Discipline Priest by Lord Magius
Discipline Talents (31 points)
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
- Resistance is good especially resisting silence as a caster.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
- PW:S is a must if you solo. Reducing the time it takes to recast it on yourself or a party member is critical. When you get adds or a bad pull, you can stop damage from occuring to yourself and the people who count on your to heal them. The mana costs are reasonable and while shielding can draw agro to you, any little bit of damage done to the mob will casue it to lose interest. Trust your tanks or find some you can trust.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
- 30% more stamina means a lot more life for your mana. If you have to spend a few thousand mana on a spell, you better get all you can get for it. The increase in life is well worth it.
Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
- A chance to not lose casting time after a crit hits you. This is helpfull when you have to cast the heal spell that ineviatbly follws a crit. Time is of the essence at this point.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
- 10% off of your overinflated PW:F cost is a tremendous bonus. A list of spells that take up less mana with this talent include: PW:Pain, PW:Shield, PW:Fortitude, Renew. If you use shield + renew as your primary heals, this is an absolute must for mana conservation.
Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
- 10% more mana. I think this says it all.
Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
- Improved armor (ok and attack power, but be reasonable) to make that sorry excuse for cloth armor a little better. PW:Shield takes your armor into account when it absobs damage, you better make your armor better to make PW:S more worth it.
Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
- You mean you can get mana WHILE you cast a spell? yes you can. It may not be much, but if you find yourself the only healer in a party, you'll find yourself a marathon healer. Add this to Divine Spirit (Discipline) and Spirit Tap(Shadow) and you can get some outrageous spirit. A lot of mana can be gained from that, even while casting.
Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
- You can buy upgrades for this. More spirit means better life and mana regen. Your groupmates won't be happy if you run out of liquid refreshments, but maybe they won't be so mad if you can regenerate your mana faster.
Holy Talents (9 points)
Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
- If you use renew to do your primary healing, this is your ticket to better health.
Spiritual Healing - 4/5 points
Increases the amount healed by your healing spells by 8%.
- May not be much for healing, but 8% can go along ways. Basically I put this here because I feel it can help with the heals when Renew just doesn't cut it.
Shadow Talents (11 points)
Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.
- Good lord! I can double my spirit for 15 after a fight and get excellent regeneration of life and mana as early as lvl 15? Sign me up! This will help keep you in the mana for the rest of your priest's existance. Get it early.
Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
- Great DoT spell. Lets make it last longer for more damage. This is also a must early, especially if you solo.
Shadow Focus - 3/5 points
Reduces your target's chance to resist your Shadow spells by 6%.
- You have tp put points somewhere to qualify for Mind Flay. Might as well make sure the Mind Flay will hit when you cast it. This also helps your PW:Pain to hit when you're out classed by 2 or 3 same level mobs.
Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
- Mind Flay... good ol' Mind Flay. The best CC spell a priest can get. When you have a runner and the mage standing next to you needs 3 seconds to cast a spell to drop it, go for Mind Flay. It slows the runner down so someone can kill it before it pulls it's friends. Sure it damages it too. Sure it doesn't cost much mana. Sure it's insta-cast (sort of. It starts instantly but is a channeled effect). Sure it has neat graphics that can make people think you're a warlock too. But don't forget my second biggest reason I like this spell. When i need to count the timer of my Mind Blast down, I cast Smite then Mind Flay. By the time I'm done I can Mind Blast again!