Difference between revisions of "Cold Resist"

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{{Resistance nav}}
 
{{Resistance nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Cold Resist}} modifies cold damage and cold or [[freeze length]] (including [[Freezes Target]]) by a percentage; CR -100% is the floor, while CR > 99% makes a unit [[Immune to Cold]] and prevents it from being chilled or frozen.  
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{{Mb|=Cold Resist}} modifies cold damage and cold or [[freeze length]] (including [[Freezes Target]]) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit [[Immune to Cold]] and prevents it from being chilled or frozen.  
 
*Player and [[mercenary]] normally have a ceiling of CR 75%, but this can be increased to CR 95% by applying +% [[Maximum Cold Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
 
*Player and [[mercenary]] normally have a ceiling of CR 75%, but this can be increased to CR 95% by applying +% [[Maximum Cold Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of CR -40% in Nightmare and CR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them.
*It is only applied whenever a new source of cold or freeze length is applied, so removing it afterwards will have no effect on current length; adding it after a target is chilled or frozen will have no effect either.
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*It is only applied whenever a new source of cold damage or cold or freeze length is applied, so removing it afterwards will have no effect on current length; adding it after a target is chilled or frozen will have no effect either.
 
*Drinking a [[Thawing Potion]] after cold or freeze length has been applied will remove it.
 
*Drinking a [[Thawing Potion]] after cold or freeze length has been applied will remove it.
 
*Cold damage tends to be more moderate than lightning or fire, but in the absence of [[Cannot be Frozen]], resistance becomes more important to counter cold length or freeze length and its slowing of [[attack rate]] and [[movement speed]] (particularly for [[melee]] attackers).
 
*Cold damage tends to be more moderate than lightning or fire, but in the absence of [[Cannot be Frozen]], resistance becomes more important to counter cold length or freeze length and its slowing of [[attack rate]] and [[movement speed]] (particularly for [[melee]] attackers).
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==Item==
 
==Item==
  
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===Potion===
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{{Skill bonus}}
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|-
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| +50%
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!align=left|[[Thawing Potion]] <sup>1</sup>
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|1
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|No
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<span style=font-size:90%><sup>1</sup> Each potion adds 30 seconds to the duration for which the bonuses apply (+10% [[Maximum Cold Resist]] is also applied)</span>
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===Charm===
 
===Charm===
  
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<span style=font-size:90%><sup>1</sup> CR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Cold]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br>
 
<span style=font-size:90%><sup>1</sup> CR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Cold]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br>
<sup>2</sup> Not applied to a unit already supplying higher level Conviction  [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=837707] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505&view=findpost&p=918959]</span>
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<sup>2</sup> Not applied to a unit already supplying higher level Conviction  [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149]</span>
 
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==Monster==
 
==Monster==
 
Consult individual [[monster]] pages for cold resistance of a particular monster, or individual [[area]] pages for cold resistance of all monsters in a particular area.
 
Consult individual [[monster]] pages for cold resistance of a particular monster, or individual [[area]] pages for cold resistance of all monsters in a particular area.
*Several [[Unique (monster)|Unique]] bonuses apply CR bonuses to that monster, in the order in which their labels are displayed. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=837063] If a bonus results in CR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Cold]], or increasingly so).
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*Several [[Unique (monster)|Unique]] bonuses apply CR bonuses to that monster, in the order in which their labels are displayed. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496] If a bonus results in CR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Cold]], or increasingly so).
 
**CR +75% is applied by the [[Cold Enchanted]] bonus.  
 
**CR +75% is applied by the [[Cold Enchanted]] bonus.  
**CR +40% is applied by the [[Magic Resistant]] Unique bonus, but only if the monster has CR < 100%. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836434]
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**CR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has CR < 100%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867]
**CR +20% is applied by the [[Spectral Hit]] Unique bonus, but only if the monster has CR <  75%. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=74737&view=findpost&p=836235]
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**CR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has CR <  75%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668]
 
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83505 Higher conviction overwriting lower conviction] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Damage modifiers]]
 
[[Category:Damage modifiers]]

Latest revision as of 05:56, 28 September 2021