Templar
The Templar is a sturdy, well-rounded character that can take and deal damage alike. They are known to enjoy taking the occasional ritual bath...
Background
The Templar are the followers of the ancient rites and rituals of the Knights Templar whose writings and disciplines foresaw the demonic invasion centuries ago. Since the Dark Ages their order has been prepared for this apocalypse, training in the ways of holy magic and organizing their followers for the eventual war against the forces of Hell.
Templar are the true believers, the keepers of the faith, and the destroyers of evil. They are extremely organized and regimented, their centuries of preparation giving them the best basic footing for waging war against the demons. They also control and defend the London Underground, which serves as mankind’s sanctuary. Templar utilize the basic military model of the secular world. Their ability to achieve discipline and uniformity, however, is what sets them apart. They have a clear separation within their hierarchy when dealing with societal administration and battle, and their chain of command is clear and strictly adhered to, making them extremely effective when fighting in groups.
Skills
The Templar has the skills one would expect from a divine champion on the battlefield.
Assault
Skills dealing with Templar offensive abilities.
- Charge
- Calling upon the courage of his ancestors, the Templar charges headlong into battle!
- Requirement: Sword
- Cost: 25 Power
- Slam
- The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.
- Requirement: Sword
- Effect: +200% damage, +10% / level
- Cost: 5 Power
- Sprint
- Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.
- Cost: 10 Power, -3 / level
- Sweep
- The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.
- Effect: +75% damage, +5% / level
- Requirement: Sword
- Cost: 5 Power
Holy Auras
Area of effect skills improving the Templar's offensive and defensive abilities alike by affecting the surroundings.
- Aura of Renewal
- Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.
- Regeneration rate changes baqsed on the amount of enemies within the Templar'sw Holy Aura.
- Effect: Increased regeneration based on the number of enemies in the area of effect.
- Upkeep: 30 Power, -1 / level
- Aura of Sacred Winds
- This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.
- Upkeep: 25 Power
- Fire Aura
- By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar's Holy Aura
- Effect: Increased fire damage based on the number of enemies in the area of effect.
- Upkeep: 20 Power
- Grand Aura
- Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.
- Effect: +15% Holy Aura radius / level
- Power Aura
- As a Templar places themselves in greater danger, their increasing faith fuels their power.
- Power regeneration rate changes based on the amount of enemies within the Templar's Holy Aura
- Effect: Increased regeneration based on the number of enemies in the area of effect.
- Upkeep: 30 Power, -5 / level
Invocation
Skills to increase the combat efficiency for the Templar.
- Challenge
- Draws enemies within the Templar’s Holy Aura into melee range and decreases the damage that they do.
- Effect: 25% damage per level
- Cost: 25 Power
- Flurry Boost
- This chant conveys a boost to the Templar’s melee attack speed.
- Effect: Increases speed by 30% for 5 seconds, +10% / level
- Cost: 40 Power
- Shield of Faith
- This prayer grants a 15 second boost to the Templar's total amount of shields.
- Requirement: Sword
- Effect: +50 Shields, +25 / level
- Cost: 40 Power
- Whirlwind
- The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.
- Requirement: Sword
- Shift Skill: Press Shift when target is in range.
- Cost: 40 Power