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Fire Resist modifies fire damage by a percentage; FR -100% is the floor, while FR > 99% makes a unit Immune to Fire.
- Player and mercenary normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% Maximum Fire Resist (although any excess can offset penalties that might otherwise reduce it below this ceiling). Difficulty level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in Classic games) also apply to them.
- Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important.
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Item
Charm
Small Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(3-5)%
|
Crimson Small Charm
|
1
|
1
|
+(6-7)%
|
Russet Small Charm
|
10
|
14
|
+(8-9)%
|
Garnet Small Charm
|
20
|
27
|
+(10-11)%
|
Ruby Small Charm
|
32
|
40
|
Large Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(4-7)%
|
Crimson Large Charm
|
1
|
1
|
+(8-10)%
|
Russet Large Charm
|
12
|
16
|
+(11-12)%
|
Garnet Large Charm
|
18
|
25
|
+(13-15)%
|
Ruby Large Charm
|
27
|
35
|
Grand Charm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(7-15)%
|
Crimson Grand Charm
|
1
|
1
|
+(16-20)%
|
Russet Grand Charm
|
7
|
10
|
+(21-25)%
|
Garnet Grand Charm
|
15
|
20
|
+(26-30)%
|
Ruby Grand Charm
|
22
|
30
|
Any socket
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-15)%
|
Garnet Jewel 1
|
1
|
2
|
+(16-30)%
|
Ruby Jewel 1
|
13
|
18
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1 Both prefixes are in the same affix group as Lightning Resist, Cold Resist and Poison Resist prefixes
Helm
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson helm
|
1
|
1-4
|
+(5-10)%
|
Crimson helm
|
3
|
5
|
+(11-20)%
|
Russet helm
|
9
|
12
|
+(21-30)%
|
Garnet helm
|
13
|
18
|
Circlet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(31-40)%
|
Ruby circlet
|
18
|
25
|
Pelt
Amulet
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson Amulet
|
1
|
1-4
|
+(5-10)%
|
Crimson Amulet
|
3
|
5
|
+(11-20)%
|
Russet Amulet
|
9
|
12
|
+(21-30)%
|
Garnet Amulet
|
13
|
18
|
+(31-40)%
|
Ruby Amulet
|
18
|
25
|
Body armor
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson body armor
|
1
|
1-4
|
+(5-10)%
|
Crimson body armor
|
3
|
5
|
+(11-20)%
|
Russet body armor
|
9
|
12
|
+(21-30)%
|
Garnet body armor
|
13
|
18
|
Weapon
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(5-10)%
|
Crimson weapon
|
3
|
5
|
+(11-20)%
|
Russet weapon 1
|
26
|
35
|
+(21-30)%
|
Garnet weapon 1
|
41
|
55
|
1 Excluding orbs
Bow
Claw
Club
Crossbow
Dagger
Hammer
Mace
Orb
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson orb
|
1
|
1-4
|
+(11-20)%
|
Russet orb
|
9
|
12
|
+(21-30)%
|
Garnet orb
|
13
|
18
|
+(31-40)%
|
Ruby orb
|
18
|
25
|
Polearm
Rod
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+(31-40)%
|
Ruby rod
|
18
|
25
|
Scepter
Staff
Wand
Spear
Sword
Shield
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson shield
|
1
|
1-4
|
+(5-10)%
|
Crimson shield
|
3
|
5
|
+(11-20)%
|
Russet shield
|
9
|
12
|
+(21-30)%
|
Garnet shield
|
13
|
18
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1 Fire Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson Ring
|
1
|
1-4
|
+(5-10)%
|
Crimson Ring
|
3
|
5
|
+(11-20)%
|
Russet Ring
|
9
|
12
|
+(21-30)%
|
Garnet Ring
|
13
|
18
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Belt
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson belt
|
1
|
1-4
|
+(5-10)%
|
Crimson belt
|
3
|
5
|
+(11-20)%
|
Russet belt
|
9
|
12
|
+(21-30)%
|
Garnet belt
|
13
|
18
|
Boots
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
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Crimson boots
|
1
|
1-4
|
+(5-10)%
|
Crimson boots
|
3
|
5
|
+(11-20)%
|
Russet boots
|
9
|
12
|
+(21-30)%
|
Garnet boots
|
13
|
18
|
+(31-40)%
|
Ruby boots
|
18
|
25
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Gloves
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
+5%
|
Crimson gloves
|
1
|
1-4
|
+(5-10)%
|
Crimson gloves
|
3
|
5
|
+(11-20)%
|
Russet gloves
|
9
|
12
|
+(21-30)%
|
Garnet gloves
|
13
|
18
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Set bonus
Skill
Paladin
Skill
|
Fire Resist %
|
Min Rlvl
|
Resist Fire
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min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and allies in (4*slvl + 28) /3 yard radius
|
6
|
Conviction 1 2
|
- min(5*slvl + 25 , 150) to enemies in 13 1/3 yard radius
|
30
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Salvation
|
min(50 + [70 * [110*slvl / slvl+6] /100] , 120) to self and allies in (4*slvl + 28) /3 yard radius
|
30
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1 FR -% is rounded down to 1/5 when a unit is Immune to Fire, or becomes so due to Unique bonus(es)
2 Not applied to a unit already supplying higher level Conviction [1] [2]
Pet
Druid
Necromancer
Pet
|
Normal
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Nightmare
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Hell
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Fire Golem
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175 - min( [75 * [110*slvl / slvl+6] /100] ) , 75)%
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Revived
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Monster FR %
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Monster FR %
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Monster FR %
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Monster
Consult individual monster pages for fire resistance of a particular monster, or individual area pages for fire resistance of all monsters in a particular area.
- Several Unique bonuses apply FR bonuses to that monster, in the order in which their labels are displayed. [3] [4] If a bonus results in FR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Fire, or increasingly so).
Reference
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