Melee
Mêlée range
The image below [1] shows the sub-tiles that can be targeted at various ranges in mêlée combat.
Range is determined differently for players, hirelings and pets, and monsters.
Players
The range of players varies according to the entry for their weapon in the rangeadder column of Weapons.txt and the size of the monster being attacked: [2]
Players achieve maximum range by equipping certain polearms and spears with rangeadder 4, which gives them Range 5 when attacking Size 1 monsters, Range 6 when attacking Size 2 monsters and Range 7 when attacking Size 3 monsters.
Hirelings and pets
The range of all hirelings and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the size of the monster being attacked: [3]
MeleeRng | ||
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0 | 1 | 2 |
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Note that equipping weapons has no effect on the mêlée range of hirelings and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
Monsters
The mêlée range of monsters varies according to their own entries in the MeleeRng and SizeX/Y columns of MonStats2.txt: [4]
Players, hirelings and pets are all Size 2. Regardless of Size, the target is always the central occupied sub-tile. [5]
When a monster is blinded by Hit Blinds Target, Dim Vision or Cloak of Shadows, its awareness range is reduced to its mêlée range; thus it's relevant even if they are ranged or casters with no mêlée attack.
Size 1
The only Size 1 monster that has a mêlée attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it Range 3 (2 + 1).
Size 2
Range | |||||||
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2 | 3 | 4 | 5 | 6 | |||
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Size 3
Range | |||||||
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3 | 4 | 5 | 6 | 7 | |||
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The Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act III have MeleeRng 6, giving them Range 9.