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Immune to Cold monsters have Cold Resist > 99%, and don't take any cold damage or become chilled or frozen.
- 100% and 105% immunities can be removed by any level Lower Resist or Conviction, unless the target cannot be cursed or it is an Aura Enchanted Unique with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for Mephisto in the Pandemonium Event).
- 110% immunity can be removed by casting level > 9 Lower Resist, which requires a Necromancer in LoD.
- In D2R, runeword Plague will suffice.
- > 113% immunity cannot be removed by casting any level Lower Resist.
- > 116% immunity cannot be removed by Infinity polearm's Level 12 Conviction Aura When Equipped (CR -17% [85/5] vs Immune to Cold).
- > 129% immunity cannot be removed by level > 24 Conviction (CR -30% [150/5] vs Immune to Cold).
- 130% immunity can be removed by level > 24 Conviction and any level Lower Resist combined.
- > 143% immunity cannot be removed by any level Conviction and Lower Resist combined.
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Normal
No normal monsters are inherently Immune to Cold in Normal.
100%
The following becomes Immune to Cold when Cold Enchanted.
105%
The following becomes Immune to Cold when Cold Enchanted.
108%
The following become Immune to Cold when Cold Enchanted.
115%
The following become Immune to Cold when Cold Enchanted.
125%
The following become Immune to Cold when Cold Enchanted.
135%
The following become Immune to Cold when Cold Enchanted.
144%+
The following become Immune to Cold when Cold Enchanted.
Nightmare
Unique bonuses can result in a monster becoming Immune to Cold even when it has Cold Resist 0%, so only Immune to Cold normal and Super Unique monsters are listed.
Unique Bonus(es)
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Cold Resist
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Bonus
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Base
|
Total
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Magic Resistant
|
+40%
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60-085%
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100-125%
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Spectral Hit Magic Resistant
|
+60%
|
40-070%
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100-130%
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Cold Enchanted
|
+75%
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25-100%
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100-175%
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Spectral Hit Cold Enchanted
|
+95%
|
15-070%
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110-165%
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Magic Resistant Cold Enchanted
|
+115%
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0-085%
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115-200%
|
100%
115%
144%+
Hell
Unique bonuses can result in a monster becoming Immune to Cold even when it has Cold Resist 0%, so only Immune to Cold normal and Super Unique monsters are listed.
Unique Bonus(es)
|
Cold Resist
|
Bonus
|
Base
|
Total
|
Magic Resistant
|
+40%
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60-090%
|
100-130%
|
Spectral Hit Magic Resistant
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+60%
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40-070%
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100-130%
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Cold Enchanted
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+75%
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25-210%
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100-285%
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Spectral Hit Cold Enchanted
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+95%
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15-070%
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110-165%
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Magic Resistant Cold Enchanted
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+115%
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0-090%
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115-205%
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Spectral Hit Magic Resistant Cold Enchanted
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+135%
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0-070%
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135-205%
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100%
108%
110%
115%
120%
125%
130%
135%
140%
144%+
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