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- Charges allow players to use skills a certain number of times, without costing any mana.
- Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, if applicable).
- Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
- Bought or gambled items with charges are fully charged, as are Rune Words, and the Hellfire Torch Large Charm; otherwise the number of charges left when spawned is a random figure from {1 + [max/8], 2 + [max/8] ... max}. [1] [2]
- Items may be recharged by repairing them at one of the blacksmiths or using the Horadric Cube.
- Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
- Charges receive passive bonuses including synergy bonuses, but they do not apply bonuses to other skills.
- Pets summoned using charges will be dispelled when the last charge is used unless they are summoned by their native class and at least one point has been invested in the skill.
- Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level).
- For information about charges on magic, rare and crafted items in particular, refer to the Charged suffix page.
The tables below list all charges available on Set items, Unique items, and Rune Words.
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