Mizor (Chapter 4)

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Template:Mizor nav The closer Mizor got to the building, the bigger and more radiant with simple, pure evil it seemed. Or maybe it was just Mizor; he'd never liked being indoors. Those caves hadn't helped, and the incredibly deep cellars the Countess had made him feel itchy all over just thinking about them. Paige was sure it was fleas.

Demons were pouring (well, ambling) out of the monastery gates, obviously sent by Andariel. Smashing and bashing their way in, Mizor stopped to admire the fountain in the outer cloister, curiously untouched by the demonic occupation. Though made by the hand of man, it was a very pretty fountain, especially after the ugliness of what was outside. The cloisters were quiet, with large gardens that had been trampled and despoiled, but not quite killed yet. Soon, nature would be allowed to return and make even these places green again, but there were things to take care of first...

Further in were barracks, with several weapon storage areas, now mostly empty. Mizor found a lovely new bow for Paige, and a very bad-tempered Shaman who was unwise enough to stand next to a small shrine which granted fire resistance. It was actually a lucky thing the shrine was there; both Paige and Wolf decided not to go into that room with Mizor, so he got to fight both the Shaman, his friends, and some skeletal archers all by himself. When Paige did decide to come in, just as the last one died, Mizor informed her she would be receiving a cut in pay.

In the deepest parts of the barracks, they discovered a forge, probably where Charsi had done her work in happier days. Now, a huge fat demon in an apron was working in there, but he was no great danger. Peppered with arrows and nibbled on by Wolf, Mizor hardly had to do anything to him at all, just loot the room. There was a nifty little hammer there, which Mizor was sure Charsi would love to have back again.

The door further into the monastery was barred and nailed shut, and not even Mizor's strength could get it open. Paige said that when the demons first appeared, they had tried to contain by blocking all the doors leading out of the inner monastery. But they'd come up from below, through the jails under the barracks. Reasoning that they could get inside the same way, Paige led them to the stairs, and they made their way through the jails. There were several levels underground; even the Rogues were fond of cellars. All over the jails were instruments of torture, and bits and pieces of very, very dead women.

Why did the Rogues need so much prison space? Mizor was sure the torture implements were not demon-made, but there originally. Civilized people; why do such insane things? If someone commits a crime, banish or kill them. Inflicting agony serves no purpose either. Even though the demons hadn't needed to bring their own entertainment with them, they surely knew what to do with what they found. And the way they'd decorated the jails with the mutilated dead was even more wrong than planting them deep in the ground. Death was part of life, but only because the dead carried on into life again. Keeping the dead, or getting them to get up and walk around, was even more a denial of the circle than planting; at least there, they would nourish the trees.

Beyond the jails was an inner cloister, despoiled with bodies, and a cathedral, the way civilized people imagined others should see the light. A new sort of poison filled the cathedral now, a horrible skeleton that spat venom; it must have been a priest in life. Below the cathedrals were catacombs, full of walking dead and more horrible things; it was no surprise that they went very deep into the ground, catacombs are supposed to. At the fourth level below ground, the floor was broken, with a pool of blood and naked dead bodies filled the hole. Two huge doors behind it led to a cross-shaped room, what must have been the monastery's deepest chapel. It would be the perfect place for a demon queen to make her throne, and sure enough, when Mizor charged through the doors, a horrible voice said, "Die, maggot!" and he saw Andariel.

Gheed had mentioned that Andariel was reputed to be beautiful. Perhaps she was, in the eyes of people like Gheed. Certainly, some parts of her were shaped in ways men would find beautiful. The huge spider's legs growing from her back would not be beautiful to anyone Mizor knew, though, and what was she doing with her hair? Before he had time to ask, she was upon him, clouds of venom boiling out of her body and dripping from her unnatural fangs. The battle was long, but Mizor mauled and beat her until her body broke and disintegrated in a column of hellish flame. Drinking an alchemical elixir he'd thought to bring cured him of the last of the poison's effects; Paige was unhurt.

Back at the camp, everyone congratulated him; no more "Bearbutt" now. Even Kashya tried to make friends, and Mizor was pleased enough with himself not to pound her into the ground like a tent stake. The Rogues returned to the monastery, clearing the remaining demons as they went, and Warriv took his caravan (and Mizor) through to Lhut Gholein.


Some thoughts:

  1. Players 8 hasn't really made the game more challenging, at least for a Werebear. The biggest difference is that monsters take much longer to die, which can make them a threat in the very early levels. But you gain levels so much faster, your character is tougher and able to use stronger skills sooner.
  2. Mizor was level 19 when he killed Andariel, which is as late as I've ever killed her, and the fight was relatively easy. Perhaps using 'players 8' would be better if you are moving through Act 1 quickly, ignoring quests and the small dungeons.
  3. The Shaman's fireballs seemed to hurt more than I remember; does 'players 8' increase the damage from elemental attacks?
  4. Muling can make the game much easier, if you have the items to mule. Having Goreshovel was a real boon. That axe seems almost made for a Werebear, and not having it would have made the act much more challenging.