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Minimum Damage adds to minimum weapon damage after any weapon Enhanced Damage and before +% Damage. It does not affect displayed weapon damage unless it is on the weapon itself.
- It does not apply to the following:
- Minimum Damage bonuses can result in minimum damage >= maximum damage:
- When this is applied by a melee attack, maximum weapon damage = minimum weapon damage + 1. Character screen incorrectly applies this condition to final attack damage after +% Damage, when it is applied before +% Damage. [1] [2] For example, the Hurlbat of Transcendence below has minimum One-Hand Damage 33 (13+20) and maximum 27, which becomes 34 (33+1) since 33 > 27. However, when +400% Damage is applied the character screen incorrectly displays Attack Damage 165-166 (since 165 > 135) when 165-170 is actually applied.
- When this is applied by a ranged attack, no such condition applies. Although a throwing weapon correctly displays damage when minimum = maximum, when minimum > maximum it continues to display minimum = maximum, and the character screen incorrectly applies the maximum = minimum + 1 condition when minimum >= maximum. [3] [4] [5] For example, the Hurlbat of Transcendence below has minimum Throw Damage 44 (24+20) and maximum 34 (equivalent to 34 to 44), and +400% Damage results in Throw Damage 220-170 (equivalent to 170-220). However, the weapon incorrectly displays Throw Damage 44 to 44, and +400% Damage results in the character screen incorrectly displaying Throw Damage 220-221.
Hurlbat of Transcendence, whose Minimum Damage bonus results in minimum damage > maximum damage.
- If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. If minimum >= maximum, two-handed weapons (excluding two-handed swords) incorrectly display a Minimum Damage bonus only. [6] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this.
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