|
16
|
5
|
|
|
32
|
-4
|
19
|
7
|
|
|
31
|
-2
|
22
|
9
|
|
|
30
|
1
|
26
|
13
|
2
|
|
29
|
3
|
29
|
15
|
4
|
|
28
|
5
|
32
|
18
|
6
|
|
27
|
9
|
39
|
23
|
10
|
|
26
|
11
|
42
|
26
|
13
|
2
|
25
|
15
|
50
|
32
|
18
|
6
|
24
|
18
|
56
|
37
|
22
|
9
|
23
|
22
|
65
|
44
|
27
|
14
|
22
|
26
|
75
|
52
|
34
|
19
|
21
|
30
|
86
|
60
|
40
|
24
|
20
|
36
|
105
|
75
|
|
34
|
19
|
41
|
125
|
89
|
63
|
42
|
18
|
47
|
152
|
109
|
78
|
54
|
17
|
54
|
194
|
138
|
99
|
70
|
16
|
62
|
259
|
180
|
129
|
92
|
15
|
71
|
377
|
250
|
174
|
125
|
14
|
80
|
600
|
360
|
240
|
168
|
13
|
92
|
1,680
|
680
|
395
|
259
|
12
|
105
|
∞
|
2,760
|
840
|
456
|
2HT
Frames
|
EIAS
|
IAS
|
20
|
10
|
0
|
-10
|
-20
|
48
|
-20
|
|
|
|
|
|
47
|
-18
|
3
|
|
|
|
|
46
|
-17
|
4
|
|
|
|
|
45
|
-16
|
5
|
|
|
|
|
44
|
-15
|
6
|
|
|
|
|
43
|
-14
|
7
|
|
|
|
|
42
|
-12
|
9
|
|
|
|
|
41
|
-11
|
10
|
|
|
|
|
40
|
-9
|
13
|
2
|
|
|
|
39
|
-8
|
14
|
3
|
|
|
|
38
|
-6
|
16
|
5
|
|
|
|
37
|
-4
|
19
|
7
|
|
|
|
36
|
-3
|
20
|
8
|
|
|
|
35
|
-1
|
23
|
10
|
|
|
|
34
|
1
|
26
|
13
|
2
|
|
|
33
|
4
|
30
|
16
|
5
|
|
|
32
|
5
|
32
|
18
|
6
|
|
|
31
|
8
|
37
|
22
|
9
|
|
|
30
|
11
|
42
|
26
|
13
|
2
|
|
29
|
13
|
46
|
29
|
15
|
4
|
|
28
|
16
|
52
|
34
|
19
|
7
|
|
27
|
20
|
60
|
40
|
|
11
|
|
26
|
23
|
68
|
46
|
29
|
15
|
4
|
25
|
27
|
78
|
54
|
35
|
20
|
8
|
24
|
30
|
86
|
60
|
40
|
24
|
11
|
23
|
35
|
102
|
72
|
50
|
32
|
18
|
22
|
40
|
120
|
86
|
60
|
40
|
24
|
21
|
45
|
142
|
102
|
72
|
50
|
32
|
20
|
51
|
174
|
125
|
89
|
63
|
42
|
19
|
57
|
215
|
152
|
109
|
78
|
54
|
18
|
64
|
280
|
194
|
138
|
99
|
70
|
17
|
72
|
395
|
259
|
180
|
129
|
92
|
16
|
80
|
600
|
360
|
240
|
168
|
120
|
15
|
91
|
1,480
|
638
|
377
|
250
|
174
|
14
|
102
|
∞
|
1,680
|
680
|
395
|
259
|
Jab
The Average Frames sub-column is the average length of each of Jab's three attacks: each attack actually differs in length.
1HT
Frames
|
EIAS
|
IAS
|
Total
|
Avg
|
20
|
10
|
0
|
-10
|
36
|
12 0/3
|
-20
|
|
|
|
|
35
|
11 2/3
|
-18
|
3
|
|
|
|
34
|
11 1/3
|
-16
|
5
|
|
|
|
33
|
11 0/3
|
-15
|
6
|
|
|
|
32
|
10 2/3
|
-13
|
8
|
|
|
|
31
|
10 1/3
|
-11
|
10
|
|
|
|
30
|
10 0/3
|
-9
|
13
|
2
|
|
|
29
|
9 2/3
|
-7
|
15
|
4
|
|
|
28
|
9 1/3
|
-5
|
18
|
6
|
|
|
27
|
9 0/3
|
-3
|
20
|
8
|
|
|
26
|
8 2/3
|
0
|
24
|
11
|
|
|
25
|
8 1/3
|
3
|
29
|
15
|
4
|
|
24
|
8 0/3
|
5
|
32
|
18
|
6
|
|
23
|
7 2/3
|
9
|
39
|
23
|
10
|
|
22
|
7 1/3
|
13
|
46
|
29
|
15
|
4
|
21
|
7 0/3
|
16
|
52
|
34
|
19
|
7
|
20
|
6 2/3
|
21
|
63
|
42
|
26
|
13
|
19
|
6 1/3
|
25
|
72
|
50
|
32
|
18
|
18
|
6 0/3
|
30
|
86
|
60
|
40
|
24
|
17
|
5 2/3
|
37
|
109
|
78
|
54
|
35
|
16
|
5 1/3
|
43
|
133
|
95
|
68
|
46
|
15
|
5 0/3
|
51
|
174
|
125
|
89
|
63
|
14
|
4 2/3
|
59
|
232
|
163
|
117
|
83
|
13
|
4 1/3
|
69
|
345
|
232
|
163
|
117
|
12
|
4 0/3
|
80
|
600
|
360
|
240
|
168
|
11
|
3 2/3
|
94
|
2,280
|
780
|
434
|
280
|
2HT
Frames
|
EIAS
|
IAS
|
Total
|
Avg
|
20
|
10
|
0
|
-10
|
-20
|
42
|
14 0/3
|
-20
|
|
|
|
|
|
41
|
13 2/3
|
-18
|
3
|
|
|
|
|
40
|
13 1/3
|
-17
|
4
|
|
|
|
|
39
|
13 0/3
|
-16
|
5
|
|
|
|
|
38
|
12 2/3
|
-14
|
7
|
|
|
|
|
37
|
12 1/3
|
-12
|
9
|
|
|
|
|
36
|
12 0/3
|
-11
|
10
|
|
|
|
|
35
|
11 2/3
|
-9
|
13
|
2
|
|
|
|
34
|
11 1/3
|
-7
|
15
|
4
|
|
|
|
33
|
11 0/3
|
-6
|
16
|
5
|
|
|
|
32
|
10 2/3
|
-4
|
19
|
7
|
|
|
|
31
|
10 1/3
|
-2
|
22
|
9
|
|
|
|
30
|
10 0/3
|
1
|
26
|
13
|
2
|
|
|
29
|
9 2/3
|
3
|
29
|
15
|
4
|
|
|
28
|
9 1/3
|
5
|
32
|
18
|
6
|
|
|
27
|
9 0/3
|
9
|
39
|
23
|
10
|
|
|
26
|
8 2/3
|
11
|
42
|
26
|
13
|
2
|
|
25
|
8 1/3
|
15
|
50
|
32
|
18
|
6
|
|
24
|
8 0/3
|
18
|
56
|
37
|
22
|
9
|
|
23
|
7 2/3
|
22
|
65
|
44
|
27
|
14
|
3
|
22
|
7 1/3
|
26
|
75
|
52
|
34
|
19
|
7
|
21
|
7 0/3
|
30
|
86
|
60
|
40
|
24
|
11
|
20
|
6 2/3
|
36
|
105
|
75
|
52
|
34
|
19
|
19
|
6 1/3
|
41
|
125
|
89
|
63
|
42
|
26
|
18
|
6 0/3
|
47
|
152
|
109
|
78
|
54
|
35
|
17
|
5 2/3
|
54
|
194
|
138
|
99
|
70
|
48
|
16
|
5 1/3
|
62
|
259
|
180
|
129
|
92
|
65
|
15
|
5 0/3
|
71
|
377
|
250
|
174
|
125
|
89
|
14
|
4 2/3
|
80
|
600
|
360
|
240
|
168
|
120
|
13
|
4 1/3
|
92
|
1,680
|
680
|
395
|
259
|
180
|
12
|
4 0/3
|
105
|
∞
|
2,760
|
840
|
456
|
292
|
Strafe
Strafe always fires a volley of at least two missile attacks, whose combined length is the sum of the First and Last Frame sub-columns in the tables below. Lengths added by further missile attacks are in the Follow-up Frame sub-column, from left to right.
Due to the existence of the bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward.
Arrows and bolts travel at the same speed, so it takes the same time for either to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a size 3 target independent of firing position, it takes 1-3 frames for them to pass through a size 2 target dependent on firing position.
Arrows or bolts take 3 frames to pass through a size 2 target centered on dark green sub-tiles, 2 frames to pass through one centered on green sub-tiles and 1 frame to pass through one centered on empty sub-tiles. Effective attack rate against a single target is always maximised at 3 frames and minimised at 1 frame.
BOW
Frames/Attack
|
EIAS
|
IAS
|
First
|
Follow-up
|
Last
|
10
|
5
|
0
|
-10
|
7
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
12
|
-14
|
|
|
|
|
11
|
-8
|
3
|
|
|
|
6
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
10
|
0
|
11
|
6
|
|
|
9
|
11
|
26
|
19
|
13
|
2
|
5
|
21
|
42
|
34
|
26
|
13
|
8
|
23
|
46
|
37
|
29
|
15
|
7
|
38
|
80
|
68
|
56
|
37
|
4
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
50
|
120
|
102
|
86
|
60
|
6
|
58
|
157
|
133
|
113
|
80
|
- 50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. [3]
Single target
The table below lists the average frames per arrow when firing continuously at a single target.
EIAS
|
Frames/Attack
|
Arrows
|
Server
|
Client
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
-14
|
7|4|12
|
7|4|12
|
9.5 (19/02)
|
7.6 (23/03)
|
9.0 (27/03)
|
7.7 (31/04)
|
7.0 (35/05)
|
6.5 (39/06)
|
7.1 (43/06)
|
6.7 (470/7)
|
6.3 (51/08)
|
-8
|
7|4|11
|
7|4|11
|
9.0 (18/02)
|
7.3 (22/03)
|
8.6 (26/03)
|
7.5 (30/04)
|
6.8 (34/05)
|
6.3 (38/06)
|
7.0 (42/06)
|
6.5 (46/07)
|
6.2 (50/08)
|
0
|
6|3|10
|
6|3|10
|
8.0 (16/02)
|
9.5 (19/02)
|
7.3 (22/03)
|
8.3 (25/03)
|
7.0 (28/04)
|
6.2 (31/05)
|
6.8 (34/05)
|
6.1 (37/06)
|
6.6 (40/06)
|
11
|
6|3|09
|
6|3|09
|
7.5 (15/02)
|
9.0 (18/02)
|
7.0 (21/03)
|
8.0 (24/03)
|
6.7 (27/04)
|
6.0 (30/05)
|
6.6 (33/05)
|
6.0 (36/06)
|
6.5 (39/06)
|
21
|
5|3|09
|
5|3|09
|
7.0 (14/02)
|
8.5 (17/02)
|
6.6 (20/03)
|
7.6 (23/03)
|
6.5 (26/04)
|
5.8 (29/05)
|
6.4 (32/05)
|
5.8 (35/06)
|
6.3 (38/06)
|
23
|
5|3|08
|
5|3|08
|
6.5 (13/02)
|
8.0 (16/02)
|
6.3 (19/03)
|
7.3 (22/03)
|
6.2 (25/04)
|
5.6 (28/05)
|
6.2 (31/05)
|
5.6 (34/06)
|
6.1 (37/06)
|
38
|
5|3|07
|
5|3|07
|
6.0 (12/02)
|
7.5 (15/02)
|
6.0 (18/03)
|
7.0 (21/03)
|
6.0 (24/04)
|
5.4 (27/05)
|
6.0 (30/05)
|
5.5 (33/06)
|
6.0 (36/06)
|
50
|
4|3|07
|
4|2|07
|
5.5 (11/02)
|
6.5 (13/02)
|
5.0 (15/03)
|
5.6 (17/03)
|
5.0 (76/15)
|
5.2 (21/04)
|
5.1 (46/09)
|
5.0 (25/05)
|
5.4 (27/05)
|
58
|
4|3|06
|
4|2|06
|
5.0 (10/02)
|
6.0 (12/02)
|
5.2 (42/08)
|
5.3 (16/03)
|
6.0 (18/03)
|
5.2 (21/04)
|
5.0 (66/13)
|
5.3 (48/09)
|
5.2 (26/05)
|
[4]
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [5]
Multiple targets
The table below lists the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).
EIAS
|
Frames/Attack
|
Arrows
|
Server
|
Client
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
-14
|
7|4|12
|
7|4|12
|
9.5 (19/02)
|
7.6 (23/03)
|
6.7 (27/04)
|
6.2 (31/05)
|
5.8 (35/06)
|
5.5 (39/07)
|
5.3 (43/08)
|
5.2 (47/09)
|
5.1 (51/10)
|
-8
|
7|4|11
|
7|4|11
|
9.0 (18/02)
|
7.3 (22/03)
|
6.5 (26/04)
|
6.0 (30/05)
|
5.6 (34/06)
|
5.4 (38/07)
|
5.2 (42/08)
|
5.1 (46/09)
|
5.0 (50/10)
|
0
|
6|3|10
|
6|3|10
|
8.0 (16/02)
|
6.3 (19/03)
|
5.5 (22/04)
|
5.0 (25/05)
|
4.6 (28/06)
|
4.4 (31/07)
|
4.2 (34/08)
|
4.1 (37/09)
|
4.0 (40/10)
|
11
|
6|3|09
|
6|3|09
|
7.5 (15/02)
|
6.0 (18/03)
|
5.2 (21/04)
|
4.8 (24/05)
|
4.5 (27/06)
|
4.2 (30/07)
|
4.1 (33/08)
|
4.0 (36/09)
|
3.9 (39/10)
|
21
|
5|3|09
|
5|3|09
|
7.0 (14/02)
|
5.6 (17/03)
|
5.0 (20/04)
|
4.6 (23/05)
|
4.3 (26/06)
|
4.1 (29/07)
|
4.0 (32/08)
|
3.8 (35/09)
|
3.8 (38/10)
|
23
|
5|3|08
|
5|3|08
|
6.5 (13/02)
|
5.3 (16/03)
|
4.7 (19/04)
|
4.4 (22/05)
|
4.1 (25/06)
|
4.0 (28/07)
|
3.8 (31/08)
|
3.7 (34/09)
|
3.7 (37/10)
|
38
|
5|3|07
|
5|3|07
|
6.0 (12/02)
|
5.0 (15/03)
|
4.5 (18/04)
|
4.2 (21/05)
|
4.0 (24/06)
|
3.8 (27/07)
|
3.7 (30/08)
|
3.6 (33/09)
|
3.6 (36/10)
|
50
|
4|3|07
|
4|2|07
|
5.5 (11/02)
|
4.3 (13/03)
|
3.7 (15/04)
|
3.4 (17/05)
|
3.1 (19/06)
|
3.5 (21/06)
|
3.2 (23/07)
|
3.1 (25/08)
|
3.3 (27/08)
|
58
|
4|3|06
|
4|2|06
|
5.0 (10/02)
|
4.0 (12/03)
|
3.5 (14/04)
|
3.2 (16/05)
|
3.6 (18/05)
|
3.5 (21/06)
|
3.1 (22/07)
|
3.4 (24/07)
|
3.2 (26/08)
|
[6]
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint for 7 arrows (level 21-23) [7]
XBOW
Frames/Attack
|
EIAS
|
IAS
|
First
|
Follow-up
|
Last
|
10
|
0
|
-10
|
-40
|
-60
|
11
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
6
|
17
|
-10
|
|
|
|
|
|
10
|
-9
|
2
|
|
|
|
|
16
|
-5
|
6
|
|
|
|
|
9
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
15
|
0
|
11
|
|
|
|
|
14
|
8
|
22
|
9
|
|
|
|
4
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
12
|
27
|
14
|
3
|
|
|
8
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
5
|
13
|
29
|
15
|
4
|
|
|
13
|
15
|
32
|
18
|
6
|
|
|
5
|
4
|
5
|
4
|
5
|
4
|
5
|
4
|
21
|
42
|
26
|
13
|
|
|
12
|
24
|
48
|
30
|
16
|
|
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
11
|
25
|
50
|
32
|
18
|
|
|
7
|
12
|
29
|
58
|
39
|
23
|
|
|
11
|
34
|
70
|
48
|
30
|
|
|
3
|
4
|
4
|
4
|
4
|
4
|
4
|
4
|
43
|
95
|
68
|
46
|
4
|
|
10
|
46
|
105
|
75
|
52
|
7
|
|
6
|
4
|
3
|
4
|
3
|
4
|
3
|
4
|
3
|
50
|
120
|
86
|
60
|
11
|
|
9
|
61
|
174
|
125
|
89
|
26
|
2
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
3
|
8
|
67
|
215
|
152
|
109
|
35
|
8
|
- >49 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. There are other breakpoints which only apply to the displayed animation rather than actual attacks as well. [8]
Single target
The table below lists the average frames per bolt when firing continuously at a single target.
EIAS
|
Frames/Attack
|
Arrows
|
Server
|
Client
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
-10
|
11|6|6|17
|
11|6|6|17
|
14.0 (28/02)
|
11.3 (34/03)
|
10.0 (40/04)
|
9.2 (46/05)
|
8.6 (52/06)
|
8.2 (58/07)
|
8.0 (64/08)
|
7.7 (70/09)
|
5.6 (76/10)
|
-9
|
10|6|6|17
|
10|6|6|17
|
13.5 (27/02)
|
11.0 (33/03)
|
9.7 (39/04)
|
9.0 (45/05)
|
8.5 (51/06)
|
8.1 (57/07)
|
7.8 (63/08)
|
7.6 (69/09)
|
7.5 (75/10)
|
-5
|
10|6|6|16
|
10|6|6|16
|
13.0 (26/02)
|
10.6 (32/03)
|
9.5 (38/04)
|
8.8 (44/05)
|
8.3 (50/06)
|
8.0 (56/07)
|
7.7 (62/08)
|
7.5 (68/09)
|
7.4 (74/10)
|
0
|
09|5|5|15
|
09|5|5|15
|
12.0 (24/02)
|
9.6 (29/03)
|
8.5 (34/04)
|
7.8 (39/05)
|
7.3 (44/06)
|
7.0 (49/07)
|
6.7 (54/08)
|
6.5 (59/09)
|
6.4 (64/10)
|
8
|
09|5|5|14
|
09|5|5|14
|
11.5 (23/02)
|
9.3 (28/03)
|
8.2 (33/04)
|
7.6 (38/05)
|
7.1 (43/06)
|
6.8 (48/07)
|
6.6 (53/08)
|
6.4 (58/09)
|
6.3 (63/10)
|
12
|
09|4|5|14
|
09|4|5|14
|
11.5 (23/02)
|
9.0 (27/03)
|
8.0 (32/04)
|
7.4 (37/05)
|
7.0 (42/06)
|
6.7 (47/07)
|
6.5 (52/08)
|
6.3 (57/09)
|
6.2 (62/10)
|
13
|
08|5|5|14
|
08|5|5|14
|
11.0 (22/02)
|
9.0 (27/03)
|
8.0 (32/04)
|
7.4 (37/05)
|
7.0 (42/06)
|
6.7 (47/07)
|
6.5 (52/08)
|
6.3 (57/09)
|
6.2 (62/10)
|
15
|
08|5|5|13
|
08|5|5|13
|
10.5 (21/02)
|
8.6 (26/03)
|
7.7 (31/04)
|
7.2 (36/05)
|
6.8 (41/06)
|
6.5 (46/07)
|
6.3 (51/08)
|
6.2 (56/09)
|
6.1 (61/10)
|
21
|
08|5|5|13
|
08|5|4|13
|
10.5 (21/02)
|
8.6 (26/03)
|
7.5 (30/04)
|
7.0 (35/05)
|
6.5 (39/06)
|
6.2 (44/07)
|
6.0 (48/08)
|
5.8 (53/09)
|
5.7 (57/10)
|
24
|
08|5|5|12
|
08|5|4|12
|
10.0 (20/02)
|
8.3 (25/03)
|
7.2 (29/04)
|
6.8 (34/05)
|
6.3 (38/06)
|
6.1 (43/07)
|
5.8 (47/08)
|
5.7 (52/09)
|
5.6 (56/10)
|
25
|
08|4|4|11
|
08|4|4|11
|
9.5 (19/02)
|
7.6 (23/03)
|
9.0 (27/03)
|
7.7 (31/04)
|
7.0 (35/05)
|
6.5 (39/06)
|
7.1 (43/06)
|
6.7 (47/07)
|
6.3 (51/08)
|
29
|
07|4|4|12
|
07|4|4|12
|
9.5 (19/02)
|
7.6 (23/03)
|
9.0 (27/03)
|
7.7 (31/04)
|
7.0 (35/05)
|
6.5 (39/06)
|
7.1 (43/06)
|
6.7 (47/07)
|
6.3 (51/08)
|
34
|
07|4|4|11
|
07|4|4|11
|
9.0 (18/02)
|
7.3 (22/03)
|
8.6 (26/03)
|
7.5 (30/04)
|
6.8 (34/05)
|
6.3 (38/06)
|
7.0 (42/06)
|
6.5 (46/07)
|
6.2 (50/08)
|
43
|
07|3|4|11
|
07|3|4|11
|
9.0 (18/02)
|
7.0 (21/03)
|
8.3 (25/03)
|
7.2 (29/04)
|
6.6 (33/05)
|
6.1 (37/06)
|
6.8 (41/06)
|
6.4 (45/07)
|
6.1 (49/08)
|
46
|
07|3|4|10
|
07|3|4|10
|
8.5 (17/02)
|
6.6 (20/03)
|
8.0 (24/03)
|
7.0 (28/04)
|
6.4 (32/05)
|
6.0 (36/06)
|
6.6 (40/06)
|
6.2 (44/07)
|
6.0 (48/08)
|
50
|
06|4|4|10
|
06|4|3|10
|
8.0 (16/02)
|
6.6 (20/03)
|
7.6 (23/03)
|
6.7 (27/04)
|
6.0 (30/05)
|
5.6 (34/06)
|
6.1 (37/06)
|
5.8 (41/07)
|
5.5 (44/08)
|
61
|
06|4|4|09
|
06|4|3|09
|
7.5 (15/02)
|
6.3 (19/03)
|
7.3 (22/03)
|
6.5 (26/04)
|
5.8 (29/05)
|
5.5 (33/06)
|
6.0 (36/06)
|
5.7 (40/07)
|
5.3 (43/08)
|
67
|
06|4|4|08
|
06|3|3|08
|
7.0 (14/02)
|
5.6 (17/03)
|
6.6 (20/03)
|
5.7 (23/04)
|
5.2 (26/05)
|
5.8 (29/05)
|
5.3 (32/06)
|
5.8 (35/06)
|
5.4 (38/07)
|
[9]
Multiple targets
The table below lists the average frames per bolt when firing continuously at multiple targets which are spread out so that no bolt has to pass through another target (thus even with two targets there's an interval during which the 4 frame next delay expires).
EIAS
|
Frames/Attack
|
Arrows
|
Server
|
Client
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
-10
|
11|6|6|17
|
11|6|6|17
|
14.0 (28/02)
|
11.3 (34/03)
|
10.0 (40/04)
|
9.2 (46/05)
|
8.6 (52/06)
|
8.2 (58/07)
|
8.0 (64/08)
|
7.7 (70/09)
|
7.6 (76/10)
|
-9
|
10|6|6|17
|
10|6|6|17
|
13.5 (27/02)
|
11.0 (33/03)
|
9.7 (39/04)
|
9.0 (45/05)
|
8.5 (51/06)
|
8.1 (57/07)
|
7.8 (63/08)
|
7.6 (69/09)
|
7.5 (75/10)
|
-5
|
10|6|6|16
|
10|6|6|16
|
13.0 (26/02)
|
10.6 (32/03)
|
9.5 (38/04)
|
8.8 (44/05)
|
8.3 (50/06)
|
8.0 (56/07)
|
7.7 (62/08)
|
7.5 (68/09)
|
7.4 (74/10)
|
0
|
09|5|5|15
|
09|5|5|15
|
12.0 (24/02)
|
9.6 (29/03)
|
8.5 (34/04)
|
7.8 (39/05)
|
7.3 (44/06)
|
7.0 (49/07)
|
6.7 (54/08)
|
6.5 (59/09)
|
6.4 (64/10)
|
8
|
09|5|5|14
|
09|5|5|14
|
11.5 (23/02)
|
9.3 (28/03)
|
8.2 (33/04)
|
7.6 (38/05)
|
7.1 (43/06)
|
6.8 (48/07)
|
6.6 (53/08)
|
6.4 (58/09)
|
6.3 (63/10)
|
12
|
09|4|5|14
|
09|4|5|14
|
11.5 (23/02)
|
9.0 (27/03)
|
8.0 (32/04)
|
7.4 (37/05)
|
7.0 (42/06)
|
6.7 (47/07)
|
6.5 (52/08)
|
6.3 (57/09)
|
6.2 (62/10)
|
13
|
08|5|5|14
|
08|5|5|14
|
11.0 (22/02)
|
9.0 (27/03)
|
8.0 (32/04)
|
7.4 (37/05)
|
7.0 (42/06)
|
6.7 (47/07)
|
6.5 (52/08)
|
6.3 (57/09)
|
6.2 (62/10)
|
15
|
08|5|5|13
|
08|5|5|13
|
10.5 (21/02)
|
8.6 (26/03)
|
7.7 (31/04)
|
7.2 (36/05)
|
6.8 (41/06)
|
6.5 (46/07)
|
6.3 (51/08)
|
6.2 (56/09)
|
6.1 (61/10)
|
21
|
08|5|5|13
|
08|5|4|13
|
10.5 (21/02)
|
8.6 (26/03)
|
7.5 (30/04)
|
7.0 (35/05)
|
6.5 (39/06)
|
6.2 (44/07)
|
6.0 (48/08)
|
5.8 (53/09)
|
5.7 (57/10)
|
24
|
08|5|5|12
|
08|5|4|12
|
10.0 (20/02)
|
8.3 (25/03)
|
7.2 (29/04)
|
6.8 (34/05)
|
6.3 (38/06)
|
6.1 (43/07)
|
5.8 (47/08)
|
5.7 (52/09)
|
5.6 (56/10)
|
25
|
08|4|4|11
|
08|4|4|11
|
9.5 (19/02)
|
7.6 (23/03)
|
6.7 (27/04)
|
6.2 (31/05)
|
5.8 (35/06)
|
5.5 (39/07)
|
5.3 (43/08)
|
5.2 (47/09)
|
5.1 (51/10)
|
29
|
07|4|4|12
|
07|4|4|12
|
9.5 (19/02)
|
7.6 (23/03)
|
6.7 (27/04)
|
6.2 (31/05)
|
5.8 (35/06)
|
5.5 (39/07)
|
5.3 (43/08)
|
5.2 (47/09)
|
5.1 (51/10)
|
34
|
07|4|4|11
|
07|4|4|11
|
9.0 (18/02)
|
7.3 (22/03)
|
6.5 (26/04)
|
6.0 (30/05)
|
5.6 (34/06)
|
5.4 (38/07)
|
5.2 (42/08)
|
5.1 (46/09)
|
5.0 (50/10)
|
43
|
07|3|4|11
|
07|3|4|11
|
9.0 (18/02)
|
7.0 (21/03)
|
6.2 (25/04)
|
5.8 (29/05)
|
5.5 (33/06)
|
5.2 (37/07)
|
5.1 (41/08)
|
5.0 (45/09)
|
4.9 (49/10)
|
46
|
07|3|4|10
|
07|3|4|10
|
8.5 (17/02)
|
6.6 (20/03)
|
6.0 (24/04)
|
5.6 (28/05)
|
5.3 (32/06)
|
5.1 (36/07)
|
5.0 (40/08)
|
4.8 (44/09)
|
4.8 (48/10)
|
50
|
06|4|4|10
|
06|4|3|10
|
8.0 (16/02)
|
6.6 (20/03)
|
5.7 (23/04)
|
5.4 (27/05)
|
5.0 (30/06)
|
4.8 (34/07)
|
4.6 (37/08)
|
4.5 (41/09)
|
4.4 (44/10)
|
61
|
06|4|4|09
|
06|4|3|09
|
7.5 (15/02)
|
6.3 (19/03)
|
5.5 (22/04)
|
5.2 (26/05)
|
4.8 (29/06)
|
4.7 (33/07)
|
4.5 (36/08)
|
4.4 (40/09)
|
4.3 (43/10)
|
67
|
06|4|4|08
|
06|3|3|08
|
7.0 (14/02)
|
5.6 (17/03)
|
5.0 (20/04)
|
4.6 (23/05)
|
4.3 (26/06)
|
4.8 (29/06)
|
4.5 (32/07)
|
4.3 (35/08)
|
4.2 (38/09)
|
Throw
1HT
This table also applies to Poison Javelin, Plague Javelin, Lightning Bolt and Lightning Fury.
Frames
|
EIAS
|
IAS
|
20
|
10
|
0
|
-10
|
20
|
-23
|
|
|
|
|
19
|
-19
|
2
|
|
|
|
18
|
-15
|
6
|
|
|
|
17
|
-10
|
11
|
|
|
|
16
|
-5
|
18
|
6
|
|
|
15
|
0
|
24
|
11
|
|
|
14
|
8
|
37
|
22
|
9
|
|
13
|
15
|
50
|
32
|
18
|
6
|
12
|
24
|
70
|
48
|
30
|
16
|
11
|
34
|
99
|
70
|
48
|
30
|
10
|
46
|
147
|
105
|
75
|
52
|
9
|
61
|
250
|
174
|
125
|
89
|
Reference
|