Marksman builds

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Revision as of 03:09, 5 November 2007 by Filorux (talk | contribs)
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This page describes certain marksman build types at a high level (e.g. "crit build"), and will link to guides for certain builds.

Crit Builds

Crit builds try to raise the chance for a critical hit in order to deal more damage and trigger passive abilities.

These builds max Dead Eye to increase crit chance, and often max Hollow Points as well to increase damage when you crit. Most builds then focus on one of the three crit passives (Ricochet, Reflected Shot or Homing Shot). You often see Tactical Stance used to increase the chance for crits even further.

Crit Build Guides

The Homer by Filorux (coming soon)


Elemental Builds

Elemental builds try to raise special effect attack strengths such as Phasing, Shocking, etc... to put the hurt on mobs.

These builds will have some kind of investment in Elemental Visions for self-buffing and/or Elemental Beacon to debuff mobs for the whole group. Expect to see some points put into Grenades and/or Tactical Strikes as well.

Elemental Build Guides

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Crit / Elemental Hybrid Builds

Crit / Elemental Hybrid builds will take some skills from the Crit Monkeys and some from the Elemental Masters to offer up new and exciting ways to deliver the package.

Whether they are softening up targets with Phase Attacks to achieve world record crit damage, or using crit-boosted skills to dish out an elemental barrage, they should have something to bring to the table.

Crit / Elemental Hybrid Build Guides

The Rainmaker by Filorux (undergoing edits due to new information)


Sniper Builds

Sniper Builds will focus on Sniper Stance, Master Sniper, and most likely Dead-Eye and Hollowed Points to thin the Hordes of Hell from long range.

Sniper Build Guides

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Group Builds

These builds focus on beacon and multibeacon to increase group damage potential, and perhaps granades to further aid in a group setting.

Group Build Guides

The Party-friendly Marksman by Althai