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Enhanced Damage on a weapon increases its minimum and maximum base damage by a percentage after any ethereal bonus but before any integer bonuses are applied (weapon damage is rounded down to the nearest point); on any other item, it is added to % Damage and applied to weapon damage after any integer bonuses are applied (to avoid confusion, these items are not listed below, but on the % Damage page).
- The combination of weapon Enhanced Damage and % Damage normally has the most significant impact on attack damage: for example, 300% Enhanced Damage results in 4 times base weapon damage while +300% Damage results in 4 times attack damage; together, this results in attack damage 16 times base weapon damage without any other damage bonuses.
- Weapon Enhanced Damage does not apply to the following:
|
Weapon
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
(5-10)%
|
Cinnabar Jewel in socket
|
1
|
1
|
(11-20)%
|
Rusty Jewel in socket
|
9
|
13
|
(21-30)%
|
Realgar Jewel in socket
|
37
|
45
|
(31-40)%
|
Ruby Jewel in socket
|
58
|
66
|
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
(10-20)%
|
Sharp weapon 1 2
|
3
|
5
|
(21-30)%
|
Fine weapon 1 2
|
9
|
12
|
(31-40)%
|
Warrior's weapon 1 2
|
13
|
19
|
(41-50)%
|
Soldier's weapon 1 2
|
19
|
27
|
(51-65)%
|
Knight's weapon 1 2
|
30
|
38
|
(66-80)%
|
Lord's weapon 1 2
|
39
|
47
|
(81-100)%
|
King's weapon 1 2
|
48
|
56
|
(101-150)%
|
Master's weapon 1 2
|
48
|
56
|
(151-200)%
|
Grandmaster's weapon 1 2
|
61
|
69
|
1 Excluding orb, staff and wand
2 Same affix group as Fool's (+ Maximum Damage and Attack Rating), Hawkeye (+ AR) and Visionary (+% Attack Rating) prefixes, all (Based on Character Level)
Value
|
Source
|
Min Rlvl
|
Min Alvl
|
(10-20)%
|
Jagged weapon 1 2
|
1
|
1
|
(21-30)%
|
Deadly weapon 1 2
|
3
|
5
|
(31-40)%
|
Vicious weapon 1 2
|
6
|
8
|
(41-50)%
|
Brutal weapon 1 2
|
10
|
14
|
(51-65)%
|
Massive weapon 1 2
|
15
|
20
|
(66-80)%
|
Savage weapon 1 2
|
19
|
26
|
(81-100)%
|
Merciless weapon 1 2
|
24
|
32
|
(101-200)%
|
Ferocious weapon 1 2
|
33
|
41
|
(201-300)%
|
Cruel weapon 1 2
|
43
|
51
|
(201-300)%
|
Cruel weapon 1 2
|
48
|
56
|
1 Excluding orb, staff and wand
2 Same affix group as Grinding prefix (+ Maximum Damage (Based on Character Level) )
Melee weapon
Axe
Blunt weapon
Club
Hammer
Mace
Scepter
Staff
Wand
Claw
Dagger
Polearm
Spear
Amazon spear
Sword
Missile weapon
Value
|
Source
|
Min Rlvl
|
Ladder
|
33%
|
Zephyr missile weapon
|
21
|
No
|
50%
|
Melody missile weapon
|
39
|
No
|
(140-210)%
|
Ice missile weapon
|
65
|
Yes (LoD only)
|
(200-275)%
|
Harmony missile weapon
|
39
|
Yes (LoD only)
|
330%
|
Faith missile weapon
|
65
|
Yes (LoD only)
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(260-340)%
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Brand missile weapon
|
65
|
Yes (LoD only)
|
(325-375)%
|
Mist missile weapon
|
67
|
No (D2R only)
|
Bow
Amazon bow
Crossbow
Javelin
Amazon javelin
Throwing weapon
Enhanced Maximum Damage
Enhanced Maximum Damage (Based on Character Level) adds its percentage to any weapon Enhanced Damage applied to its maximum damage, before any + Maximum Damage is added (maximum weapon damage is rounded down to the nearest point).
Axe
Bow
|