Diablo III

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Revision as of 10:38, 18 September 2011 by Martini (talk | contribs) (→‎Classes: made the list alpha)
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Welcome to the Unofficial Diablo III Basin Wiki!


Starting with Diablo II, The Amazon Basin has built up and around the Diablo series, eventually branching out to the many guilds it supports today. With the amount of interest in the title, it seems likely that the Basin will strive to provide a safe, friendly, fun place to game with and meet other like-minded gamers in Diablo III.


Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact. But only semi-confirmed information should be included here.


  • All new pages should be put in the Diablo III category by typing [[Category:Diablo III]].
  • If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: [[Barbarian (Diablo II)|]] will link to Diablo II's Barbarian, [[Barbarian (Diablo III)|]] links to Diablo III's Barbarian.


Classes


Skill Calculator for all classes: http://us.battle.net/d3/en/calculator/

Followers

Followers are similar to D2 Mercenaries. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to 'outshine' the main characters.

http://us.blizzard.com/diablo3/world/systems/followers.xml

General Gameplay

Some general information about gameplay:

  • Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
  • Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog
  • Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog
  • Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/
  • Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373
  • Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml

Items

Note: we'll likely only be keeping info about general item information, rather than individual items.

Runes

Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are 'socketed' into a character's spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.

http://us.blizzard.com/diablo3/world/systems/runestones.xml

File:Alabaster.png File:Crimson.png File:Golden.png File:Indigo.png File:Obsidian.png

Crafting (Artisans)

Blacksmith Jeweler Mystic

Monster

  • Dark Cultist
  • Dune Thresher
  • Fallen Hound
  • Fallen Imp
  • Fallen Lunatic
  • Fallen Overseer
  • Fallen Shaman
  • Gnarled Walker
  • Khazra
  • Scavenger
  • Thousand Pounder
  • Unburied


Quest

From the FAQ, it appears that there will be storyline quests and class-based quests.

  • A Miner's Gold
  • Blood Money
  • Little Girl Lost
  • The Skeleton King


Regions and cities

Regions seen in videos or seen on Blizzard's site

  • Forgotten Tombs
  • Leoric Highlands
  • The Howling Plateau
  • The Canyon Rim Mines
  • The Stinging Winds
  • New Tristram, a town built on the famous site
  • Caldeum, a ruined city
  • Lut Gholein
  • Kurast
  • The Arreat Crater
  • Tristram Cathedral

See Diablo's World Map for more.

Blizzard information

Blizzard's D3 website has all of their official information about the game.

  • The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded here.
  • The FAQ for the game can be found here.
  • Blizzard's D3 forum is located here.
    • All 'blue' posts are located here.


PvP/Player Killing

Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:

We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.

I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?

We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.

That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.