|
Type
|
Melee single attack
|
Tier
|
1
|
Required level
|
1
|
Required skills
|
None
|
Requirements
|
Shield
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
2
|
Attack no mana
|
Yes
|
Weapon damage
|
None (100% shield)
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon.
Detail
- Always hits and cannot be blocked when used by a Paladin: will always knock back an eligible target.
- Damage is calculated by summing the following before applying +% Damage to the total:
- Shield damage
- Holy Shield damage
- Damage + (character screen adds this after +% Damage is applied, even though it is clearly added beforehand)
- +% Damage from the following is then applied to that total:
- Strength (every point applies +1% Damage regardless of the weapon equipped)
- Might
- Concentration
- Fanaticism
- Heart of Wolverine
- Non-weapon +% Damage (Character screen displays this being applied to just 1 damage, when it is clearly added to all other sources of +% Damage and applied to total damage)
- Even though shield damage is used, range adder, attack rate and durability of weapon equipped are used.
- All modifiers are applied except for the following:
- Casting Life Tap allows life to be leeched while using Smite.
- If weapon reaches 0 durability while using Smite, it won't actually break and become unusable until another weapon attack is used. Weapon can be switched or removed and replaced without breaking it, and it will remain unbroken upon entering a new game. [3]
Source
- The following monsters also use Smite (although it requires a hit check, can be blocked and its +% Damage is not applied):
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
+% Damage
|
15 |
30 |
45 |
60 |
75 |
90 |
105 |
120 |
135 |
150
|
Stun Length (Seconds)
|
0.6 |
0.8 |
1 |
1.2 |
1.4 |
1.6 |
1.8 |
2 |
2.2 |
2.4
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
+% Damage
|
165 |
180 |
195 |
210 |
225 |
240 |
255 |
270 |
285 |
300
|
Stun Length (Seconds)
|
2.6 |
2.8 |
3 |
3.2 |
3.4 |
3.6 |
3.8 |
4 |
4.2 |
4.4
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
+% Damage
|
315 |
330 |
345 |
360 |
375 |
390 |
405 |
420 |
435 |
450
|
Stun Length (Seconds)
|
4.6 |
4.8 |
5 |
5.2 |
5.4 |
5.6 |
5.8 |
6 |
6.2 |
6.4
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
+% Damage
|
465 |
480 |
495 |
510 |
525 |
540 |
555 |
570 |
585 |
600
|
Stun Length (Seconds)
|
6.6 |
6.8 |
7 |
7.2 |
7.4 |
7.6 |
7.8 |
8 |
8.2 |
8.4
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
+% Damage
|
615 |
630 |
645 |
660 |
675 |
690 |
705 |
720 |
735 |
750
|
Stun Length (Seconds)
|
8.6 |
8.8 |
9 |
9.2 |
9.4 |
9.6 |
9.8 |
10 |
10 |
10
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
+% Damage
|
765 |
780 |
795 |
810 |
825 |
840 |
855 |
870 |
885 |
900
|
Stun Length (Seconds)
|
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
Reference
|