Melee

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Revision as of 15:19, 3 November 2008 by Onderduiker (talk | contribs) (New page: =Mêlée range= The image below [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] shows the sub-tiles that can be targeted ...)
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Mêlée range

The image below [1] shows the sub-tiles that can be targeted at various ranges in mêlée combat.


http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_10733.png


Range is determined differently for players, hirelings and pets, and monsters.


Players

The range of players varies according to the entry for their weapon in the rangeadder column of Weapons.txt and the size of the monster being attacked: [2]


Range = rangeadder + Size


Players achieve maximum range by equipping certain polearms and spears with rangeadder 4, which gives them Range 5 when attacking Size 1 monsters, Range 6 when attacking Size 2 monsters and Range 7 when attacking Size 3 monsters.


Hirelings and pets

The range of all hirelings and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked: [3]


Range = MeleeRng + Size


MeleeRng
0 1 2
  • Rogue Scout
  • Iron Wolf
  • Barbarian
  • Desert Mercenary
  • Valkyrie
  • Necroskeleton
  • Golems
  • Necromage
  • Shadows
  • Wolves
  • Grizzly


Note that equipping weapons has no effect on the mêlée range of hirelings and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.


Monsters

The mêlée range of monsters varies according to their own entries in the MeleeRng and SizeX/Y columns of MonStats2.txt: [4]


Range = MeleeRng + Size


http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_17974.png


Players, hirelings and pets are all Size 2. Regardless of Size, the target is always the central occupied sub-tile. [5]


When a monster is blinded by Hit Blinds Target, Dim Vision or Cloak of Shadows, its awareness range is reduced to its mêlée range; thus it's relevant even if they are ranged or casters with no mêlée attack.


Size 1

The only Size 1 monster that has a mêlée attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it Range 3 (2 + 1).


Size 2

Range
2 3 4 5 6
  • Zombie
  • Spike Fiend
  • Fallen
  • Fallen Shaman
  • Corrupt Rogue
  • Corrupt Rogue Archer
  • Skeleton
  • Blood Hawk
  • Goatman
  • Skeleton Archer
  • Griswold
  • Wraith
  • The Smith
  • Skeleton Mage
  • Fetish
  • Vampire
  • Mummy
  • Sabre Cat
  • Radament
  • Leaper
  • Vulture Demon
  • Slinger
  • Greater Mummy
  • Bat Demon
  • Sand Maggot Young
  • Swarm
  • Vile Child
  • Giant Mosquito
  • Fetish Shaman
  • Frog Demon
  • Willowisp
  • Bone Fetish
  • Zakarum Priest
  • Council Member
  • Hephasto the Armorer
  • Demon Imp
  • Succubus
  • Stygian Fury
  • Reanimated Horde
  • Putrid Defiler
  • Pain Worm
  • Nihlathak
  • Zakarum Zealot
  • Trapped Soul
  • Izual
  • Hell Bovine
  • Corrupt Rogue Spearwoman
  • Oblivion Knight
  • Talic
  • Madawc
  • Korlic
  • Festering Appendage


Size 3

Range
3 4 5 6 7
  • Wendigo
  • Tainted
  • Giant Spider
  • Andariel
  • Sand Raider
  • Scarab Demon
  • Sand Maggot
  • Claw Viper
  • Baboon Demon
  • Blunderbore
  • Thorned Hulk
  • Finger Mage
  • Baal's Minion
  • Suicide Minion
  • Death Mauler
  • Overseer
  • Siege Beast
  • Abominable
  • Vile Mother
  • Regurgitator
  • Duriel
  • Megademon
  • Mephisto
  • Diablo
  • Minion of Destruction
  • Baal
  • Blood Lord
  • Frozen Horror


The Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act III have MeleeRng 6, giving them Range 9.