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Replenish Life is the life gained per frame in 1/256ths of a point:
Life gained per second = Replenish Life * 25/256 (~Replenish Life/10) [1]
- Unlike damage regeneration, it still applies when damage, Poison Damage and Open Wounds are being applied.
- Direct counter to Open Wounds: that applied by a level 30 player's melee attack on another player would result in 109/256 life drain per frame, which Replenish Life +109 would counter entirely; a ranged attack would result in 54/256 life drain per frame, which Replenish Life +54 would counter entirely.
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