Immolation Arrow
Details
Template:D2 Stat
|-
!align=left|+% Attack Rating
|21+(9*lvl)
|-
!align=left|Template:D2 Set
|10*Exploding Arrow.blvl
|-
!align=left|Radius (Yards)
|2 2/3
|-
!align=left|Minimum Fire Bit Rate
|colspan=5|8+(20*lvl)
|-
!align=left|Maximum Fire Bit Rate
|colspan=5|16+(20*lvl)
|-
!align=left|Template:D2 Set
|5*Fire Arrow.blvl
|-
!align=left|Frames
|99
|-
!align=left|Radius (Yards)
|2
|}
Template:D2 Skill
|-
!align=left|+ Minimum Fire Damage
|12*lvl||(23*lvl)-88||(34*lvl)-264||(36*lvl)-308||(38*lvl)-364
|-
!align=left|+ Maximum Fire Damage
|11+(12*lvl)||(23*lvl)-77||(34*lvl)-253||(36*lvl)-297||(38*lvl)-353
|}
- Adds fire damage and explodes on impact or expiry regardless of whether or not the arrow's hit-check is successful, applying fire damage within its radius and engulfing targets with fire applying fire damage per second within a smaller radius. A successful hit-check is required for Pierce to be effective: an arrow that pierces four targets and hits five will explode on each impact.
- +% Attack Rating isn't applied, even though the character screen calculates and displays AR as though it is. [1] +% AR from other sources is applied.
- Skill and weapon fire damage are applied by both the arrow and the explosion. +% Fire Skill Damage only applies to the skill's fire damage: despite what is displayed, it does not apply to fire damage per second.
- Neither explosion nor fire damage per second can be blocked.
- Fire damage is applied each frame for 99 frames by each of 29 fires occupying every sub-tile within a 2 yard radius. It can be applied multiple times depending on target size: only one fire applies damage to size 1 targets, up to five apply damage to size 2 targets and up to nine apply damage to size 3 targets. [2]
- The potential fire damage applied by each missile is bit rate*99/256 fire damage over 3.96 (99/25) seconds. Damage from multiple overlapping fires stacks, although if two or more targets overlap the same sub-tile then damage only applies to one. [3]
- Displayed damage is calculated as [bit rate*75/256] fire damage per second, which assumes only three fires apply their damage: actual fire damage per second is 1/3 against size 1 targets, and can be 2/3 higher against size 2 targets and 3 times higher against size 3 targets.
- Uses Normal Attack rate.
- When firing continuously, fire damage per second to a single stationary target after the fourth arrow fired is calculated by multiplying displayed fire damage per second by the following:
Size | Displayed Damage Multiplier |
---|---|
1 | 33/attack frames |
2 | 165/attack frames |
3 | 297/attack frames |
Sources
Skill bonus
An Amazon receives a skill bonus to her skill level or can acquire the skill without investing skill points by equipping the following item(s).
Template:D2 Skill bonus
|-
!align=left|[[D2 Unique Exceptional bow#Kuko Shakaku|Template:D2 Unique]]
| +3
|33
|No
|}
Charges
Template:D2 Skill charges
|-
!align=left|[[D2 Unique Elite crossbow#Hellrack|Template:D2 Unique]]
|18||150||76||No
|}
Level 1-60 stats
Template:D2 Level 1-10
|-
!align=left|+% Attack Rating
|30||39||48||57||66||75||84||93||102||111
|-
!align=left|+ Minimum Fire Damage
|12||24||36||48||60||72||84||96||119||142
|-
!align=left|+ Maximum Fire Damage
|23||35||47||59||71||83||95||107||130||153
|-
!align=left|Minimum Fire Bit Rate
|28||48||68||88||108||128||148||168||188||208
|-
!align=left|Maximum Fire Bit Rate
|36||56||76||96||116||136||156||176||196||216
|-
!align=left|Mana Cost
|6||6.5||7||7.5||8||8.5||9||9.5||10||10.5
|}
Template:D2 Level 11-20
|-
!align=left|+% Attack Rating
|120||129||138||147||156||165||174||183||192||201
|-
!align=left|+ Minimum Fire Damage
|165||188||211||234||257||280||314||348||382||416
|-
!align=left|+ Maximum Fire Damage
|176||199||222||245||268||291||325||359||393||427
|-
!align=left|Minimum Fire Bit Rate
|228||248||268||288||308||328||348||368||388||408
|-
!align=left|Maximum Fire Bit Rate
|236||256||276||296||316||336||356||376||396||416
|-
!align=left|Mana Cost
|11||11.5||12||12.5||13||13.5||14||14.5||15||15.5
|}
Template:D2 Level 21-30
|-
!align=left|+% Attack Rating
|210||219||228||237||246||255||264||273||282||291
|-
!align=left|+ Minimum Fire Damage
|450||484||520||556||592||628||664||700||738||776
|-
!align=left|+ Maximum Fire Damage
|461||495||531||567||603||639||675||711||749||787
|-
!align=left|Minimum Fire Bit Rate
|428||448||468||488||508||528||548||568||588||608
|-
!align=left|Maximum Fire Bit Rate
|436||456||476||496||516||536||556||576||596||616
|-
!align=left|Mana Cost
|16||16.5||17||17.5||18||18.5||19||19.5||20||20.5
|}
Template:D2 Level 31-40
|-
!align=left|+% Attack Rating
|300||309||318||327||336||345||354||363||372||381
|-
!align=left|+ Minimum Fire Damage
|814||852||890||928||966||1,004||1,042||1,080||1,118||1,156
|-
!align=left|+ Maximum Fire Damage
|825||863||901||939||977||1,015||1,053||1,091||1,129||1,167
|-
!align=left|Minimum Fire Bit Rate
|628||648||668||688||708||728||748||768||788||808
|-
!align=left|Maximum Fire Bit Rate
|636||656||676||696||716||736||756||776||796||816
|-
!align=left|Mana Cost
|21||21.5||22||22.5||23||23.5||24||24.5||25||25.5
|}
Template:D2 Level 41-50
|-
!align=left|+% Attack Rating
|390||399||408||417||426||435||444||453||462||471
|-
!align=left|+ Minimum Fire Damage
|1,194||1,232||1,270||1,308||1,346||1,384||1,422||1,460||1,498||1,536
|-
!align=left|+ Maximum Fire Damage
|1,205||1,243||1,281||1,319||1,357||1,395||1,433||1,471||1,509||1,547
|-
!align=left|Minimum Fire Bit Rate
|828||848||868||888||908||928||948||968||988||1,008
|-
!align=left|Maximum Fire Bit Rate
|836||856||876||896||916||936||956||976||996||1,016
|-
!align=left|Mana Cost
|26||26.5||27||27.5||28||28.5||29||29.5||30||30.5
|}
Template:D2 Level 51-60
|-
!align=left|+% Attack Rating
|480||489||498||507||516||525||534||543||552||561
|-
!align=left|+ Minimum Fire Damage
|1,574||1,612||1,650||1,688||1,726||1,764||1,802||1,840||1,878||1,916
|-
!align=left|+ Maximum Fire Damage
|1,585||1,623||1,661||1,699||1,737||1,775||1,813||1,851||1,889||1,927
|-
!align=left|Minimum Fire Bit Rate
|1,028||1,048||1,068||1,088||1,108||1,128||1,148||1,168||1,188||1,208
|-
!align=left|Maximum Fire Bit Rate
|1,036||1,056||1,076||1,096||1,116||1,136||1,156||1,176||1,196||1,216
|-
!align=left|Mana Cost
|31||31.5||32||32.5||33||33.5||34||34.5||35||35.5
|}
References
- Brianc84, AR bonuses on ranged attack skills don't work (Technical Discussion Archives)
- Onderduiker, Immolation Arrow Mechanics (Bowazon Room)