Revision : 1.05
Date :
28-09-2007 23h40
Created by : Talissa
Copyright 2007
Sylvia Massicotte
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General Note on Power
costs. All power costs were taken at lvl 1. So this means that
by the time you get them they WILL be more expensive. The value
given here is to give you an estimate of what it would cost were
you to find that skill on an item at lvl 1.
Mind
Power skills
General category comments
: This group covers your utility spells, healing, getting
more power , elemental defense, etc. Like usual, some will like
it some won't. I personnaly make great use of certain skills in
combination with each other. Afterlife goes great with
Bloodlink, which is currently in no category as of writing this
guide. In the middle of combat it is very easy to heal your
minion and then replenish your health with this skill, as your
various pets will quickly generate corpses. Do mind the fire
imps, as they will burn the corpses and leave nothing for
afterlife more often then not.
Afterlife :
Description : Draining the remnants of
life energy from nearby corpses reinvigorates the Cabalist. Each
drained corpse heals 17 health.
Power cost at level 1 :
35.0
Ranks: up to 10
Effect at rank 1 : Rate
of use: Every 20.0 seconds
Comments : As mentioned
previously, this makes a very strong combo with Bloodlink and
Blood Surge, as it either keeps your minion alive or replenishes
your mana pool. Invest at least 2 points early on if you wish to
take the linked skills in this line, you have until lvl 10 to do
this.
Blood Surge :
Description : By channeling the dark
powers through the Summoner's veins, health is exchanged for
arcane power. 25% Health is consumed
Ranks: up to
7
Prerequs : Character level: 10, Afterlife: Rank
2
Effect at rank 1 : Power increased by 100% of Health
used.
Comments : This is the power to replenish your
mana pool. Reasons to take this skill will vary greatly
depending on playstyles, but 2 major reasons would be either you
depend on a very low mana pool and/or high power expenditure, or
you wish to take Blink. If the later, you only need 1 point in
Blood Surge to open Blink. Just press the button you assigned
the skill to and hold it pressed. When your mana pool is filled
up release the button.
Drain Life :
Description : The Cabalist heals by
draining away the life of healthy foes.
Power cost at
level 1 : While focused on an enemy, costs 4 power per
second.
Ranks: up to 7
Prerequs : Character
level: 10, Afterlife: Rank 2
Effect at rank 1 :
Replenishes xx health per enemy per second.
Comments :
THis skill, when used properly is your 1 way ticket to full
health. Just press the healing key, hold it until you are full.
No drawbacks at all, the more enemies are fighting you? The
faster you heal. Though if you, like me, use it with just
clicking once and and release it, you will die of a quick
painful death. Just aim at targets, keep the red beams aimed and
that's all there is to this skill
Brom's Curse :
Description : An ancient curse is called
upon the Cabalist's enemies that restores a small amount of life
to all who attack the marked foes.
Power cost at level 1 :
25.0
Range : 15.0 meters
Rate of use : every
2.0 seconds
Ranks: up to 7
Prerequs :
Character level: 20, Drain Life Rank: 2
Effect at rank 1 :
Attackers heal 8% of their Health per hit. Effect lasts for 10
seconds.
Comments : Many have downplayed this skill
because it was bugged in previous versions. BUT, as of version
1.03 this skill now heals a great amount of hit points per hit,
not per kill as it was previously. Also this is one of the RARE
skills that will let your group heal themselves by killing mobs.
Its a form of group drain life skill. Love it, take it, max it.
Minimum skill to invest would be 2 points if you want Elemental
drain.
Blink :
Description : The Cabalist momentarily
passes through the nether realm, instantly traveling several
meters in our world.
Power cost at level 1 :
20.0
Ranks: up to 10
Prerequs : Character
level: 25, Blood Surge Rank: 1
Effect at rank 1 : Rate
of use: every 20.0 seconds
Comments : Though its not a
mind power as of writing this guide, I listed it here as its
linked to Blood Surge. Though I haven't had the chance to use it
yet, I can see the use of this skill as too many times I was
cornered and killed. I would suggest investing 1 point if you
can at the very least, it will more then once save your life.
Though, word of Fear comes much quicker then this. So, if you
take Blink only for this purpose, consider taking Word of Fear
instead. I will revisit the skill once I had a chance to
actually use it.
Elemental Drain :
Description : The Cabalist taps the core
essence of the enemy, adopting its ability to withstand
elemental attacks.
Power cost at level 1 : 50.0
Range
: 20.0 meters
Rate of use : every 5.0
seconds
Ranks: up to 5
Prerequs : Character
level: 30, Brom's Curse Rank: 2
Effect at rank 1 :
Elemental defenses increased by 60%, Target's elemental defenses
decreased by 25%.
Comments : You increase your
elemental defenses, and reduce that of the enemies caught by
this skill. What more can I say passed that I haven't used the
skill yet, but many uses can be done of this skill. Again I will
need to revisit this skill once I had the chance to try it.
Word of Fear :
Description : Uttering this command
causes demons surrounding the Cabalist to flee in terror.
Power
cost at level 1 : 25.0
Range : 20.0 meters
Rate
of use : every 5.0 seconds
Prerequs : Character
level: 5
Ranks : up to 10
Comments : This is
a much cheaper and easier skill to take if you want something to
get you out of a cornered situation. Though bosses and nameds
will most often have a certain level of resistance to fear.
Then, in those situations, Blink becomes invaluable as monster's
have no way of countering it.
Elemental Nova :
Description : (Its currently listed as
being a Mind Power, though I suspect its a bug and will be
corrected in a later patch.). The Summoner taps into the core
energy binding the elementals to this world and unleashes it in
an explosive torrent. Each elemental deals 100% of its normal
elemental attack damage to all enemies within 6 meters. special
effect attack increased by 100%.
Power cost at level 1 :
40.0
Ranks : up to 10
Prerequs : Character
level: 20
Effect at rank 1 : Rate of use: every 40.0
seconds
Comments : Having had a chance to use this
skill due to an item, I can comment on this. This skill is
devastating if you have a large amount of minions. I downed
level bosses by a large percentage of their hit points with 3
fire elementals, 1 Spectral elemental and 1 Force elemental. I
strongly suggest investing at least 1 point for those nasty
though to kill bosses. Its also a fantastic AoE weapon, though
one with a mind of its own that will tend to split appart before
exploding (elementals like to attack anything that moves and
will tend to follow them). So using this skill requires a
certain tactical approach, as you will want your elementals to
regroup on your desired target/area. Note that you need to
invest at least 1 point in this if you want Master of the
Elements.
Elemental
skills
General category comments :
This group represent a large portion of your fire power, though
they die VERY fast. If you intend to use these, be ready to
resummon them very often, so I suggest placing them on keys you
can use very rapidly (keys 1 to 5 comes to mind as they are
close by. Also remember that each elemental you summon removes
Power from your total maximum power pool. So investing in
Elementals involves heavy investments in willpower.
Summon
Fire Elemental :
Description : Conjures an elemental
creature of fire to fight for the Summoner. Reduces Summonner's
power pool by 15.0
Power cost at level 1 : 16.0
Rate
of use : every 3.0 seconds
Ranks : up to 10
Effect
at rank 1 : Summon 1 Fire Elemental
Comments :
This is your basic fire damage. It comes in packs and is
upgradable with Master of the Flame. Its a very good investment
throughout the game. If nothing else, I suggest taking at least
a few imps and cranking them as much as possible with Master of
the Flame. I personnaly like to either do a 1 of each type of
elemental build or a build with lots of Fire Elementals
accompanied with 1 from another type of damage in case I
encounter a mob immune/resistant to fire. Though its a personnal
taste and thus not an absolute truth. Though it doesn't say it
on the skill, Master of the Flames is useless if you don't have
fire elementals. To my knowledge 1 point in fire elemental is
required to unlock this skill.
Master of the Flames :
Description : Having dscovered the true
secret of Brimstone, the Summoner empowers Fire Elementals to do
even more damamge.
Ranks : up to 10
Prerequs :
Character level: 5, Fire Elemental rank: 1
Effect at rank
1 : Fire Elemental damage increased by 10%
Comments :
If you want fire elementals, take it, love it, max it if you can
afford the points. This is a direct investment into your DPS.
Summon Spectral
Elemental :
Description : Conjures an elemental
creature from the spectral plane to fight for the Summoner.
Reduces Summoner's Power pool by 35.
Power cost at level 1
: 35.0
Rate of use : every 3.0 secondes
Ranks
: up to 10
Prerequs : Character level: 10
Effect
at rank 1 : TBD
Comments : I will need to revisit
this skill, as it doesn't display the effects of having ranks in
it at level 1. Though from memory it increases chance to phase.
This imp is very good, it has a strong chance to phase creatures
and its attack is an PBAoE one. Nuf said. If you like the
concept go for it, I usually pretty much have him around all the
time, though he is a bit costly on your max power.
Summone Force Elemental
:
Description : Conjures an elemental
creature of physical force to fight for the summoner. Reduces
Summoner's Power pool by 40
Power cost at level 1 :
40.0
Rate of use : every 3.0 seconds
Ranks :
up to 10
Prerequs : Character level: 15
Effect
at rank 1 : Summone 1 Earth Elemental
Comments :
Though I haven't had the chance to invest more then 1 point in
this skill, I have at least tried it. On one side it does
increase your general DPS, but on the other side, it does
physical damage. And as with most games, physical damage is
widly resisted. It has to mainly go through shields and Armor in
this situation. So, the effect suggesting that you can have more
then 1 of those, if you want them I'd suggest taking several as
it will outweight its disadvantages. YMMV.
Storm Elemental :
Description : Conjures an elemental
creature of storms to fight for the Summoner. This elemental is
especially potent against flying enemies. Reduces Summoner's
Power pool by 30.
Power cost at level 1 : 30.0
Rate
of use : every 3.0 seconds
Ranks : up to
10
Prerequs : Character level: 20
Effect at rank
1 : Summone 1 storm elemental.
Comments : Again,
its a skill I haven't used at all yet, but it also indicates
that more then one is possible. Also, electrical damage is very
potent in this game, besides doing damage it also damages
shields very rapidly and has a good chance of locking all skill
usage down. On a proc, it basically prevents the target from
using any of its skills. So those elementals are your friends.
Summon Toxic elemental:
Description : Conjures an elemental
creature of plague to fight for the Summoner. Reduces Summoner's
power Pool by 25.
Power cost at level 1 : 25.0
Rate
of use : every 3.0 seconds
Ranks : up to
10
Prerequs : Character level: 25
Effect at rank
1 : Summone 1 Toxic Elemental
Comments : Again,
its a skill I haven't used at all yet, but it also indicates
that more then one is possible. All I can say is that Toxic
damage is highly unresisted across the board and one of the
strongest damage type. Some level bosses literally get paralysed
by certain toxic weapons (nope not revealing who and what
weapon, gotta keep a few secrets ).
Master of the Elements :
Description : Tapping into the Well of
Darkness has given the Summoner a better understanding of the
powers of the elements, facilitating their conjuring.
Ranks
: up to 5
Prerequs : Character level: 30, Master
of the Elements Rank: 1
Effect at rank 1 : Elemental
summoning power cost decreased by 10%. Elemental Power pool
reduction decreased by 10%.
Comments : If you are
doing an elemental build, then take it, love it (no marry it
actually
<IMG SRC="style_emoticons/default/wink.gif" NAME="graphics1" ALT="wink.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0>
), max it asap. It will make your life MUCH MUCH easier all
accross the board, less costly elementals to summon and maintain
means more elementals out at once, means more dps. Very simple
mathematical equation.
Minion
skills
General category comments :
What you will put in this category varies as much as that of
Elementals, various builds can be created here for various
purposes and gameplay styles. So my word in it is not golden in
anyway, just meant to guide you in your choices. Some will take
nothing here and concentrate on elementals, some will take no
elementals and invest on Minions heavily , taking out the one
they want depending on the situation. While some will take a mix
of the two. This last build is the one most people take, 1
carnagor for tanking purposes, and several imps. No build is
wrong, especially if it works for you. This is where the
customization starts for the Summoner. Also, if you take a mix
of Elementals and minions, remember that once all your
elementals are out you may not have enough power to summon your
minion. Therefore always keep this in mind when either
allocating stat points or summoning all your pets. I usually
summon him first. If he dies, then if I have too many elementals
on the field I'll unsummon a few starting with the spectral
elemental as he is the most expensive one.
Summoning
circle :
Description : The Summoner focuses the
dark energies of the netherworld through an arcane symbol of
power, granting minions increased fortitude
Ranks : up
to 10
Prerequs : Character level: 15, Blood Link Rank:
3
Effect at rank 1 : Health of minions increased by
15%.
Comments : If you want ANY minion at all, take
it, love it, max it.
Summon Carnagor :
Description : Conjures a fierce Carnagor,
binding it to the Summoner.
Power cost at level 1 :
40.0
Range : 20.0 meters
Rate of use : every
20.0 seconds
Effect at rank 1 : TBD, description at
rank 1 is not provided.
Comments : This is your basic
Tank pet and is available right from the start. Most people will
be tempted into taking him for at least 1 point. Though there is
a catch. The more points you put into this skill, the more
effecient he gets at his job. And this is true for any minion.
If you don't intend to keep this guy, its easy to ignore him
until later on. Though expect to die a few times, as if all your
imps die you're the next target and it hurts a lot...
Summon witch doctor :
Description : The Summoner binds a Witch
Doctor, commanding it to augment and heal summoned elementals
and allies.
Power cost at level 1 : 50.0
Rate of
use : every 20.0 seconds
Ranks : up to 10
Prerequs
: Character level: 10
Effect at rank 1 : TBD,
description at rank 1 is not provided.
Comments : The
Witch Doctor is cool to look at but up till now its really
hasn't seen a lot of love from the players. It heals and buffs,
whatever it feels like healing and usually its you and not the
others. If you intend to group a lot and your group has
sufficent tanking and dps in it, consider this pet and invest
heavily into it. It will be one of the rare heals/buffs your
group will have... If your minion feels like doing its job
correctly that is. Though I can see a skilled player making
great use of this minion with its accompanying skills, Hand of
Nostrum and Dominate. This REALLY is a YMMV minion.
Summon Warper :
Description : The summoner enslaves a
Warper, binding it to fight against its vile brethren.
Power
cost at level 1 : 60.0
Rate of use : every 20.0
seconds
Ranks : up to 10
Prerequs :
Character level: 20
Effect at rank 1 : TBD,
description at rank 1 is not provided.
Comments : This
pet has been rebalanced damage wise in this build, though no one
has cried nerf, or complained that the pet is useless now. So I
will go with my experiences of the 1.03 version. This pet has a
good amount of health points, and sustains combat well. The
reason is simple and threefold. One, it warps a lot. 2, its
damage is very good (I personally consider it insane compared to
anything else the summoner can summon. ). Third, things die
before they can actually kill this guy. Oh and it sometimes
phases enemies too. Couple this with healing him and its boost
skills (Spellstorm and Spectral Strike) and you've got a very
lethal friend by your side (when he isn't warping around that
is).
Summon Reaper :
Description : The Summoner calls forth a
lesser demon lord. The dark creature cannot be bound to this
plane and will return to the underworld after a short amount of
time.
Power cost at level 1 : 100.0
Rate of use
: every 300.0 seconds
Ranks : up to 10
Prerequs
: Character level: 30
Effect at rank 1 : Reaper is
bound to the woldly plane for 20 seconds
Comments :
AH! The Summon to end all summons. Not much is known about it,
and one can only speculate for now. Besides looking extremely
cool and uber besides you, nothing useful can be said for now.
So, I will certainly revisit this skill once more info is out.
But hey ! We never have enough cool pets with us
<IMG SRC="style_emoticons/default/tongue.gif" NAME="graphics2" ALT="tongue.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0>
Minion
Commands skills
General category
comments : If you are going to make a Minion based build,
you can't pass at least the skills related to your favorite
minion in this line. If you make a minion only build (bypassing
elementals), then you will be investing heavily on these. All
these skills require at least 1 point in the corresponding
minion.
Meat Shield :
Description : The Summoner commands the
Carnagor minion to grow in size, hold its ground, and provoke
the unholy aggression of the enemy. Lasts for 10 seconds.
Power
cost at level 1 : 50.0
Rate of use : every 30.0
seconds
Ranks : up to 7
Prerequs : Character
Level: 5, Summon Carnagor Level 2
Effect at rank 1 :
Tbd, as the effects are not specified at rank 1.
Comments
: This skill turns your carnagor into a formidable
powerhouse. I've seen him literally shred Shulgoth to pieces
with this skill (tested intentionally). Only drawback is that it
is on a 30 seconds cooldown. But you really can't pass this up
if you want a carny, its a must.
Enrage :
Description : Focusing attention on a
single target, the Summoner fills the Carnagor with dark rage,
causing the beast to grow bigger, stronger and faster. Carnagor
Movement Speed increased by 100%. Effect lasts for 10
seconds.
Power cost at level 1 : 50.0
Rate of
use : every 30.0 seconds
Ranks : up to 7
Prerequs
: Character Level: 5, Summon Carnagor Level 2
Effect
at rank 1 : Carnagor damage increased by 60%
Comments
: Though I haven't tested this skill yet and will need to
revisit it, if Meat Shield is any indication of its power, its
gonna be a very good skill.
Hand of Nostrum :
Description : The Summoner enchants the
Witch Doctor minion with a great mystic regenerative spell.
Lasts for 20 seconds.
Power cost at level 1 :
40.0
Rate of use : every 30.0 seconds
Ranks :
up to 7
Prerequs : Character Level: 15, Summon Witch
Doctor Level 3
Effect at rank 1 : Witch Doctor gains 1
beam(s) to its healing spell.
Comments : This is what
will make group healing easier, in that it will heal many
players/pets per casting. IF you are taking the Witch Doctor for
this purpose, I strongly suggest investing in this skill a lot.
Dominate :
Description : The Summoner orders the
Witch Doctor minion try to take over the mind of an enemy
demon.
Power cost at level 1 : 30.0
Rate of use
: every 30.0 seconds
Ranks : up to 7
Prerequs
: Character Level: 15, Summon Witch Doctor Level 3
Effect
at rank 1 : Tbd, as the effects are not specified at rank
1.
Comments : Remember when I said that a skilled
player could make a great build? Its because of this skill
mainly. Though not for the starting player, a skilled player can
make a great playstyle with this, possess a powerful monster in
a batch, kill everything with it and then kill that monster.
Though this is only theory as I haven't had the chance to try
this and making it to level 15 without a carny is not something
everyone cares to do.
Spell Storm :
Description : The Summoner commands the
Warper minion to unleash a multitude of arcane spells,
devastating as many enemies as possible. Lasts for 10
seconds.
Power cost at level 1 : 75.0
Ranks :
up to 7
Prerequs : Character Level: 25, Summon Warper
Level 3
Effect at rank 1 : Phase attack Strength
increased by 100%. Rate of use: every 30.0 seconds.
Comments
: Nothing is currently known about this skill as its passed
the current level cap. Though judging by the description it can
be very powerful. I will of course revisit this skill when I
have had a chance to use it.
Spectral strike :
Description : The Summoner commands the
Warper minion to use its dark powers to assail a single enemy.
Lasts for 10 seconds
Power cost at level 1 : 75.0
Rate
of use : every 30.0 seconds
Ranks : up to
7
Prerequs : Character Level: 25, Summon Warper Level
3
Effect at rank 1 : Damage radius increased by 15%.
Damage increased by 15%.
Comments : It can not be said
enough that spectral damage can be devastating in this game, the
target of it, when phased, takes double damage and deals half
damage. OF course, this will be revisited once I can find info
on it or when I've actually used it.