Difference between revisions of "Concentrate"

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m (→‎Details: Added note about Berserk's displayed synergy bonus)
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*+% Defense is applied for duration of attack animation, so it's applied continuously when attacking continuously.
 
*+% Defense is applied for duration of attack animation, so it's applied continuously when attacking continuously.
 
*Cannot be interrupted by [[Chance of Blocking|blocking]], [[cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[stun length|stunned]] once the attack has been executed.
 
*Cannot be interrupted by [[Chance of Blocking|blocking]], [[cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[stun length|stunned]] once the attack has been executed.
*Conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will. 20 points in Berserk will result in 80% physical damage and 20% magic damage.
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*{{Warn|=While the synergy bonus displayed is Berserk: +% Magic Damage per Level, suggesting 20 points would result in 20% magic damage being ''added'' to physical damage, 20% of physical damage would actually be ''converted'' to magic damage, resulting in 80% physical and 20% magic damage.}}
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*Conversion occurs after +% Damage and a critical hit from a weapon Mastery, [[Critical Strike]] or [[Deadly Strike]] are applied and before [[resistance]] is applied: [[Damage Resist]] won't affect converted magic damage but [[Magic Resist]] will.
 
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Revision as of 20:39, 2 December 2011