Strafe
Amazon Skills | Javelin and Spear Skills | Passive and Magic Skills | Bow and Crossbow Skills |
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Details
Stat | Value |
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+% Enhanced Damage | 5*lvl |
Minimum Arrows | min(2+[lvl/4],10) |
Maximum Arrows | min(3+lvl,10) |
Next Delay | 4 frames |
- Each arrow or bolt is transformed into a volley of shots, aimed at targets within its radius. Regardless of the number fired per volley, each volley only decreases quiver quantity by one.
- Targets are selected automatically within a 23 1/3 yard radius, an area which extends beyond the visible screen. Any manually selected target will be attacked first.
- Maximum arrows will only be fired if the number of targets is equal or greater, otherwise the minimum arrows will be fired at the target(s).
- Firing sequence is the same length regardless of whether targets are all in one direction or scattered all around. However, when targets are scattered it can reduce the effectiveness of Pierce.
- Cannot move until the end of the firing sequence.
- Cold length is also reduced to 3/4: poison length isn't reduced.
- Poison length is calculated differently when multiple items applying poison damage are used with skills that apply a fraction of weapon damage: two items will apply poison damage over the sum of their lengths, while three or more items will just apply poison damage over the longest length of any of those items. [1]
Attack rate
Strafe always fires a volley of at least two attacks, whose combined length is the sum of the First and Last Frame sub-columns. The lengths added by further attacks are in the Follow-up Frame sub-column, from left to right. Titanseal's Attack Speed Calculator can also be used for slower breakpoints, although it does not include the fastest bugged breakpoints (see below).
Due to the existence of these bugged breakpoints and next delay, effective attack rate against multiple and particularly single targets is not straightforward.
It takes the same time for arrows and bolts to pass through a target. Effective attack rate is maximised by ensuring it takes as long as possible for each missile to pass through a target, allowing the maximum time possible for next delay activated by a previous arrow to expire: firing sequences are a fixed length, so maximising collisions per sequence results in more collisions and thus more hits and damage over time. However, while both always take 3 frames to pass through a Size 3 target independent of firing position, it takes 1-3 frames for them to pass through a Size 2 target dependent on firing position.
Bow
Weapon Speed Modifiers for all bows are listed below.
WSM | Normal | Exceptional | Elite |
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10 |
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5 |
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0 |
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-10 |
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Frames/Attack | Template:EIAS | IAS | ||||||||||||
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First | Follow-up | Last | 10 | 5 | 0 | -10 | ||||||||
7 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 12 | Template:EIAS | ||||
11 | Template:EIAS | 3 | ||||||||||||
6 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 10 | Template:EIAS | 11 | 6 | ||
9 | Template:EIAS | 26 | 19 | 13 | 2 | |||||||||
5 | Template:EIAS | 42 | 34 | 26 | 13 | |||||||||
8 | Template:EIAS | 46 | 37 | 29 | 15 | |||||||||
7 | Template:EIAS | 80 | 68 | 56 | 37 | |||||||||
4 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | Template:EIAS | 120 | 102 | 86 | 60 | |
6 | Template:EIAS | 157 | 133 | 113 | 80 |
- 50 and 58 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 3 frames apart, and this interval is never reduced to 2 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. [2]
Multiple targets
The table below lists the average frames per arrow when firing continuously at multiple targets which are spread out so that no arrow has to pass through another target (thus even with two targets there's a minimum 6 frame interval during which Strafe's 4 frame next delay expires).
EIAS | Frames/Attack | Arrows | |||||||||
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Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-14 | 7|4|12 | 7|4|12 | 9.5 | (19/ 2)7.66 (23/ | 3)6.75 (27/ | 4)6.2 | (31/ 5)5.83 (35/ | 6)5.57 (39/ | 7)5.37 (43/ | 8)5.22 (47/ | 9)5.1 | (51/10)
-8 | 7|4|11 | 7|4|11 | 9 | (18/ 2)7.33 (22/ | 3)6.5 | (26/ 4)6 | (30/ 5)5.66 (34/ | 6)5.42 (38/ | 7)5.25 (42/ | 8)5.11 (46/ | 9)5 | (50/10)
0 | 6|3|10 | 6|3|10 | 8 | (16/ 2)6.33 (19/ | 3)5.5 | (22/ 4)5 | (25/ 5)4.66 (28/ | 6)4.42 (31/ | 7)4.25 (34/ | 8)4.11 (37/ | 9)4 | (40/10)
11 | 6|3| | 96|3| | 97.5 | (15/ 2)6 | (18/ 3)5.25 (21/ | 4)4.8 | (24/ 5)4.5 | (27/ 6)4.28 (30/ | 7)4.12 (33/ | 8)4 | (36/ 9)3.9 | (39/10)
21 | 5|3| | 95|3| | 97 | (14/ 2)5.66 (17/ | 3)5 | (20/ 4)4.6 | (23/ 5)4.33 (26/ | 6)4.14 (29/ | 7)4 | (32/ 8)3.88 (35/ | 9)3.8 | (38/10)
23 | 5|3| | 85|3| | 86.5 | (13/ 2)5.33 (16/ | 3)4.75 (19/ | 4)4.4 | (22/ 5)4.16 (25/ | 6)4 | (28/ 7)3.87 (31/ | 8)3.77 (34/ | 9)3.7 | (37/10)
38 | 5|3| | 75|3| | 76 | (12/ 2)5 | (15/ 3)4.5 | (18/ 4)4.2 | (21/ 5)4 | (24/ 6)3.85 (27/ | 7)3.75 (30/ | 8)3.66 (33/ | 9)3.6 | (36/10)
50 | 4|3| | 74|2| 7 | 5.5 | (11/ 2)4.33 (13/ | 3)3.75 (15/ | 4)3.4 | (17/ 5)3.16 (19/ | 6)3.5 | (21/ 6)3.28 (23/ | 7)Template:D2 Set (25/ 8) | 3.37 (27/ | 8)
58 | 4|3| | 64|2| 6 | 5 | (10/ 2)4 | (12/ 3)3.5 | (14/ 4)3.2 | (16/ 5)3.6 | (18/ 5)3.5 (21/ 6) | 3.14 (22/ | 7)3.42 (24/ | 7)3.25 (26/ | 8)
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint. [4]
Single target
The table below lists the average frames per arrow when firing continuously at a single target.
EIAS | Frames/Attack | Arrows | |||||||||
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Server | Client | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
-14 | 7|4|12 | 7|4|12 | 9.5 | (19/ 2)7.66 (23/ | 3)9 | (27/ 3)7.75 (31/ | 4)7 | (35/ 5)6.5 | (39/ 6)7.16 (43/ | 6)6.71 (47 | /7)6.37 (51/ | 8)
-8 | 7|4|11 | 7|4|11 | 9 | (18/ 2)7.33 (22/ | 3)8.66 (26/ | 3)7.5 | (30/ 4)6.8 | (34/ 5)6.33 (38/ | 6)7 | (42/ 6)6.57 (46/ | 7)6.25 (50/ | 8)
0 | 6|3|10 | 6|3|10 | 8 | (16/ 2)9.5 | (19/ 2)7.33 (22/ | 3)8.33 (25/ | 3)7 | (28/ 4)6.2 | (31/ 5)6.8 | (34/ 5)6.17 (37/ | 6)6.66 (40/ | 6)
11 | 6|3| | 96|3| | 97.5 | (15/ 2)9 | (18/ 2)7 | (21/ 3)8 | (24/ 3)6.75 (27/ | 4)6 | (30/ 5)6.6 | (33/ 5)6 | (36/ 6)6.5 | (39/ 6)
21 | 5|3| | 95|3| | 97 | (14/ 2)8.5 | (17/ 2)6.66 (20/ | 3)7.66 (23/ | 3)6.5 | (26/ 4)5.8 | (29/ 5)6.4 | (32/ 5)5.83 (35/ | 6)6.33 (38/ | 6)
23 | 5|3| | 85|3| | 86.5 | (13/ 2)8 | (16/ 2)6.33 (19/ | 3)7.33 (22/ | 3)6.25 (25/ | 4)5.6 | (28/ 5)6.2 | (31/ 5)5.66 (34/ | 6)6.16 (37/ | 6)
38 | 5|3| | 75|3| | 76 | (12/ 2)7.5 | (15/ 2)6 | (18/ 3)7 | (21/ 3)6 | (24/ 4)5.4 | (27/ 5)6 | (30/ 5)5.5 | (33/ 6)6 | (36/ 6)
50 | 4|3| | 74|2| 7 | 5.5 | (11/ 2)6.5 | (13/ 2)Template:D2 Set (15/ 3) | 5.66 (17/ | 3)5.06 (76/15) | 5.25 (21/ | 4)5.11 (46/ | 9)Template:D2 Set (25/ 5) | 5.4 | (27/ 5)
58 | 4|3| | 64|2| 6 | Template:D2 Set (10/ 2) | 6 | (12/ 2)5.25 (42/ | 8)5.33 (16/ | 3)6 | (18/ 3)5.25 (21/ | 4)5.07 (66/13) | 5.33 (48/ | 9)5.2 | (26/ 5)
- Sequence length and thus average frames per arrow was found experimentally to be the same at the 50 and 58 EIAS breakpoint. [6]
Crossbow
Weapon Speed Modifiers for all bows are listed below.
WSM | Normal | Exceptional | Elite |
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10 |
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0 |
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-10 |
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-40 |
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-60 |
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Frames/Attack | Template:EIAS | IAS | |||||||||||||
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First | Follow-up | Last | 10 | 0 | -10 | -40 | -60 | ||||||||
11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 17 | Template:EIAS | |||||
10 | Template:EIAS | 2 | |||||||||||||
16 | Template:EIAS | 6 | |||||||||||||
9 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 15 | Template:EIAS | 11 | ||||
14 | Template:EIAS | 22 | 9 | ||||||||||||
Template:EIAS | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Template:EIAS | 27 | 14 | 3 | ||||
8 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Template:EIAS | 29 | 15 | 4 | |||
13 | Template:EIAS | 32 | 18 | 6 | |||||||||||
5 | 4 | 5 | 4 | 5 | 4 | 5 | 4 | Template:EIAS | 42 | 26 | 13 | ||||
12 | Template:EIAS | 48 | 30 | 16 | |||||||||||
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 11 | Template:EIAS | 50 | 32 | 18 | |||
7 | 12 | Template:EIAS | 58 | 39 | 23 | ||||||||||
11 | Template:EIAS | 70 | 48 | 30 | |||||||||||
Template:EIAS | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Template:EIAS | 95 | 68 | 46 | 4 | |||
10 | Template:EIAS | 105 | 75 | 52 | 7 | ||||||||||
6 | 4 | 3 | 4 | 3 | 4 | 3 | 4 | 3 | Template:EIAS | 120 | 86 | 60 | 11 | ||
9 | Template:EIAS | 174 | 125 | 89 | 26 | 2 | |||||||||
3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 8 | Template:EIAS | 215 | 152 | 109 | 35 | 8 |
- >49 EIAS breakpoints only apply to the displayed animation for follow-up attacks: they actually continue to be 4 frames apart, and this interval is never reduced to 3 frames. When Strafe is fired continuously, the next volley begins when the animation of the previous one finishes, which reduces the number of actual attacks per volley but may sometimes increase the number of actual attacks over time, resulting in a faster attack rate. There are other breakpoints which only apply to the displayed animation rather than actual attacks as well. [7]
Multiple targets
Single target
Sources
Skill bonus
An Amazon receives a skill bonus to her skill level or can acquire the skill without investing skill points by equipping the following item(s).
Item | Bonus | Rlvl |
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Template:D2 Unique | 3-5 | 36 |
Level 1-60 stats
Stat | Level | |||||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
+% Enhanced Damage | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Minimum Arrows | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Maximum Arrows | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
+% Enhanced Damage | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
Minimum Arrows | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
+% Enhanced Damage | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 |
Minimum Arrows | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
+% Enhanced Damage | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 |
Minimum Arrows | 9 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
+% Enhanced Damage | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Stat | Level | |||||||||
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51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
+% Enhanced Damage | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 | 300 |
Minimum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Maximum Arrows | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
References
- Strafe attack speed tables
- Crushing Blow and Strafe (Bowazon Room)
- Brianc84, Revised Strafe break-points (Bowazon Archives)
- Onderduiker, Monster Resistances and Immunities Guide (Technical Discussion)
- T-hawk, Strafe speed testing (Bowazon Room)