Charges
|
Amazon skill
Template:D2 Charges
|-
!align=left|Slow Missiles
|12
|60
|align=left|Sanctuary shield
|49
|No
|-
!align=left|Plague Javelin
|11
|60
!align=left|Gargoyle's Bite Winged Harpoon
|70
|No
|-
!align=left|Immolation Arrow
|18
|150
!align=left|Hellrack Colossus Crossbow
|76
|No
|}
Assassin skill
Template:D2 Charges
|-valign=top
!align=left rowspan=2|Cloak of Shadows
|5
|30
!align=left|Darksight Helm Basinet
|38
|No
|-
|13
|9
|align=left|Nadir helm
|13
|No
|-valign=top
!align=left rowspan=2|Venom
|3
|11
!align=left|Arachnid Mesh Spiderweb Sash
|80
|No
|-
|3||20
!align=left|Andariel's Visage Demonhead
|83
!Yes
|}
Barbarian skill
Template:D2 Charges
|-
!align=left|Grim Ward
|13
|30
!align=left|Blackhand Key Grave Wand
|41
|No
|}
Druid skill
Template:D2 Charges |-valign=top !align=left rowspan=2|Raven 1 |8 |15 !align=left|Cranebeak War Spike |63 |No |- |14 |60 |align=left|Heart of the Oak mace/staff |55 |No |- !align=left|Poison Creeper |21 |15 !align=left|Carrion Wind Ring |60 |No |- !align=left|Firestorm |12 |60 !align=left|Spellsteel Bearded Axe |39 |No |-valign=top !align=left rowspan=3|Oak Sage |2 |15 !align=left|Wisp Projector Ring |76 |No |- |4 |25 |align=left|Heart of the Oak mace/staff |55 |No |- |5 |27 !align=left|Nature's Peace Ring |69 !Yes |- !align=left|Summon Spirit Wolf |18 |30 |align=left|Crescent Moon axe/polearm/sword |47 |No |- !align=left|Molten Boulder |16 |80 |align=left|Stone body armor |47 |No |- !align=left|Cyclone Armor |21 |30 |align=left|Infinity polearm |63 !Yes |-valign=top !align=left rowspan=3|Heart of Wolverine |3 |12 |align=left|Passion weapon |43 |No |- |5 |13 !align=left|Wisp Projector Ring |76 |No |- |16 |20 |align=left|Oath axe/sword/mace |49 !Yes |- !align=left|Summon Dire Wolf |15 |18 !align=left|Wolfhowl Fury Visor |79 |No |- !align=left|Twister |13 |127 |align=left|Wind melee weapon |61 |No |- !align=left|Volcano |14 |30 !align=left|Earth Shifter Thunder Maul |69 |No |-valign=top !align=left rowspan=2|Spirit of Barbs |7 |11 !align=left|Wisp Projector Ring |76 |No |- |13 |33 |align=left|Bramble body armor |61 |No |- !align=left|Summon Grizzly |13 |5 |align=left|Beast axe/hammer/scepter |63 |No |}
1 Ravens will disappear almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in Raven. [3]
Necromancer skill
Template:D2 Charges |- !align=left|Amplify Damage |8 |3 !align=left|The Gavel of Pain Martel de Fer |45 |No |- !align=left|Weaken |6 |18 |align=left|Smoke body armor |37 |No |-valign=top !align=left rowspan=3|Corpse Explosion |4 |12 |align=left|Black club/mace/hammer |35 |No |- |5 |40 !align=left|Corpsemourn Ornate Plate |55 |No |- |14 |30 !align=left|Bonehew Ogre Axe |64 |No |- !align=left|Clay Golem |16 |16 |align=left|Stone body armor |47 |No |-valign=top !align=left rowspan=2|Iron Maiden |12 |20 !align=left|Metalgrid Amulet |81 !Yes |- |15 |40 |align=left|Rift polearm/scepter |53 !Yes |- !align=left|Life Tap |12 |10 !align=left|Marrowwalk Boneweave Boots |66 |No |-valign=top !align=left rowspan=2|Poison Explosion |6 |40 !align=left|Radament's Sphere Ancient Shield |50 |No |- |15 |27 |align=left|Venom weapon |49 |No |-valign=top !align=left rowspan=2|Blood Golem |15 |9 !align=left|Bloodmoon Elegant Blade |61 |No |- |22 |15 |align=left|Death axe/sword |55 !Yes |- !align=left|Attract |17 |60 |align=left|Delirium helm |51 |No |- !align=left|Decrepify |3 |30 !align=left|Spellsteel Bearded Axe |39 |No |- !align=left|Bone Prison |33 |13 !align=left|Marrowwalk Boneweave Boots |66 |No |-valign=top !align=left rowspan=2|Iron Golem 1 |17 |14 |align=left|Oath axe/sword/mace |49 !Yes |- |22 |11 !align=left|Metalgrid Amulet |81 !Yes |- !align=left|Poison Nova |13 |11 |align=left|Venom weapon |49 |No |-valign=top !align=left rowspan=3|Revive 2 |5 |30 !align=left|Blood Raven's Charge Matriarchal Bow |71 |No |- |8 |88 |align=left|Eternity melee weapon |63 |No |- |20 |25 |align=left|Harmony missile weapon |39 !Yes |}
1 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.
2 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]
Paladin skill
Template:D2 Charges
|-valign=top
!align=left rowspan=2|Holy Bolt
|10
|100
!align=left|Spellsteel Bearded Axe
|39
|No
|-
|20
|200
!align=left|Boneslayer Blade Gothic Axe
|42
|No
|}
Sorceress skill
Template:D2 Charges
|-
!align=left|Nova
|15
|80
!align=left|Baezil's Vortex Knout
|45
|No
|-
!align=left|Fire Wall
|10
|20
!align=left|Todesfaelle Flamme Zweihander
|46
|No
|-valign=top
!align=left rowspan=2|Enchant
|10
|45
!align=left|Todesfaelle Flamme Zweihander
|46
|No
|-
|23
|20
!align=left|Demon Limb Tyrant Club
|63
|No
|-
!align=left|Chain Lightning
|7
|60
|align=left|Holy Thunder scepter
|24
|No
|-valign=top
!align=left rowspan=2|Teleport
|1
|20
!align=left|Spellsteel Bearded Axe
|39
|No
|-
|11
|69
!align=left|Naj's Puzzler Elder Staff
|78
|No
|-
!align=left|Meteor
|11
|60
!align=left|Moonfall Jagged Star
|42
|No
|-
!align=left|Blizzard
|16
|12
!align=left|Nord's Tenderizer Truncheon
|68
|No
|-valign=top
!align=left rowspan=2|Hydra
|6
|36
!align=left|Hexfire Shamshir
|33
|No
|-
|30
|10
!align=left|Hellfire Torch Large Charm
|75
|No
|-
!align=left|Frozen Orb
|9
|50
!align=left|Sureshrill Frost Flanged Mace
|39
|No
|}
Reference
- Charged Items (Technical Discussion)
- Skill charges in Magicsuffix param question. (Phrozen Keep)
- Librarian, Paladin and Revives (FAQtoids)
- Librarian, Valkyrie and other Pets as Trigger (FAQtoids)