FireMageBuilds
Here are a few fire builds.
Scorch Build
This build goes for talents to boost scorch up as your primary damage spell. Still has the option of turning out a combustion/fireball if you want.
Fire Talents (35 points)
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.
Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Improved Scorch - 5/5 points
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.
Blast Wave - 1/1 point A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
Combustion - 1/1 point When activated, this spell gives your next fire damage spell a 100% critical strike chance.
Arcane Talents (16 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Instant Pyroblast Build
The goal here was to get pyroblast/prescence of mind. Improved Counterspell is nice too.
Fire Talents (30 points)
Impact - 2/5 points
Gives your fire spells a 4% chance to stun the taget for 2 seconds.
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.
Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
Arcane Talents (21 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.