Level
Player characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough Experience points to reach the maximum Level: 99.
Attributes
See also: Attribute.
Level 1
Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
Attribute
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Strength
|
20 |
20 |
30 |
15 |
15 |
25 |
10
|
Dexterity
|
25 |
20 |
20 |
20 |
25 |
20 |
25
|
Attack Rating
|
95 |
80 |
85 |
70 |
80 |
85 |
75
|
Defense 1
|
6 |
5 |
5 |
5 |
6 |
5 |
6
|
Vitality
|
20 |
20 |
25 |
25 |
15 |
25 |
10
|
Stamina
|
84 |
95 |
92 |
84 |
79 |
89 |
74
|
Life
|
50 |
50 |
55 |
55 |
45 |
55 |
40
|
Energy
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
Mana
|
15 |
25 |
10 |
20 |
25 |
15 |
35
|
1 Base defense of all classes is [Dexterity/4]. [1]
Level-up effect
Rewards character with five (5) attribute points (and one (1) skill point) for the player to allocate and increases maximum sustainability:
Stat per Level-up
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
Stamina
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
Life 2
|
+2 |
+2 |
+2 |
+1.5 |
+1.5 |
+2 |
+1
|
Mana 2
|
+1.5 |
+1.5 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
2 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Point effect
Attribute points allocated by player and attribute bonuses (+all Attributes, +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses:
Stat per Point
|
Amazon
|
Assassin
|
Barbarian
|
Druid
|
Necromancer
|
Paladin
|
Sorceress
|
AR per Dexterity
|
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5
|
Defense per Dexterity
|
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25 |
+0.25
|
Stamina per Vitality 3 4
|
+1 |
+1.25 |
+1 |
+1 |
+1 |
+1 |
+1
|
Life per Vitality 3 4
|
+3 |
+3 |
+4 |
+2 |
+2 |
+3 |
+2
|
Mana per Energy 3 4
|
+1.5 |
+1.75 |
+1 |
+2 |
+2 |
+1.5 |
+2
|
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
4 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Chance to (be) hit
(to be edited)
(to be edited)
(to be edited)
Block chance
Consult our Block page for details.
The table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Class
|
Frames
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
Amazon
|
1HS
|
0 |
4 |
6 |
11 |
15 |
23 |
29 |
40 |
56 |
80 |
120 |
200 |
480 |
|
|
|
|
1HT
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Assassin
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280 |
|
Druid
|
Man
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
Werebear
|
|
|
|
|
|
0 |
5 |
10 |
16 |
27 |
40 |
65 |
109 |
223 |
1,320 |
|
|
Necromancer
|
|
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
|
Paladin
|
Holy Shield
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
86
|
No HS
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
13 |
32 |
86 |
600
|
Werebear HS
|
|
|
|
|
|
|
|
|
|
|
|
0 |
8 |
37 |
120 |
|
|
Sorceress
|
|
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680 |
|
[2] [3]
1HS
|
One-handed swinging (all except daggers and javelins)
|
1HT
|
One-handed thrusting (daggers and javelins)
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [4]
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery (FHR), not FBR, reduces animation length. [5]
The table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Class
|
Frames
|
23
|
22
|
21
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
Amazon
|
|
|
|
|
0 |
7 |
14 |
22 |
32 |
48 |
68 |
99 |
152 |
|
|
|
|
Assassin
|
|
|
|
|
|
|
|
0 |
8 |
16 |
27 |
42 |
65 |
102 |
174 |
|
|
Barbarian
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
Druid
|
Man
|
|
|
|
|
|
0 |
4 |
10 |
19 |
30 |
46 |
68 |
99 |
163 |
|
|
|
Werewolf
|
|
|
|
|
|
|
|
0 |
6 |
14 |
26 |
40 |
60 |
95 |
157 |
|
|
Werebear
|
|
|
|
|
|
|
|
0 |
7 |
15 |
26 |
40 |
63 |
99 |
163 |
|
|
Necromancer
|
Man
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Vampire
|
0 |
6 |
11 |
18 |
24 |
35 |
48 |
65 |
86 |
120 |
180 |
|
|
|
|
|
|
Paladin
|
|
|
|
|
|
|
|
|
0 |
9 |
18 |
30 |
48 |
75 |
125 |
|
|
Sorceress |
(C)L
|
|
|
|
|
0 |
7 |
15 |
23 |
35 |
52 |
78 |
117 |
194 |
|
|
|
|
Other
|
|
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
37 |
63 |
105 |
200
|
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set. Maximum 110 FCR can be equipped with this set in the unmodified game.
The table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Class
|
Frames
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
Amazon
|
|
|
|
|
0 |
6 |
13 |
20 |
32 |
52 |
86 |
174 |
600 |
|
Assassin
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Barbarian
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Druid
|
Man 1HS
|
|
0 |
3 |
7 |
13 |
19 |
29 |
42 |
63 |
99 |
174 |
456 |
|
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Werewolf
|
|
|
|
|
|
|
|
|
0 |
9 |
20 |
42 |
86 |
280
|
Werebear
|
|
|
0 |
5 |
10 |
16 |
24 |
37 |
54 |
86 |
152 |
360 |
|
|
Necromancer
|
Man
|
|
|
0 |
5 |
10 |
16 |
26 |
39 |
56 |
86 |
152 |
377 |
|
|
Vampire
|
0 |
2 |
6 |
10 |
16 |
24 |
34 |
48 |
72 |
117 |
208 |
638 |
|
|
Paladin
|
2HT, STF
|
|
|
0 |
3 |
7 |
13 |
20 |
32 |
48 |
75 |
129 |
280 |
4,680 |
|
Other
|
|
|
|
|
|
|
0 |
7 |
15 |
27 |
48 |
86 |
200 |
4,680
|
Sorceress
|
0 |
5 |
9 |
14 |
20 |
30 |
42 |
60 |
86 |
142 |
280 |
1,480 |
|
|
1HS
|
One-handed swinging (all except daggers and javelins)
|
2HT
|
Two-handed thrusting (spears)
|
STF
|
Two-handed axes, hammers, polearms and staves
|
- When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form.
- Necromancer transforms into a Vampire when he equips the complete Trang-Oul's Avatar set.
(to be edited)
Reference
|