Raise Skeletal Mage

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Template:D2 SS


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Max Necromages Raised |if(lvl<4,lvl,2+[lvl/3]) |- !align=left|+% Life |if(lvl<4,0,(7*lvl)-21) |- !align=left|Damage Regeneration |4 |- !align=left|Missile Level |if(lvl<4,0,[(lvl-2)/2])+Skeleton Mastery.lvl) |- !align=left|% Chance Critical Hit |5 |- !align=left|Velocity |12 |- !align=left|Run |14 |- !align=left|Hit Recovery (Frames) |7 |}


Template:D2 Difficulty |- !align=left|Life |61+(8*SM.lvl) |88+(8*SM.lvl) |123+(8*SM.lvl) |- !align=left|Defense Rating |24+(10*(lvl+SM.lvl))+MonLvl |26+(10*(lvl+SM.lvl))+MonLvl |28+(10*(lvl+SM.lvl))+MonLvl |- !align=left|% Drain Effectiveness |0||0||0 |- !align=left|Chill Effectiveness | -50||-50||-50 |}


  • Level used in chance-to-hit calculations and in determining defense rating is caster level at point of casting.
  • Stats are set at point of casting, although number of Necromages is determined by current skill level. Switching weapons may result in loss of Necromages, even when switching to equipment supplying equal skill bonuses.
  • Necromage missiles apply fire, lightning, cold or poison damage. Damage type of each Necromage is chosen randomly upon summoning. Unsummon undesireable Necromages.
  • Missile level = if(lvl<4,0,[(lvl-2)/2])+Skeleton Mastery.lvl)
  • Summon Resist applies.


Attack rate

  • 15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks (missiles are fired rather than cast).


Template:D2 Magic Frames
Template:D2 Magic 18
Template:D2 Magic 17
Template:D2 Magic 16
Template:D2 Magic 15
Template:D2 Magic 14
Template:D2 Magic 13

[1]

Sources


Skill bonus

  • +1-3 Raise Skeletal Mage can spawn on ilvl >11 wands and shrunken heads.


Template:D2 Skill bonus |- | +2 !align=left|[[D2 Unique Exceptional wand#Arm of King Leoric|Template:D2 Unique]] |36||No |}

Level 1-60 stats

Details



Template:D2 Level 1-10 |- !align=left|Max Raised |1||2||3||3||3||4||4||4||5||5 |- !align=left|+% Life |0||0||0||7||14||21||28||35||42||49 |- !align=left|Missile Level |0||0||0||1||1||2||2||3||3||4 |- !align=left|Mana Cost |8||9||10||11||12||13||14||15||16||17 |}


Template:D2 Level 11-20 |- !align=left|Max Raised |5||6||6||6||7||7||7||8||8||8 |- !align=left|+% Life |56||63||70||77||84||91||98||105||112||119 |- !align=left|Missile Level |4||5||5||6||6||7||7||8||8||9 |- !align=left|Mana Cost |18||19||20||21||22||23||24||25||26||27 |}


Template:D2 Level 21-30 |- !align=left|Max Raised |9||9||9||10||10||10||11||11||11||12 |- !align=left|+% Life |126||133||140||147||154||161||168||175||182||189 |- !align=left|Missile Level |9||10||10||11||11||12||12||13||13||14 |- !align=left|Mana Cost |28||29||30||31||32||33||34||35||36||37 |}


Template:D2 Level 31-40 |- !align=left|Max Raised |12||12||13||13||13||14||14||14||15||15 |- !align=left|+% Life |196||203||210||217||224||231||238||245||252||259 |- !align=left|Missile Level |14||15||15||16||16||17||17||18||18||19 |- !align=left|Mana Cost |38||39||40||41||42||43||44||45||46||47 |}


Template:D2 Level 41-50 |- !align=left|Max Raised |15||16||16||16||17||17||17||18||18||18 |- !align=left|+% Life |266||273||280||287||294||301||308||315||322||329 |- !align=left|Missile Level |19||20||20||21||21||22||22||23||23||24 |- !align=left|Mana Cost |48||49||50||51||52||53||54||55||56||57 |}


Template:D2 Level 51-60 |- !align=left|Max Raised |19||19||19||20||20||20||21||21||21||22 |- !align=left|+% Life |336||343||350||357||364||371||378||385||392||399 |- !align=left|Missile Level |24||25||25||26||26||27||27||28||28||29 |- !align=left|Mana Cost |58||59||60||61||62||63||64||65||66||67 |}

References