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The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II's Assassin and World of Warcraft's Rogue. It uses fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.
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Gameplay
Monks use Spirit, which is generated by doing melee damage and the "Spirit Generation" skills. Spirit does not degrade like Fury, and is not generated by taking damage.
Builds and Guides
Please use our Monk forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
Theorycraft
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
Skills
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
Spirit Generator
Skill
|
Unlock Level
|
Spirit
|
Cooldown
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Description
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Fists of Thunder
|
1
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+6/attack
|
None
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Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Deadly Reach
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4
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+6/attack
|
None
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Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Crippling Wave
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8
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+6/attack
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None
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A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Exploding Palm
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12
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+6/attack
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None
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The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Sweeping Wind
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17
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+6/attack
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None
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Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Way of the Hundred Fists
|
21
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+6/attack
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None
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A rapid series of punches strikes enemies for 135% weapon damage.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Spirit Spender
Skill
|
Unlock Level
|
Spirit
|
Cooldown
|
Description
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Blinding Flash
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1
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-50
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None
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Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Lashing Tail Kick
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3
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-25
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None
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Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Breath of Heaven
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5
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-75
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None
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A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Dashing Strike
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6
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-10
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None
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Dash quickly at the targeted enemy or location dealing 50% weapon damage.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Lethal Decoy
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7
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-75
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None
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Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Inner Sanctuary
|
11
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-80
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None
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Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Tempest Rush
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16
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-3 + -12/s
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None
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Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Serenity
|
18
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-35
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60 s
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You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Seven Sided Strike
|
24
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-50
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30 s
|
Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Mystic Ally
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27
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-50
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None
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Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Wave of Light
|
29
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-50
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15 s
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Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Mantras
Skill
|
Unlock Level
|
Spirit
|
Cooldown
|
Description
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Mantra of Evasion
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2
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None
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30 s
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Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Mantra of Retribution
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9
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None
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30 s
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Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Mantra of Healing
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14
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None
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30 s
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Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Mantra of Conviction
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22
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None
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30s
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Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
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{{{U1}}}
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{{{R1}}}
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{{{D1}}}
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{{{U2}}}
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{{{R2}}}
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{{{D2}}}
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{{{U3}}}
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{{{R3}}}
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{{{D3}}}
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{{{U4}}}
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{{{R4}}}
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{{{D4}}}
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{{{U5}}}
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{{{R5}}}
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{{{D5}}}
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Passive
Skill
|
Unlock Level
|
Description
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Resolve
|
10
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Damage you deal reduces enemy damage by 10% for 2.5 seconds.
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The Guardian's Path
|
10
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While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
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Fleet Footed
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12
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Increase base movement speed by 10%.
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Transcendence
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13
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Every point of Spirit spent heals you for 42.6 Life.
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Chant of Resonance
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15
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Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
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Seize the Initiative
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17
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Your Defense is increased by 25% of your Attack.
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Exalted Soul
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19
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Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
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Sixth Sense
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20
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Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
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Pacifism
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23
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When stunned, feared or charmed, all damage taken is reduced by 75%.
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Near Death Experience
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25
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When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
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Guiding Light
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26
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Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
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One With Everything
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28
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Your resistance to all elements is equal to your highest elemental resistance.
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Beacon of Ytar
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30
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The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
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