Fists of Fire

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Template:MA Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.


Details

Level 1-60 stats


Stat Value
+% Attack Rating 8+(7*slvl)
Duration (Seconds) 15
+% Finishing AR/Charge 50 [1]
% Physical to Fire Damage min(3*slvl,100)
+% Fire Damage 12*Phoenix Strike.blvl
2. Radius (Yards) 2 2/3
3. Fire Length (Frames) 63
3. Radius (Yards) 2 2/3


Stat Level
1-8 9-16 17-22 23-28 >28
1 and 2. Min Fire Damage (5*slvl)+1 (10*slvl)-39 (20*slvl)-199 (30*slvl)-419 (40*slvl)-699
1 and 2. Max Fire Damage (5*slvl)-5 (11*slvl)-43 (22*slvl)-219 (33*slvl)-461 (44*slvl)-769
3. Min Fire Bit Rate (40*slvl)+8 (80*slvl)-312 (128*slvl)-1080 (176*slvl)-2136 (240*slvl)-3928
3. Max Fire Bit Rate (40*slvl)+40 (80*slvl)-280 (136*slvl)-1176 (192*slvl)-2408 (256*slvl)-4200


  • Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
  • Charge bonuses do not apply until released using one of the following finishing skills:
    • Melee Normal Attack
    • Dragon Talon
    • Dragon Claw
    • Dragon Tail
    • Dragon Flight
  • Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
  • Converts percentage of finishing skill's physical attack damage to fire damage. Conversion occurs after +% Damage and Deadly Strike or Critical Strike are applied and before resistance is applied: Damage Resist won't affect converted fire damage but Fire Resist will.
  • Level >33 converts 100% of finishing skill's physical attack damage to fire damage.
  • Charge bonuses accumulate upon successful attacks: applies fire damage to release target with one to three charges, fire damage within radius with two to three, and fire damage per second within radius with three; one charge applies +50% AR to finishing skill, two apply +100% AR and three apply +150% AR.
  • Upon release of third charge a pyre containing static missiles applying fire bit rate every frame is created within radius. Displayed fire damage per second assumes two of these missiles apply damage to target (bit rate*2*25/256). However, these missiles are size 2 and not interlocking, so it is possible that 1/2 or even none of the displayed fire damage per second will be applied.
  • Since unit damage regeneration does not apply when as little as 1 bit (1/256 point) damage is applied in a frame, units that are not Immune to Fire will not regenerate while positioned over fire. [2] [3]
  • Synergy bonus only applies to charge fire damage and fire damage per second, not to converted fire damage.
  • +% Fire Skill Damage only applies to fire damage of first and second charges, not fire damage per second or converted fire damage. [4]
  • When equipping two claws, both weapons are used to attack.
  • Can also accumulate charges from the following skills before releasing with a finishing skill:
    • Tiger Strike
    • Cobra Strike
    • Claws of Thunder
    • Blades of Ice
    • Phoenix Strike
  • As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.


Source

  • Shadow Warrior and Shadow Master can also use Fists of Fire.


Skill bonus

  • +(1-3) Fists of Fire (Assassin Only) can spawn on ilvl <37 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


  • Displayed fire damage per second is rounded down to the nearest point.


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Attack Rating 15 22 29 36 43 50 57 64 71 78
% Physical to Fire Damage 3 6 9 12 15 18 21 24 27 30
Min Fire Damage 6 11 16 21 26 31 36 41 51 61
Max Fire Damage 10 15 20 25 30 35 40 45 56 67
Displayed Min Fire/S 9 17 25 32 40 48 56 64 79 95
Displayed Max Fire/S 15 23 31 39 46 54 62 70 85 101


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Attack Rating 85 92 99 106 113 120 127 134 141 148
% Physical to Fire Damage 33 36 39 42 45 48 51 54 57 60
Min Fire Damage 71 81 91 101 111 121 141 161 181 201
Max Fire Damage 78 89 100 111 122 133 155 177 199 221
Displayed Min Fire/S 110 126 142 157 173 189 214 239 264 289
Displayed Max Fire/S 117 132 148 164 179 195 221 248 275 301


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Attack Rating 155 162 169 176 183 190 197 204 211 218
% Physical to Fire Damage 63 66 69 72 75 78 81 84 87 90
Min Fire Damage 221 241 271 301 331 361 391 421 461 501
Max Fire Damage 243 265 298 331 364 397 430 463 507 551
Displayed Min Fire/S 314 339 373 407 442 476 510 545 592 639
Displayed Max Fire/S 328 354 392 429 467 504 542 579 629 679


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Attack Rating 225 232 239 246 253 260 267 274 281 288
% Physical to Fire Damage 93 96 99 100 100 100 100 100 100 100
Min Fire Damage 541 581 621 661 701 741 781 821 861 901
Max Fire Damage 595 639 683 727 771 815 859 903 947 991
Displayed Min Fire/S 685 732 779 826 873 920 967 1,014 1,060 1,107
Displayed Max Fire/S 729 779 829 879 929 979 1,029 1,079 1,129 1,179


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Attack Rating 295 302 309 316 323 330 337 344 351 358
% Physical to Fire Damage 100 100 100 100 100 100 100 100 100 100
Min Fire Damage 941 981 1,021 1,061 1,101 1,141 1,181 1,221 1,261 1,301
Max Fire Damage 1,035 1,079 1,123 1,167 1,211 1,255 1,299 1,343 1,387 1,431
Displayed Min Fire/S 1,154 1,201 1,248 1,295 1,342 1,389 1,435 1,482 1,529 1,576
Displayed Max Fire/S 1,229 1,279 1,329 1,379 1,429 1,479 1,529 1,579 1,629 1,679


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Attack Rating 365 372 379 386 393 400 407 414 421 428
% Physical to Fire Damage 100 100 100 100 100 100 100 100 100 100
Min Fire Damage 1,341 1,381 1,421 1,461 1,501 1,541 1,581 1,621 1,661 1,701
Max Fire Damage 1,475 1,519 1,563 1,607 1,651 1,695 1,739 1,783 1,827 1,871
Displayed Min Fire/S 1,623 1,670 1,717 1,764 1,810 1,857 1,904 1,951 1,998 2,045
Displayed Max Fire/S 1,729 1,779 1,829 1,879 1,929 1,979 2,029 2,079 2,129 2,179


Reference