Blood Golem

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Template:SS Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength.


Details

Level 1-60 stats


Stat Value
+ Attack Rating 20*Clay Golem.blvl
Damage regeneration 3
+% Damage (35*slvl)-35+(6*Fire Golem.blvl)
% Chance Critical Hit 5
% Life Stolen per hit min(75+[75*[(110*slvl)/(slvl+6)]/100],150)
% Life Stolen to Caster 30
% Caster Healing to Golem 25
+ Defense 35*Iron Golem.blvl
Velocity 9
Run 9
Drain effectiveness 0%
Chill effectiveness -50
Magic Resist % 20
Poison Resist % 20


Stat Normal Nightmare Hell
Life 201 388 637
Min Physical Damage 6 9 10
Max Physical Damage 16 23 27
Defense Rating 120+MonLvl 120+MonLvl 120+MonLvl
Attack Rating 60+MonLvl 104+MonLvl 148+MonLvl


  • Only one of the following can be summoned at a time (summoning another will dispel the previous one):
    • Clay Golem
    • Blood Golem
    • Iron Golem
    • Fire Golem
  • Level used in chance-to-hit calculations and in determining attack and defense rating is caster level at point of casting.
  • Stats are set at point of casting.
  • Golem Mastery and Summon Resist apply.
  • +% Maximum Life from Battle Orders and Oak Sage is applied after +% life from Golem Mastery.
  • Life is only stolen from Blood Golem's successful attacks: target drain effectiveness applies but difficulty level penalties do not. Returned damage from Iron Maiden, Thorns and Spirit of Barbs does not result in life being stolen.
  • If Blood Golem's current life + life stolen > Blood Golem's maximum life, remainder goes to caster; if caster's current life + life stolen > caster's maximum life, remainder returns to Blood Golem.
  • Can open doors.
  • Cannot be put into hit recovery or knocked back.


Attack rate

  • 15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks.


EIAS Frames
0 15
8 14
15 13
24 12
34 11

[1]

Source


Skill bonus

  • +(1-3) Blood Golem (Necromancer Only) can spawn on ilvl >18 wands and shrunken heads.


Charges

Level Charges Source Rlvl Ladder
15 9 Bloodmoon Elegant Blade 61 No
22 15 Death axe/sword 55 Yes


Level 1-60 stats

Details



Stat Level
1 2 3 4 5 6 7 8 9 10
% Life Stolen per hit 86 95 102 108 112 116 119 121 124 126
+% Damage 0 35 70 105 140 175 210 245 280 315
Mana Cost 25 29 33 37 41 45 49 53 57 61


Stat Level
11 12 13 14 15 16 17 18 19 20
% Life Stolen per hit 128 129 131 132 133 135 135 136 137 138
+% Damage 350 385 420 455 490 525 560 595 630 665
Mana Cost 65 69 73 77 81 85 89 93 97 101


Stat Level
21 22 23 24 25 26 27 28 29 30
% Life Stolen per hit 138 139 140 141 141 141 142 142 143 143
+% Damage 700 735 770 805 840 875 910 945 980 1,015
Mana Cost 105 109 113 117 121 125 129 133 137 141


Stat Level
31 32 33 34 35 36 37 38 39 40
% Life Stolen per hit 144 144 144 144 144 145 145 146 146 146
+% Damage 1,050 1,085 1,120 1,155 1,190 1,225 1,260 1,295 1,330 1,365
Mana Cost 145 149 153 157 161 165 169 173 177 181


Stat Level
41 42 43 44 45 46 47 48 49 50
% Life Stolen per hit 146 147 147 147 147 147 147 147 148 148
+% Damage 1,400 1,435 1,470 1,505 1,540 1,575 1,610 1,645 1,680 1,715
Mana Cost 185 189 193 197 201 205 209 213 217 221


Stat Level
51 52 53 54 55 56 57 58 59 60
% Life Stolen per hit 148 148 148 149 149 149 149 149 149 150
+% Damage 1,750 1,785 1,820 1,855 1,890 1,925 1,960 1,995 2,030 2,065
Mana Cost 225 229 233 237 241 245 249 253 257 261


Reference