|
Poison Length Reduced by % modifies the length for which poison damage is applied by a percentage; PLR -100% is the floor, while PLR > 99% always reduces poison length to a single frame.
- Player and mercenary normally have a ceiling of PLR 75%, although any excess can offset penalties that might otherwise reduce it below this ceiling. Difficulty level penalties of PLR -40% in Nightmare and PLR -100% in Hell (-20% and -50% respectively in Classic games) also apply to them.
- It is only applied whenever a new source of poison damage is applied, so removing it afterwards will have no effect on remaining length; adding it after a target is poisoned will have no effect either. [1]
- It can be countered by -% Enemy Poison Resistance: for example, a player or mercenary equipping PLR 75% will be reduced to 25% by -50% EPR. [2]
- It tends to be of little importance for player and mercenary because monsters don't wait for poison length to expire before reapplying it; consequently they are likely to remain poisoned throughout a battle. Afterwards, they can use an Antidote Potion or Well, or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison Shrine) and prevent poison running its full course.
|
Item
Helm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Helm of Remedy
|
5
|
7
|
Circlet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
50%
|
Circlet of Amelioration
|
13
|
18
|
75%
|
Circlet of Defiance
|
18
|
25
|
Amulet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Amulet of Remedy
|
5
|
7
|
50%
|
Amulet of Amelioration
|
13
|
18
|
75%
|
Amulet of Defiance
|
18
|
25
|
Body armor
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Body armor of Remedy
|
5
|
7
|
50%
|
Body armor of Amelioration
|
13
|
18
|
75%
|
Body armor of Defiance
|
18
|
25
|
Sword
Shield
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Shield of Remedy
|
5
|
7
|
50%
|
Shield of Amelioration
|
13
|
18
|
75%
|
Shield of Defiance
|
18
|
25
|
Ring
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Ring of Remedy
|
5
|
7
|
Belt
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Belt of Remedy
|
5
|
7
|
Boots
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Boots of Remedy
|
5
|
7
|
Gloves
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
25%
|
Gloves of Remedy
|
5
|
7
|
Set bonus
Skill
Paladin
Skill
|
Poison Length Reduced by %
|
Min Rlvl
|
Cleansing
|
min(30 + [60 * [ (110*slvl) / (slvl+6) ] /100] , 90) to self and allies in (28 + (4*slvl) ) / 3 yard radius
|
12
|
- Cleansing applies every two seconds to any remaining poison length. As a result, it does not add to PLR from the items listed above and it is applied separately afterwards. [3]
- Difficulty level penalties and the 75% ceiling do not apply. [4]
Monster
Monsters normally have no poison length reduction. The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame. [5]
Reference
|