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- When this overlay is displayed, % Chance of Crushing Blow has been applied by an attack (although be aware that hits with Bash, Leap Attack and Charge display this as well).
- Target's current life is reduced by a fraction before the damage of that attack is applied.
- Crushing Blow damage to monsters is divided by 0.5 + (0.5 * #players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.
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- This fraction is modified depending on the target and the attack:
- Default values apply to pets and normal, minion, Champion and Unique monsters. No other target or attack penalties of any kind are applied.
- % Chance from multiple sources is summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored). >100% Chance is redundant.
- Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
- Damage can be reduced by target Damage Resist/Reduced by %. While a ceiling of DR 50% normally applies to players and hirelings, this does not apply to Crushing Blow: DR >99% results in immunity to Crushing Blow.
- Casting Amplify Damage (DR -100%) or Decrepify (DR -50%) will prevent DR >0% reducing damage (both are still fully effective when cast on a player or hireling equipping DR >99%). However, DR <0% will not increase Crushing Blow damage.
- Sanctuary may normally pierce DR % of Undead, but this does not apply to Crushing Blow: Immune to Physical Undead will remain immune to Crushing Blow. [1] [2]
- Damage cannot be reduced by Bone Armor, Energy Shield [3] or Damage Reduced.
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