Druid Talent Ratings
Balance Talents
Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp
Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.
Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.
Tier 2 - Improved Entangling Roots/Improved Moonfire/Nature's Reach/Swiftshifting
Improved Entangling Roots - 3 points
Prereqs: 5 points Balance
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire - 5 points
Prereqs: 5 points Balance
Increases the damage and critical strike chance of your Moonfire spell by 3% per point.
Nature's Reach - 2 points
Prereqs: 5 points Balance
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 10% per point.
Swiftshifting - 3 points
Prereqs: 5 points Balance
Reduces the delay before using spells and abilities by 0.5 seconds per point after having shapeshifted.
Tier 3 - Omen of Clarity/Improved Starfire
Omen of Clarity - 1 point
Prereqs: 10 points Balance
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.
Improved Starfire - 5 points
Prereqs: 10 points Balance
Gives your Starfire spell a 3% chance per point to stun the target for 3 seconds.
Tier 4 - Improved Thorns/Moonglow
Improved Thorns - 5 points
Prereqs: 15 points Balance
Gives your Thorns spell a 5% chance per point to cause the target to take an additional 100% damage.
Moonglow - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire
Reduces the Mana cost of your Moonfire and Starfire spells by 2% per point.
Tier 5 - Moonfury/Nature's Grace/Weapon Balance
Moonfury - 5 points
Prereqs: 20 points Balance
Increases the damage done by your Starfire and Moonfire spells by 2% per point.
Nature's Grace - 1 point
Prereqs: 20 points Balance
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.
Weapon Balance - 5 points
Prereqs: 20 points Balance, 1 point Omen of Clarity
Increases the damage you deal with melee weapons by 2% per point.
Tier 6 - Vengeance
Vengeance - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace
Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 20% per point.
Tier 7 - Hurricane
Hurricane - 1 point
Prereqs: 30 points Balance
Creates a violent storm in the area surrounding the caster, causing 53 Nature damage to all nearby enemies every 1 second, and reducing the attack speed of all nearby enemies by 20%. Lasts 10 seconds.
Feral Combat Talents
Tier 1 - Ferocity/Improved Demoralizing Roar
Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.
Improved Demoralizing Roar - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.
Tier 2 - Improved Bash/Sharpened Claws
Improved Bash - 2 points
Prereqs: 5 points Feral Combat
Increases the stun duration of your Bash ability by 0.5 seconds per point.
Sharpened Claws - 5 points
Prereqs: 5 points Feral Combat
Increases your critical strike chance while in Bear or Cat form by 1% per point.
Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury
Improved Prowl - 5 points
Prereqs: 10 points Feral Combat
Reduces the chance enemies have to detect you while Prowling.
Feral Charge - 1 point
Prereqs: 10 points Feral Combat
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Blood Frenzy - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.
Primal Fury - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.
Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred
Faerie Fire (Bear) - 1 point
Prereqs: 15 points Feral Combat
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Faerie Fire (Cat) - 1 point
Prereqs: 15 points Feral Combat
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Predatory Strikes - 5 points
Prereqs: 15 points Feral Combat
Increases the Attack Power bonus from your Cat form ability by 4% per point.
Improved Shred - 2 points
Prereqs: 15 points Feral Combat
Reduces the Energy cost of your Shred ability by 5 per point.
Tier 5 - Thick Hide/Feline Swiftness
Thick Hide - 5 points
Prereqs: 20 points Feral Combat
Increases your Armor rating from items while in Bear form by 2% per point.
Feline Swiftness - 1 point
Prereqs: 20 points Feral Combat
Increases your movement speed by 30% while in Cat form. Only active outdoors.
Tier 6 - Strength of the Wild/Improved Ravage
Strength of the Wild - 4 points
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes
Increases your Strength while in Bear or Cat form by 3% per point.
Improved Ravage - 2 points
Prereqs: 25 points Feral Combat
Increases the critical strike chance of your Ravage ability by 5% per point.
Tier 7 - Primal Instinct/Improved Pounce
Primal Instinct - 1 point
Prereqs: 30 points Feral Combat
Reduces the Mana cost of your shapeshifting abilities by 25%.
Improved Pounce - 2 points
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.