Relative Aggro of Warrior Skills

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Editor - yet another Blizz forum post destined to drop off in a matter of days that does not deserve to be forgotten.

Original poster "Cop" of the Deathwing server. original thread


Notes: EVERY NUMBER IS ROUGH. NOTHING IS FINITE. THIS IS MEANT TO MERELY BE A GENERAL REFERENCE FOR COMPARISON. I am no scientist, but I was very careful and methodical in my tests. That said, there very well may be awful math/logic errors within. All attacks were done by a warrior with defiance and in defensive stance. All healing was done by a holy/disc priest with the 20% threat reducing talent. With this setup, tests were performed beforehand to determine the healing/damage hate ratio. 1 point of damage = 4.1 points of healing = 4.1 hate Hate per point of rage does include damage, and assumes 50% damage reduction on the opponent. There is a margin of error, but I tried to minimize it as much as possible. The primary source of error was the minimum healing possible is 52.


SKILL NAME rage cost listed damage before armor attached hate, does NOT include damage the skill produces hate per point of rage, DOES include damage -- formula: [ ((hateMin + hateMax)/2) + (((DamageMin + DamageMax)/2)/2) * 4.1 ] / RageCost perks: qualitative reasons to use a certain skill bad stuff: bad stuff


REVENGE 5 rage 64-78 damage 1200-1250 hate 274 hate per point of rage perks: chance to stun with talents, fair damage for rage cost bad stuff: unreliable, and often requires use of a 10 rage skill to allow its use


SUNDER ARMOR 12 rage (15 without talents) no damage 1050-1150 hate 92 hate per point of rage perks: lowers target armor, no cooldown bad stuff:


SHIELD SLAM 30 rage 288-352 damage 160-210 hate 28 hate per point of rage perks: 50% chance to dispell 1 magic effect, good damage bad stuff: very poor efficiency


SHIELD BASH 10 rage 45 damage 700-750 hate 82 hate per point of rage perks: spell interruption, silences for 3 seconds with talents bad stuff: long cooldown, spamming of the skill means it won't be available when needed


HEROIC STRIKE 15 rage 138 damage 580-630 hate 59 hate per point of rage perks: good damage, cooldown is weapon speed bad stuff: hinders rage production from attacks, is on-next-attack so it interrupts the use of other skills while you wait for it to fire


Final words: Shield slam is awful. Revenge is best used whenever possible, as any warrior could have told you before. Retuning of shield slam is desperately needed as a 31 point talent should not be far outshined by heroic strike.

Although it may be unrelated to this thread, protection warriors need a tanking edge of more than 10% armor. Managing hate is the only thing protection warriors have a clear advantage in, but honestly, in the raiding game any warrior can hold aggro just fine.

The damage reduction was assumed to be 50% for calculating hate from skill's damage. Obviously, lower armor targets favor the damaging skills over sunder armor.

And finally, note that the 4.1 healing to damage ratio is only useful for a protection warrior in defensive stance with a priest that has the -20% threat talent healing. That number is more of a reference point for measuring everything else.