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The Wizard is the third character confirmed to be in the game by Blizzard. Wizards appear to have a very similar gameplay style to Diablo II's Sorceress: they are pure spellcasters. Wizards use Arcane Power, which is a fast-regenerating resource. Also, their "Signature" skills decrease in cost as the Wizard levels, eventually being free to cast.
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Builds and Guides
Please use our Wizard forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
Theorycraft
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
Skills
- Skill Calculator
- Information on this page is based on a level 60 character, and was last updated April 2012.
Primary
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Magic Missile
|
1
|
None
|
None
|
Launch a missile of magic energy, causing 110% weapon damage as Arcane.
|
6
|
Charged Blast
|
Increases the damage of Magic Missile to 143% weapon damage as Arcane.
|
13
|
Split
|
Fire 3 missiles that each deal 50% weapon damage as Arcane.
|
31
|
Penetrating Blast
|
Missiles have a 70% chance to pierce through their target and hit additional enemies.
|
42
|
Attunement
|
Whenever Magic Missile hits a target you gain 4 Arcane Power.
|
52
|
Seeker
|
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
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Shock Pulse
|
3
|
None
|
None
|
Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
|
9
|
Explosive Bolts
|
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
|
18
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Fire Bolts
|
Cast bolts of fire that each deal 137% weapon damage as Fire.
|
33
|
Piercing Orb
|
Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
|
47
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Lightning Affinity
|
Every target hit by a pulse restores 2 Arcane Power.
|
54
|
Living Lightning
|
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
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Spectral Blade
|
11
|
None
|
None
|
Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
|
19
|
Deep Cuts
|
Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
|
24
|
Impactful Blades
|
Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
|
35
|
Siphoning Blade
|
Every enemy hit grants 1 Arcane Power.
|
51
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Healing Blades
|
Whenever the blades do critical damage, you are healed 8% of the damage done.
|
57
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Thrown Blade
|
Extends the reach of Spectral Blade to 20 yards.
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Electrocute
|
15
|
None
|
None
|
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
|
22
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Chain Lightning
|
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
|
29
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Forked Lightning
|
Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
|
36
|
Lightning Blast
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Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
|
44
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Surge of Power
|
Gain 1 Arcane Power for every enemy hit by Electrocute.
|
59
|
Arc Lightning
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Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
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Secondary
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Ray of Frost
|
2
|
-20
|
None
|
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
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7
|
Sleet Storm
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Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
|
15
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Cold Blood
|
Reduce casting cost to 0 Arcane Power.
|
28
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Snow Blast
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Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
|
38
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Numb
|
Increase the amount the target's movement is slowed to 60% for 3 seconds.
|
53
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Black Ice
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Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
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Arcane Orb
|
5
|
-35
|
None
|
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
|
11
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Obliteration
|
Increase the damage of the explosion to deal 228% weapon damage as Arcane.
|
20
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Arcane Orbit
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Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
|
32
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Arcane Nova
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Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
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45
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Tap the Source
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Reduce casting cost to 20 Arcane Power.
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55
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Celestial Orb
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The orb will pierce through targets, damaging any enemy it passes through.
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Arcane Torrent
|
12
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-20
|
None
|
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
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18
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Disruption
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Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
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25
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Death Blossom
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Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
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34
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Arcane Mines
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Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
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49
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Power Stone
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Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
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57
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Cascade
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Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
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Disintegrate
|
21
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-20
|
None
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Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
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26
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Convergence
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Increase the width of the beam allowing it to hit more enemies.
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30
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Chaos Nexus
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When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
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39
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Volatility
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Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
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48
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Entropy
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The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
|
59
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Intensify
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Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
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Defensive
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Frost Nova
|
4
|
None
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12 s
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Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
|
12
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Shatter
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A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
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18
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Cold Snap
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Reduce cooldown of Frost Nova to 9 seconds.
|
28
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Frozen Mist
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Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
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41
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Deep Freeze
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If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
|
51
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Bone Chill
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Enemies take 15% more damage while frozen or chilled by Frost Nova.
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Diamond Skin
|
8
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None
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15 s
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Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
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14
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Crystal Shell
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Increases the maximum amount of damage absorbed to 21707 damage.
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20
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Prism
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Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
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32
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Mirror Skin
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Reflects 50% of damage absorbed back at the attacker.
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44
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Enduring Skin
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Increases the duration of Diamond Skin to 8 seconds.
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56
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Diamond Shards
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When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
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Slow Time
|
16
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None
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20 s
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Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
|
23
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Miasma
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Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
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29
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Time Warp
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Enemies caught in the bubble of warped time take 20% more damage.
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39
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Time Shell
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Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
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47
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Perpetuity
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Reduces the cooldown of Slow Time to 16 seconds.
|
53
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Stretch Time
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Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
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Teleport
|
22
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-15
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16 s
|
Teleport through the ether to the selected location up to 35 yards away.
|
26
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Safe Passage
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For 4 seconds after you Teleport, you will take 30% less damage.
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31
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Wormhole
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After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
|
37
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Reversal
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Casting Teleport again within 8 seconds will instantly return you to your original location.
|
43
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Fracture
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Summon 2 decoys for 8 seconds after teleporting.
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59
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Calamity
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Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.
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Force
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Wave of Force
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9
|
-25
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15 s
|
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
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15
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Impactful Wave
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Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
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22
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Force Affinity
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Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
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32
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Forceful Wave
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Increases damage to 260% weapon damage as Physical, but reduces Knockback.
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39
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Teleporting Wave
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Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
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49
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Exploding Wave
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Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
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Energy Twister
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13
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-35
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None
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Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
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19
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Mistral Breeze
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Reduces casting cost of Energy Twister to 20 Arcane Power.
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24
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Gale Force
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Increases the damage of Energy Twister to 468% weapon damage as Arcane.
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36
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Raging Storm
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When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
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41
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Wicked Wind
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Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
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52
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Storm Chaser
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The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
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Hydra
|
21
|
-40
|
None
|
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
|
26
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Arcane Hydra
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Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
|
33
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Lightning Hydra
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Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
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38
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Venom Hydra
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Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
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46
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Frost Hydra
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Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
|
56
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Mammoth Hydra
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Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.
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Meteor
|
25
|
-60
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None
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Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
|
29
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Molten Impact
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Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
|
34
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Star Pact
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Reduces the casting cost of Meteor to 35 Arcane Power.
|
43
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Meteor Shower
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Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
|
48
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Comet
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Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
|
58
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Liquefy
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If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.
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Blizzard
|
27
|
-45
|
None
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Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
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35
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Grasping Chill
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After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
|
42
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Frozen Solid
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Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
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47
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Snowbound
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Reduces the casting cost of Blizzard to 20 Arcane Power.
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54
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Stark Winter
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Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
|
60
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Unrelenting Storm
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Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.
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Conjuration
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Ice Armor
|
14
|
-25
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None
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Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
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21
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Chilling Aura
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Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
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31
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Crystallize
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Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
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42
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Jagged Ice
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Melee attackers also take 100% weapon damage as Cold.
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49
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Ice Reflect
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Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
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53
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Frozen Storm
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A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
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Storm Armor
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17
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-25
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None
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Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
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23
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Reactive Armor
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Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
|
33
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Power of the Storm
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Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
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37
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Strike Back
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Increase the damage of the shock to 91% weapon damage as Lightning.
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43
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Scramble
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Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
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58
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Shocking Aspect
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Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
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Magic Weapon
|
20
|
-25
|
None
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Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
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27
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Electrify
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Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
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35
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Force Weapon
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Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
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38
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Conduit
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Attacks have a chance to restore 1 Arcane Power.
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46
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Venom
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Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
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55
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Blood Magic
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Attacks recover 1.5% of damage caused as Life.
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Familiar
|
22
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-20
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None
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Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
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30
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Sparkflint
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Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
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40
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Dartling
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Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
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44
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Ancient Guardian
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Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
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50
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Arcanot
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While the Familiar is active, you regenerate 2 Arcane Power per second.
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57
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Cannoneer
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The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
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Energy Armor
|
28
|
-25
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None
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Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
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32
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Absorption
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You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
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41
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Pinpoint Barrier
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Increases your chance to critically hit by 5% while Energy Armor is active.
|
48
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Energy Tap
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Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
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54
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Force Armor
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While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
|
60
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Prismatic Armor
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Increases all of your resistances by 40% while Energy Armor is active.
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Mastery
Skill
|
Unlock Level
|
Arcane Power
|
Cooldown
|
Description
|
Explosive Blast
|
19
|
-20
|
6 s
|
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
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24
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Unleashed
|
Reduces the casting cost of Explosive Blast to 10 Arcane Power.
|
29
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Time Bomb
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Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
|
39
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Short Fuse
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Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
|
50
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Obliterate
|
Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
|
56
|
Chain Reaction
|
A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.
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Mirror Image
|
25
|
None
|
15 s
|
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
|
31
|
Simulacrum
|
Increase the Life of your Mirror Images to 100% of your own.
|
37
|
Duplicates
|
Summon 5 Mirror Images that have 25% of your Life each.
|
45
|
Mocking Demise
|
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
|
51
|
Extension of Will
|
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
|
58
|
Mirror Mimics
|
Spells cast by your Mirror Images will do 10% of the damage of your own spells.
|
Archon
|
30
|
-25
|
120 s
|
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
|
36
|
Arcane Destruction
|
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
|
40
|
Teleport
|
Archon form can now cast Teleport with a cooldown of 10 seconds.
|
46
|
Pure Power
|
Decreases the cooldown of Archon to 100 seconds.
|
52
|
Slow Time
|
Archon form can cast Slow Time that lasts for 8 seconds.
|
60
|
Improved Archon
|
Increases the damage of all Archon abilities by 25%.
|
Passive
Skill
|
Unlock Level
|
Description
|
Blur
|
10
|
Decreases melee damage taken by 20%.
|
Power Hungry
|
10
|
Gain 30 Arcane Power whenever you are healed by a health globe.
|
Evocation
|
13
|
Reduces all cooldowns by 15%.
|
Glass Cannon
|
16
|
Increases all damage done by 15%, but decreases Armor and resistances by 10%.
|
Prodigy
|
20
|
When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|
Astral Presence
|
24
|
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
|
Illusionist
|
27
|
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
|
Cold Blooded
|
30
|
Cold damage dealt to chilled and frozen targets is increased by 20%.
|
Conflagration
|
34
|
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
|
Paralysis
|
37
|
Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
|
Galvanizing Ward
|
40
|
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
|
Temporal Flux
|
45
|
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
|
Critical Mass
|
50
|
Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
|
Arcane Dynamo
|
55
|
When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|
Unstable Anomaly
|
60
|
When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
|
|