Level
Player characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough experience points to reach the maximum Level: 99.
Each level-up increases sustainability stats (Stamina, Life, Mana) and rewards the character with five (5) attribute points and one (1) skill point to be distributed as player sees fit.
(to be edited)
New characters are created with the attributes specified in the following table:
Level 1
Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Strength
|
20 |
20 |
30 |
15 |
15 |
25 |
10
|
Dexterity
|
25 |
20 |
20 |
20 |
25 |
20 |
25
|
|
95 |
80 |
85 |
70 |
80 |
85 |
75
|
|
6 |
5 |
5 |
5 |
6 |
5 |
6
|
Vitality
|
20 |
20 |
25 |
25 |
15 |
25 |
10
|
|
84 |
95 |
92 |
84 |
79 |
89 |
74
|
|
50 |
50 |
55 |
55 |
45 |
55 |
40
|
Energy
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level
Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
|
+2 |
+2 |
+2 |
+1.5 |
+1.5 |
+2 |
+1
|
|
+1.5 |
+1.5 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Each time they gain a level-up characters receive 5 attribute points, to be distributed between Strength, Dexterity, Vitality and Energy, as the player sees fit. An additional 5 points can be obtained once per difficulty level as a reward for completing the Lam Esen's Tome quest.
Per point
Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
|
+3 |
+3 |
+4 |
+2 |
+2 |
+3 |
+2
|
|
+1.5 |
+1.75 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
4 Per Energy point spent or granted by items equipped (+Energy, +all Attributes).
Each point spent in Dexterity or granted by items equipped (+Dexterity, +all Attributes) adds 5 Attack Rating for any class.
Chance to (be) hit
(to be edited)
(to be edited)
(to be edited)
The table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.
Class
|
Frames
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
Amazon
|
1HS
|
0 |
4 |
6 |
11 |
15 |
23 |
29 |
40 |
56 |
80 |
120 |
200 |
480 |
|
|
|
|
1HT
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Assassin
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280 |
|
Druid
|
Man
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
Werebear
|
|
|
|
|
|
0 |
5 |
10 |
16 |
27 |
40 |
65 |
109 |
223 |
1,320 |
|
|
Necromancer
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Paladin
|
Holy Shield
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
86
|
No HS
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Werebear HS
|
|
|
|
|
|
|
|
|
|
|
|
0 |
8 |
37 |
120 |
|
|
Sorceress
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
[2] [3]
1HS
|
One-handed swinging (all except daggers and javelins)
|
1HT
|
One-handed thrusting (daggers and javelins)
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [4]
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces animation length. [5]
The table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Class
|
Frames
|
23
|
22
|
21
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
Amazon
|
|
|
|
|
0 |
7 |
14 |
22 |
32 |
48 |
68 |
99 |
152 |
|
|
|
|
Assassin
|
|
|
|
|
|
|
|
0 |
8 |
16 |
27 |
42 |
65 |
102 |
174 |
|
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
Druid
|
Man
|
|
|
|
|
|
0 |
4 |
10 |
19 |
30 |
46 |
68 |
99 |
163 |
|
|
|
Werewolf
|
|
|
|
|
|
|
|
0 |
6 |
14 |
26 |
40 |
60 |
95 |
157 |
|
|
Werebear
|
|
|
|
|
|
|
|
0 |
7 |
15 |
26 |
40 |
63 |
99 |
163 |
|
|
Necromancer
|
Man
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Vampire
|
0 |
6 |
11 |
18 |
24 |
35 |
48 |
65 |
86 |
120 |
180 |
|
|
|
|
|
|
Paladin
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Sorceress |
(C)L
|
|
|
|
|
0 |
7 |
15 |
23 |
35 |
52 |
78 |
117 |
194 |
|
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. Note that Vampire cast rate breakpoints > 110 are beyond reach in the unmodified game.
The table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.
Class
|
Frames
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
Amazon
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
Assassin
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Barbarian
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Druid
|
Man 1HS
|
|
0 |
3 |
7 |
13 |
19 |
29 |
42 |
63 |
99 |
174 |
456 |
|
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280
|
Werebear
|
|
|
0 |
5 |
10 |
16 |
24 |
37 |
54 |
86 |
152 |
360 |
|
|
Necromancer
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Vampire
|
0 |
2 |
6 |
10 |
16 |
24 |
34 |
48 |
72 |
117 |
208 |
638 |
|
|
Paladin
|
2HT, STF
|
|
|
0 |
3 |
7 |
13 |
20 |
32 |
48 |
75 |
129 |
280 |
4,680 |
|
Other
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Sorceress
|
0 |
5 |
9 |
14 |
20 |
30 |
42 |
60 |
86 |
142 |
280 |
1,480 |
|
|
1HS
|
One-handed swinging (all except daggers and javelins)
|
2HT
|
Two-handed thrusting (spears)
|
STF
|
Two-handed axes, hammers, polearms and staves
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set.
(to be edited)
Reference
|