Druid Talent Ratings
Updated for Patch 1.8
Balance Talents
Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp
Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.
Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.
Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter
Improved Entangling Roots - 3 points
Prereqs: 5 points Balance
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.
Improved Moonfire - 5 points
Prereqs: 5 points Balance
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.
Natural Weapons - 5 points
Prereqs: 5 points Balance
Increases the damage you deal with physical attacks in all forms by 2% per point.
Natural Shapeshifter - 3 points
Prereqs: 5 points Balance
Reduces the mana cost of shapeshifting by 10% per point.
Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach
Improved Thorns - 3 points
Prereqs: 10 points in Balance
Increases damage caused by your Thorns spell by 25% per point.
Omen of Clarity - 1 point
Prereqs: 10 points Balance
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.
Nature's Reach - 3 points
Prereqs: 10 points Balance
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.
Tier 4 - Vengeance/Improved Starfire
Vengeance - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.
Improved Starfire - 5 points
Prereqs: 15 points Balance
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.
Tier 5 - Nature's Grace/Moonglow
Nature's Grace - 1 point
Prereqs: 20 points Balance
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.
Moonglow - 3 points
Prereqs: 20 points Balance, 5 points Improved Moonfire
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.
Tier 6 - Moonfury
Moonfury - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.
Tier 7 - Moonkin Form
Moonkin Form - 1 point
Prereqs: 30 points Balance
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.
Feral Combat Talents
Tier 1 - Ferocity/Feral Aggression
Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.
Feral bread and butter.
Feral Aggression - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.
Doesn't have the boost to include in most builds.
Tier 2 - Feral Instinct/Brutal Impact/Thick Hide
Feral Instinct - 5 points
Prereqs: 5 points Feral Combat
Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling
Key Talent for Bear Tanks. Nice to have for stealthing in Cat form.
Brutal Impact - 2 points
Prereqs: 5 points Feral Combat
Increases the stun duration of your Bash ability by 0.5 seconds per point.
Very useful to a Druid in Bear form.
Thick Hide - 5 points
Prereqs: 5 points Feral Combat
Increases your Armor contribution from items by 2% per point.
Very useful to a Bear Druid when tanking. Often not enough points to go around and this gets skipped.
Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws
Feline Swiftness - 2 points
Prereqs: 10 points Feral Combat
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.
This is very, very nice to have as a Druid. Stealth at 95% of normal run speed is nice to have.
Feral Charge - 1 point
Prereqs: 10 points Feral Combat
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.
This adds an in-combat charge/intercept ability to the Bear form Druid. There are many applications to the usefulness of this ability.
Sharpened Claws - 3 points
Prereqs: 10 points Feral Combat
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.
6% crit for 3 Talent points! If you are going Feral, get this one.
Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury
Improved Shred - 2 points
Prereqs: 15 points Feral Combat
Reduces the Energy cost of your Shred ability by 6 per point.
Predatory Strikes - 3 points
Prereqs: 15 points Feral Combat
Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.
Blood Frenzy - 2 points
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Primal Fury - 5 points
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.
Tier 5 - Savage Fury/Faerie Fire (feral)
Savage Fury - 2 points
Prereqs: 20 points Feral Combat
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.
Faerie Fire (Feral) - 1 point
Prereqs: 20 points Feral Combat
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Tier 6 - Heart of the Wild
Heart of the Wild - 5 points
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes
Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increasesed by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.
Tier 7 - Leader of the Pack
Leader of the Pack - 1 point
Prereqs: 30 points Feral Combat
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point
Restoration Talents
Tier 1 - Improved Mark of the Wild/Furor
Improved Mark of the Wild - 5 points
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7% per point.
Furor - 5 points
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear and Dire Bear form or 40 Energy when you shapeshift into Cat Form.
Tier 2 - Improved Healing Touch/Nature's Focus/Improved Enrage
Improved Healing Touch - 5 points
Prereqs: 5 points Restoration
Reduces the cast time of your Healing Touch spell by 0.1 sec per point.
Nature's Focus - 5 points
Prereqs: 5 points Restoration
Gives you a 14% chance per point to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Improved Enrage - 2 points
Prereqs: 5 points Restoration
The Enrage ability now instantly generates 5 Rage per point.
Tier 3 - Reflection/Insect Swarm/Subtlety
Reflection - 3 points
Prereqs: 10 points Restoration
Allows 5% of your Mana regeneration to continue while casting per point.
Insect Swarm - 1 point
Prereqs: 10 points Restoration
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Subtlety - 5 points
Prereqs: 10 points Restoration
Reduces the threat generated by your Healing spells by 4% per point.
Tier 4 - Tranquil Spirit/Improved Rejuvenation
Tranquil Spirit - 5 points
Prereqs: 15 points Restoration
Reduces the mana cost of your Healing Touch and Tranquilitiy spells by 2% per point.
Improved Rejuvenation - 5 points
Prereqs: 15 points Restoration
Increases the effect of your Rejuvenation spell by 5% per point.
Tier 5 - Nature's Swiftness/Gift of Nature/Improved Tranquility
Nature's Swiftness - 1 point
Prereqs: 20 points Restoration, 5 points Improved Healing Touch
When activated, your next Nature spell becomes an instant cast spell.
Gift of Nature - 5 points
Prereqs: 20 points Restoration, 1 point Insect Swarm
Increases the effect of all healing spells by 2% per point.
Improved Tranquility - 2 points
Prereqs: 20 points Restoration
Reduces threat caused by Tranquility by 40% per point.
Tier 6 - Improved Regrowth
Improved Regrowth - 1/5 points
Prereqs: 25 points Restoration
Increases the critical effect chance of your Regrowth spell by 10% per point.
Tier 7 - Innervate
Innervate - 1 point
Prereqs: 30 points Restoration, 5 points Tranquil Spirit
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.