Skills
- Normal Attack (two attacks per sequence)
- Bash
- Stun
- Bash and Stun will apply synergy bonuses to each other.
Items
The tables below list the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase its speed.
Normal Attack
Frames
|
EIAS
|
Weapon speed
|
Total
|
Action
|
20
|
10
|
5
|
0
|
-5
|
-10
|
-15
|
-20
|
-30
|
20
|
7
|
16
|
-20
|
0
|
|
|
|
|
|
|
|
|
19
|
15
|
-19
|
2
|
|
|
|
|
|
|
|
|
6
|
-16
|
5
|
|
|
|
|
|
|
|
|
18
|
-15
|
6
|
|
|
|
|
|
|
|
|
14
|
-14
|
7
|
|
|
|
|
|
|
|
|
17
|
-10
|
11
|
0
|
|
|
|
|
|
|
|
13
|
-7
|
15
|
4
|
|
|
|
|
|
|
|
16
|
-5
|
18
|
6
|
0
|
|
|
|
|
|
|
15
|
5
|
12
|
0
|
24
|
11
|
6
|
0
|
|
|
|
|
|
14
|
8
|
37
|
22
|
15
|
9
|
4
|
|
|
|
|
11
|
10
|
40
|
24
|
18
|
11
|
6
|
0
|
|
|
|
13
|
15
|
50
|
32
|
24
|
18
|
11
|
6
|
0
|
|
|
10
|
21
|
63
|
42
|
34
|
26
|
19
|
13
|
7
|
2
|
|
12
|
24
|
70
|
48
|
39
|
30
|
23
|
16
|
10
|
5
|
|
4
|
25
|
72
|
50
|
40
|
32
|
24
|
18
|
11
|
6
|
|
11
|
9
|
34
|
99
|
70
|
58
|
48
|
39
|
30
|
23
|
16
|
5
|
10
|
46
|
147
|
105
|
89
|
75
|
63
|
52
|
42
|
34
|
19
|
8
|
50
|
168
|
120
|
102
|
86
|
72
|
60
|
50
|
40
|
24
|
9
|
61
|
250
|
174
|
147
|
125
|
105
|
89
|
75
|
63
|
42
|
3
|
67
|
317
|
215
|
180
|
152
|
129
|
109
|
92
|
78
|
54
|
7
|
72
|
395
|
259
|
215
|
180
|
152
|
129
|
109
|
92
|
65
|
[1]
Frames
|
EIAS
|
Weapon speed
|
Total
|
Action
|
20
|
10
|
5
|
0
|
-5
|
-10
|
-15
|
-20
|
-30
|
20
|
7
|
-20
|
0
|
|
|
|
|
|
|
|
|
19
|
-19
|
2
|
|
|
|
|
|
|
|
|
6
|
-16
|
5
|
|
|
|
|
|
|
|
|
18
|
-15
|
6
|
|
|
|
|
|
|
|
|
17
|
-10
|
11
|
0
|
|
|
|
|
|
|
|
16
|
-5
|
18
|
6
|
0
|
|
|
|
|
|
|
15
|
5
|
0
|
24
|
11
|
6
|
0
|
|
|
|
|
|
14
|
8
|
37
|
22
|
15
|
9
|
4
|
|
|
|
|
13
|
15
|
50
|
32
|
24
|
18
|
11
|
6
|
0
|
|
|
12
|
24
|
70
|
48
|
39
|
30
|
23
|
16
|
10
|
5
|
|
4
|
25
|
72
|
50
|
40
|
32
|
24
|
18
|
11
|
6
|
|
11
|
34
|
99
|
70
|
58
|
48
|
39
|
30
|
23
|
16
|
5
|
10
|
46
|
147
|
105
|
89
|
75
|
63
|
52
|
42
|
34
|
19
|
9
|
61
|
250
|
174
|
147
|
125
|
105
|
89
|
75
|
63
|
42
|
3
|
67
|
317
|
215
|
180
|
152
|
129
|
109
|
92
|
78
|
54
|
[2]
- Does not have a hit recovery animation, so he is not put into hit recovery. He also cannot be knocked back. [3]
Reference
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