|
Type
|
Personal buff and hostile debuff aura
|
Tier
|
4
|
Required level
|
18
|
Required skills
|
Holy Fire
|
Requirements
|
None
|
Left button
|
No
|
In town
|
Yes
|
Mana cost
|
None
|
Attack no mana
|
Not applicable
|
Weapon damage
|
Not applicable
|
Synergy skills
|
Resist Cold, Salvation
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Radial Cold Damage
|
1+slvl |
(2*slvl) - 7 |
(3*slvl) - 23 |
(4*slvl) - 45 |
(5*slvl) - 73
|
Maximum Radial Cold Damage
|
2+slvl |
(2*slvl) - 6 |
(3*slvl) - 22 |
(4*slvl) - 44 |
(5*slvl) - 72
|
Minimum Weapon Cold Damage
|
5 + (5*slvl) |
(10*slvl) - 35 |
(15*slvl) - 115 |
(20*slvl) - 225 |
(25*slvl) - 365
|
Maximum Weapon Cold Damage
|
10 + (5*slvl) |
(10*slvl) - 30 |
(15*slvl) - 110 |
(20*slvl) - 220 |
(25*slvl) - 360
|
Stat
|
Value
|
Radius (Yards)
|
(10 + (2*slvl) ) / 3
|
+% Cold Damage
|
(15*Resist Cold.blvl) + (7*Salvation.blvl)
|
- Attack rate
|
min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60)
|
- Velocity
|
min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60)
|
Overlay displayed at feet when active.
- Radial cold damage is applied to hostile targets once every two seconds. If a target is within the radius of multiple auras, then the radial cold damage of all of them is applied.
- Weapon cold damage is only applied by the supplier.
- +% Cold Skill Damage is applied to skill damage before it's added to weapon damage, then it's applied a second time to melee attacks.
- No cold length is applied: HF is a separate source of - attack rate and - velocity which adds to that of cold length, Decrepify and Slows Target.
- Cold Resist or Cannot be Frozen won't reduce or negate the slowing effect, so Immune to Cold targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's chill effectiveness. Consequently HF will never apply more than -50 attack rate and -50 velocity at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [1]
- Can slow Aura Enchanted Unique monster, even if it has higher level HF. [2]
- Does not slow or apply radial cold damage to Prime Evils. [3]
Source
Value
|
Source
|
Min Rlvl
|
Ladder
|
12
|
Doom axe/polearm/hammer
|
67 |
No
|
18
|
Ice missile weapon
|
65
|
Yes
|
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Radius (Yards)
|
4 |
4 2/3 |
5 1/3 |
6 |
6 2/3 |
7 1/3 |
8 |
8 2/3 |
9 1/3 |
10
|
Minimum Radial Cold Damage
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
11 |
13
|
Maximum Radial Cold Damage
|
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
12 |
14
|
Minimum Weapon Cold Damage
|
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
55 |
65
|
Maximum Weapon Cold Damage
|
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
60 |
70
|
- Attack Rate and Velocity
|
30 |
34 |
37 |
40 |
42 |
44 |
45 |
46 |
48 |
48
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (Yards)
|
10 2/3 |
11 1/3 |
12 |
12 2/3 |
13 1/3 |
14 |
14 2/3 |
15 1/3 |
16 |
16 2/3
|
Minimum Radial Cold Damage
|
15 |
17 |
19 |
21 |
23 |
25 |
28 |
31 |
34 |
37
|
Maximum Radial Cold Damage
|
16 |
18 |
20 |
22 |
24 |
26 |
29 |
32 |
35 |
38
|
Minimum Weapon Cold Damage
|
75 |
85 |
95 |
105 |
115 |
125 |
140 |
155 |
170 |
185
|
Maximum Weapon Cold Damage
|
80 |
90 |
100 |
110 |
120 |
130 |
145 |
160 |
175 |
190
|
- Attack Rate and Velocity
|
49 |
50 |
51 |
51 |
52 |
53 |
53 |
53 |
54 |
54
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Radius (Yards)
|
17 1/3 |
18 |
18 2/3 |
19 1/3 |
20 |
20 2/3 |
21 1/3 |
22 |
22 2/3 |
23 1/3
|
Minimum Radial Cold Damage
|
40 |
43 |
47 |
51 |
55 |
59 |
63 |
67 |
72 |
77
|
Maximum Radial Cold Damage
|
41 |
44 |
48 |
52 |
56 |
60 |
64 |
68 |
73 |
78
|
Minimum Weapon Cold Damage
|
200 |
215 |
235 |
255 |
275 |
295 |
315 |
335 |
360 |
385
|
Maximum Weapon Cold Damage
|
205 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
365 |
390
|
- Attack Rate and Velocity
|
54 |
55 |
55 |
55 |
55 |
56 |
56 |
56 |
56 |
56
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Radius (Yards)
|
24 |
24 2/3 |
25 1/3 |
26 |
26 2/3 |
27 1/3 |
28 |
28 2/3 |
29 1/3 |
30
|
Minimum Radial Cold Damage
|
82 |
87 |
92 |
97 |
102 |
107 |
112 |
117 |
122 |
127
|
Maximum Radial Cold Damage
|
83 |
88 |
93 |
98 |
103 |
108 |
113 |
118 |
123 |
128
|
Minimum Weapon Cold Damage
|
410 |
435 |
460 |
485 |
510 |
535 |
560 |
585 |
610 |
635
|
Maximum Weapon Cold Damage
|
415 |
440 |
465 |
490 |
515 |
540 |
565 |
590 |
615 |
640
|
- Attack Rate and Velocity
|
57 |
57 |
57 |
57 |
57 |
57 |
57 |
58 |
58 |
58
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Radius (Yards)
|
30 2/3 |
31 1/3 |
32 |
32 2/3 |
33 1/3 |
34 |
34 2/3 |
35 1/3 |
36 |
36 2/3
|
Minimum Radial Cold Damage
|
132 |
137 |
142 |
147 |
152 |
157 |
162 |
167 |
172 |
177
|
Maximum Radial Cold Damage
|
133 |
138 |
143 |
148 |
153 |
158 |
163 |
168 |
173 |
178
|
Minimum Weapon Cold Damage
|
660 |
685 |
710 |
735 |
760 |
785 |
810 |
835 |
860 |
885
|
Maximum Weapon Cold Damage
|
665 |
690 |
715 |
740 |
765 |
790 |
815 |
840 |
865 |
890
|
- Attack Rate and Velocity
|
58 |
58 |
58 |
58 |
58 |
58 |
58 |
58 |
59 |
59
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Radius (Yards)
|
37 1/3 |
38 |
38 2/3 |
39 1/3 |
40 |
40 2/3 |
41 1/3 |
42 |
42 2/3 |
43 1/3
|
Minimum Radial Cold Damage
|
182 |
187 |
192 |
197 |
202 |
207 |
212 |
217 |
222 |
227
|
Maximum Radial Cold Damage
|
183 |
188 |
193 |
198 |
203 |
208 |
213 |
218 |
223 |
228
|
Minimum Weapon Cold Damage
|
910 |
935 |
960 |
985 |
1,010 |
1,035 |
1,060 |
1,085 |
1,110 |
1,135
|
Maximum Weapon Cold Damage
|
915 |
940 |
965 |
990 |
1,015 |
1,040 |
1,065 |
1,090 |
1,115 |
1,140
|
- Attack Rate and Velocity
|
59 |
59 |
59 |
59 |
59 |
59 |
59 |
59 |
59 |
60
|
Reference
|