|
Type
|
Melee charge-up attack
|
Tier
|
1
|
Required level
|
1
|
Required skills
|
None
|
Requirements
|
Melee weapon or bare hand
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
1
|
Attack no mana
|
Yes
|
Weapon damage
|
100%
|
Synergy skills
|
None
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Detail
- Each successful attack adds one charge, up to a maximum of three: further successful attacks only reset duration charges are active before expiring.
One charge
|
Two charges
|
Three charges
|
- Charge bonuses do not apply until released using one of the following finishing skills:
- Only first successful attack applies charge bonuses when using Dragon Talon or Dragon Claw.
- Charge bonuses accumulate upon successful attacks: level 1 applies +100% Damage and +50% AR to finishing skill with one charge, +200% Damage and +100% AR with two and +300% Damage and +150% AR with all three.
- When equipping two claws, only primary weapon is used to attack.
- Can also accumulate charges from the following skills before releasing with a finishing skill:
- As long as durations of respective charge-up skills do not expire, all applicable charge bonuses are applied to the finishing skill upon release.
- Charge-up skill of choice when using Dragon Tail as a finishing skill.
Source
- +(1-3) Tiger Strike (Assassin Only) can spawn on ilvl <25 Exceptional and Elite claws (Hand Scythe and higher).
Levels 1-60
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
+% Attack Rating
|
15 |
22 |
29 |
36 |
43 |
50 |
57 |
64 |
71 |
78
|
+% Damage/Charge
|
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
+% Attack Rating
|
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148
|
+% Damage/Charge
|
300 |
320 |
340 |
360 |
380 |
400 |
420 |
440 |
460 |
480
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
+% Attack Rating
|
155 |
162 |
169 |
176 |
183 |
190 |
197 |
204 |
211 |
218
|
+% Damage/Charge
|
500 |
520 |
540 |
560 |
580 |
600 |
620 |
640 |
660 |
680
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
+% Attack Rating
|
225 |
232 |
239 |
246 |
253 |
260 |
267 |
274 |
281 |
288
|
+% Damage/Charge
|
700 |
720 |
740 |
760 |
780 |
800 |
820 |
840 |
860 |
880
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
+% Attack Rating
|
295 |
302 |
309 |
316 |
323 |
330 |
337 |
344 |
351 |
358
|
+% Damage/Charge
|
900 |
920 |
940 |
960 |
980 |
1,000 |
1,020 |
1,040 |
1,060 |
1,080
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
+% Attack Rating
|
365 |
372 |
379 |
386 |
393 |
400 |
407 |
414 |
421 |
428
|
+% Damage/Charge
|
1,100 |
1,120 |
1,140 |
1,160 |
1,180 |
1,200 |
1,220 |
1,240 |
1,260 |
1,280
|
Reference
|