Charges

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Charges allow players to use skills a certain number of times, without costing any mana.

  • Charges must be selected for use: they are added to the top row of skills when selecting them with the right mouse button (or left mouse button, where applicable).
  • Number of remaining charges is displayed in the skill description or in the bottom left corner of the skill icon.
  • Bought or gambled charged items are always fully charged [1]; otherwise, number of charges = 1+[maximum/8]+rand(maximum-[maximum/8]), where rand(maximum-[maximum/8]) is a random number between 0 and maximum-[maximum/8]-1.[2]
  • Items can be recharged by repairing them; ethereal items cannot be recharged.
  • Skill level of charges cannot be increased: equipping multiple items with the same charges only increases the number of charges (although they will be listed as separate sources).
  • Charges receive passive bonuses including synergy bonuses, but do not apply them.
  • Pets summoned using charges will be dispelled when the last charge is used unless they are summoned by their native class and at least one point has been invested in the skill.
  • Pets summoned using weapon or shield charges will be dispelled when switching weapons, even when switching to an identical weapon or shield, or equipping another item with charges of the same skill (even when of the same level).


Amazon skill

Template:D2 Charges |- !align=left|Slow Missiles |12||60 |align=left|[[D2 Rune Word shield#Sanctuary|Template:D2 Unique bold]] shield |49||No |- !align=left|Plague Javelin |11||60 !align=left|[[D2 Unique Elite javelin#Gargoyle's Bite|Template:D2 Unique]] |70||No |- !align=left|Immolation Arrow |18||150 !align=left|[[D2 Unique Elite crossbow#Hellrack|Template:D2 Unique]] |76||No |}

Assassin skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Cloak of Shadows |5||30 !align=left|[[D2 Unique Exceptional helm#Darksight Helm|Template:D2 Unique]] |38||No |- |13||9 |align=left|[[D2 Rune Word helm#Nadir|Template:D2 Unique bold]] helm |13||No |-valign=top !align=left rowspan=2|Venom |3||11 !align=left|[[D2 Unique Elite belt#Arachnid Mesh|Template:D2 Unique]] |80||No |- |3||20 !align=left|[[D2 Unique Elite helm#Andariel's Visage|Template:D2 Unique]] |83||Yes |}

Barbarian skill

Template:D2 Charges |- !align=left|Grim Ward |13||30 !align=left|[[D2 Unique Exceptional wand#Blackhand Key|Template:D2 Unique]] |41||No |}

Druid skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Raven 1 |8||15 !align=left|[[D2 Unique Elite axe#Cranebeak|Template:D2 Unique]] |63||No |- |14||60 |align=left|[[D2 Rune Word weapon#Heart of the Oak|Template:D2 Unique bold]] staff/mace |55||No |- !align=left|Poison Creeper |21||15 !align=left|[[D2 Unique ring#Carrion Wind|Template:D2 Unique]] |60||No |- !align=left|Firestorm |12||60 !align=left|[[D2 Unique Exceptional axe#Spellsteel|Template:D2 Unique]] |39||No |-valign=top !align=left rowspan=3|Oak Sage |2||15 !align=left|[[D2 Unique ring#Wisp Projector|Template:D2 Unique]] |76||No |- |4||25 |align=left|[[D2 Rune Word weapon#Heart of the Oak|Template:D2 Unique bold]] staff/mace |55||No |- |5||27 !align=left|[[D2 Unique ring#Nature's Peace|Template:D2 Unique]] |69||Yes |- !align=left|Summon Spirit Wolf |18||30 |align=left|[[D2 Rune Word weapon#Crescent Moon|Template:D2 Unique bold]] axe/sword/polearm |47||No |- !align=left|Molten Boulder |16||80 |align=left|[[D2 Rune Word body armor#Stone|Template:D2 Unique bold]] body armor |47||No |- !align=left|Cyclone Armor |21||30 |align=left|[[D2 Rune Word weapon#Infinity|Template:D2 Unique bold]] polearm |63||Yes |-valign=top !align=left rowspan=3|Heart of Wolverine |3||12 |align=left|[[D2 Rune Word weapon#Passion|Template:D2 Unique bold]] weapon |43||No |- |5||13 !align=left|[[D2 Unique ring#Wisp Projector|Template:D2 Unique]] |76||No |- |16||20 |align=left|[[D2 Rune Word weapon#Oath|Template:D2 Unique bold]] sword/axe/mace |49||Yes |- !align=left|Summon Dire Wolf |15||18 !align=left|[[D2 Unique Barbarian helm#Wolfhowl|Template:D2 Unique]] |79||No |- !align=left|Twister |13||127 |align=left|[[D2 Rune Word weapon#Wind|Template:D2 Unique bold]] melee weapon |61||No |- !align=left|Volcano |14||30 !align=left|[[D2 Unique Elite hammer#Earth Shifter|Template:D2 Unique]] |69||No |-valign=top !align=left rowspan=2|Spirit of Barbs |7||11 !align=left|[[D2 Unique ring#Wisp Projector|Template:D2 Unique]] |76||No |- |13||33 |align=left|[[D2 Rune Word body armor#Bramble|Template:D2 Unique bold]] body armor |61||No |- !align=left|Summon Grizzly |13||5 |align=left|[[D2 Rune Word weapon#Beast|Template:D2 Unique bold]] axe/scepter/hammer |63||No |}


1 Ravens will disappear almost immediately after being summoned unless the charges are used by a Druid with at least one point invested in Raven. [3]

Necromancer skill

Template:D2 Charges |- !align=left|Amplify Damage |8||3 !align=left|[[D2 Unique Exceptional hammer#The Gavel of Pain|Template:D2 Unique]] |45||No |- !align=left|Weaken |6||18 |align=left|[[D2 Rune Word body armor#Smoke|Template:D2 Unique bold]] body armor |37||No |-valign=top !align=left rowspan=3|Corpse Explosion |4||12 |align=left|[[D2 Rune Word weapon#Black|Template:D2 Unique bold]] club/hammer/mace |35||No |- |5||40 !align=left|[[D2 Unique Exceptional body armor#Corpsemourn|Template:D2 Unique]] |55||No |- |14||30 !align=left|[[D2 Unique Elite polearm#Bonehew|Template:D2 Unique]] |64||No |- !align=left|Clay Golem |16||16 |align=left|[[D2 Rune Word body armor|Template:D2 Unique bold]] body armor |47||No |-valign=top !align=left rowspan=2|Iron Maiden |12||20 !align=left|[[D2 Unique amulet#Metalgrid|Template:D2 Unique]] |81||Yes |- |15||40 |align=left|[[D2 Rune Word weapon#Rift|Template:D2 Unique bold]] polearm/scepter |53||Yes |- !align=left|Life Tap |12||10 !align=left|[[D2 Unique Elite boots#Marrowwalk|Template:D2 Unique]] |66||No |-valign=top !align=left rowspan=2|Poison Explosion |6||40 !align=left|[[D2 Unique Exceptional shield#Radament's Sphere|Template:D2 Unique]] |50||No |- |15||27 |align=left|[[D2 Rune Word weapon#Venom|Template:D2 Unique bold]] weapon |49||No |-valign=top !align=left rowspan=2|Blood Golem |15||9 !align=left|[[D2 Unique Elite sword#Bloodmoon|Template:D2 Unique]] |61||No |- |22||15 |align=left|[[D2 Rune Word weapon#Death|Template:D2 Unique bold]] sword/axe |55||Yes |- !align=left|Attract |17||60 |align=left|[[D2 Rune Word helm#Delerium|Template:D2 Unique bold]] helm |51||No |- !align=left|Decrepify |3||30 !align=left|[[D2 Unique Exceptional axe#Spellsteel|Template:D2 Unique]] |39||No |- !align=left|Bone Prison |33||13 !align=left|[[D2 Unique Elite boots#Marrowwalk|Template:D2 Unique]] |66||No |-valign=top !align=left rowspan=2|Iron Golem 1 |17||14 |align=left|[[D2 Rune Word weapon#Oath|Template:D2 Unique bold]] sword/axe/mace |49||Yes |- |22||11 !align=left|[[D2 Unique amulet#Metalgrid|Template:D2 Unique]] |81||Yes |- !align=left|Poison Nova |13||11 |align=left|[[D2 Rune Word weapon#Venom|Template:D2 Unique bold]] weapon |49||No |-valign=top !align=left rowspan=3|Revive 2 |5||30 !align=left|[[D2 Unique Amazon weapon#Blood Raven's Charge|Template:D2 Unique]] |71||No |- |8||88 |align=left|[[D2 Rune Word weapon#Eternity|Template:D2 Unique bold]] melee weapon |63||No |- |20||25 |align=left|[[D2 Rune Word weapon#Harmony|Template:D2 Unique]] missile weapon |39||Yes |}


1 Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.


2 Paladin will lose 1/8 of maximum life whenever he uses Revive. [4]

Paladin skill

Template:D2 Charges |-valign=top !align=left rowspan=2|Holy Bolt |10||100 !align=left|[[D2 Unique Exceptional axe#Spellsteel|Template:D2 Unique]] |39||No |- |20||200 !align=left|[[D2 Unique Exceptional axe#Boneslayer Blade|Template:D2 Unique]] |42||No |}

Sorceress skill

Template:D2 Charges |- !align=left|Nova |15||80 !align=left|[[D2 Unique Exceptional mace#Baezil's Vortex|Template:D2 Unique]] |45||No |- !align=left|Fire Wall |10||20 !align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|Template:D2 Unique]] |46||No |-valign=top !align=left rowspan=2|Enchant |10||45 !align=left|[[D2 Unique Exceptional sword#Todesfaelle Flamme|Template:D2 Unique]] |46||No |- |23||20 !align=left|[[D2 Unique Elite club#Demonlimb|Template:D2 Unique]] |63||No |- !align=left|Chain Lightning |7||60 |align=left|[[D2 Rune Word weapon#Holy Thunder|Template:D2 Unique bold]] scepter |21||No |-valign=top !align=left rowspan=2|Teleport |1||20 !align=left|[[D2 Unique Exceptional axe#Spellsteel|Template:D2 Unique]] |39||No |- |11||69 !align=left|[[D2 Naj's Ancient Vestige#Naj's Puzzler|Template:D2 Set]] |78||No |- !align=left|Meteor |11||60 !align=left|[[D2 Unique Exceptional mace#Moonfall|Template:D2 Unique]] |42||No |- !align=left|Blizzard |16||12 !align=left|[[D2 Unique Elite club#Nord's Tenderizer|Template:D2 Unique]] |68||No |-valign=top !align=left rowspan=2|Hydra |6||36 !align=left|[[D2 Unique Exceptional sword#Hexfire|Template:D2 Unique]] |33||No |- |30||10 !align=left|[[D2 Unique charm#Hellfire Torch|Template:D2 Unique]] |75||No |- !align=left|Frozen Orb |9||50 !align=left|[[D2 Unique Exceptional mace#Sureshrill Frost|Template:D2 Unique]] |39||No |}

References