Difference between revisions of "Damage"

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{{Damage nav}}
 
{{Damage nav}}
{|cellpadding=0 cellspacing=0 style=text-align:left width=100%
+
{{Intro}}
|-valign=top
+
[[File:Attack.png|right|thumb|600px|Attack Damage - The first field represents the damage for the action assigned to your Left Action Icon, while the second field represents the damage for the Right Action Icon, regardless of whether the action is an attack, a skill, or a spell. The higher the number, the more damage your character will do per attack. If a field is blank, the action assigned to that slot does not cause direct damage.]]
|width=288|
+
|}
__ToC__
+
 
 +
 
 +
==Attacker==
 +
 
 +
===Attack damage===
 +
Player [[attack]] damage is normally based on [[Item type#weapon|weapon]] damage and it is applied by attack [[skill]]s which normally require a successful [[Attack#Chance to hit|hit check]] to apply it. All character [[class]]es start with the standard Attack and Throw skills, while the remainder are as follows:
 +
 
 +
 
 +
{{Text table}} width=100%
 +
|- align=center
 +
!width=14%| [[Amazon]]
 +
!width=15%| [[Assassin]]
 +
!width=14%| [[Barbarian (Diablo II)|Barbarian]]
 +
!width=14%| [[Druid (Diablo II)|Druid]]
 +
!width=14%| [[Necromancer]]
 +
!width=15%| [[Paladin (Diablo II)|Paladin]]
 +
!width=14%| [[Sorceress]]
 +
|- valign=top
 
|
 
|
 +
* [[Bow and Crossbow Skills]]
 +
* [[Javelin and Spear Skills]]
 +
|
 +
* [[Martial Arts]]
 +
* [[Blade Sentinel]]
 +
* [[Blade Fury]]
 +
* [[Blade Shield]]
 +
|
 +
* Left Hand Throw
 +
* [[Bash]]
 +
* [[Double Swing]]
 +
* [[Stun]]
 +
* [[Double Throw]]
 +
* [[Leap Attack]]
 +
* [[Concentrate]]
 +
* [[Frenzy]]
 +
* [[Whirlwind]]
 +
* [[Berserk]]
 +
|
 +
* [[Feral Rage]]
 +
* [[Maul]]
 +
* [[Rabies]]
 +
* [[Fire Claws]]
 +
* [[Hunger]]
 +
* [[Fury (skill)|Fury]]
 +
|
 +
* [[Poison Dagger]]
 +
|
 +
* [[Sacrifice]]
 +
* [[Smite]]
 +
* [[Zeal]]
 +
* [[Charge]]
 +
* [[Vengeance]]
 +
* [[Conversion]]
 +
| {{E}}
 
|}
 
|}
  
  
==Before targeting==
+
[[Sorceress]] has no attack skills of her own, other than the common Attack and Throw.
<br>
+
 
  
===Base damage===
+
{| border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
<br>
+
|- valign=top
 +
!width=40% rowspan=2 align=left| [[:Category:Modifiers|Modifier]]
 +
!width=10% rowspan=2| [[Item type#Melee|Melee]]
 +
!width=10% rowspan=2| [[Item type#Ranged|Ranged]]
 +
!colspan=3| Dragon
 +
!width=10% rowspan=2| [[Smite]]
 +
|-
 +
!width=10%| [[Dragon Talon|Talon]]
 +
!width=10%| [[Dragon Tail|Tail]]
 +
!width=10%| [[Dragon Flight|Flight]]
 +
|-
 +
!align=left| {{0|0}}1. {{0|%}} Base weapon damage
 +
| {{IP|=Weapon}}
 +
| {{IP|=Weapon}}
 +
| {{IP|=Boot}}
 +
| {{IP|=Boot}}
 +
| {{IP|=Boot}}
 +
| {{IP|=Shield}}
 +
|-
 +
!align=left| {{0|0}}2. % [[Ethereal]] weapon bonus (+50%)
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}3. % [[Enhanced Damage]] on weapon
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|03.}} % [[Enhanced Damage#Enhanced Maximum Damage|Enhanced Maximum Damage]] on weapon
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}4. + [[Minimum Damage|Minimum]] and [[Maximum Damage]], [[Adds Damage]]
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}5. {{0|+}} [[Damage +]]
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{IP|=}}
 +
|-
 +
!align=left| {{0|0}}6. [[% Damage]]
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
|-
 +
!align=left| {{0|06.}} % [[Damage to Demons]] or [[Damage to Undead|Undead]]
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}7. % [[Deadly Strike]], [[Critical Strike]] or ([[Claw Mastery|Claw]]) [[Combat Masteries|Mastery]] CS
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}8. % [[Unit]] critical hit chance
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| {{0|0}}9. {{0|0}} [[Magic Damage|Magic]], [[Fire Damage|Fire]], [[Lightning Damage|Lightning]], [[Cold Damage|Cold]] and [[Poison Damage|Poison]] Damage
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
|-
 +
!align=left| 10. % [[Skill Damage]]
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
|-
 +
!align=left| 11. % Conversion of physical attack damage
 +
| {{IP|=FF Berserk}}
 +
| {{IP|=MA FA CA LB}}
 +
| {{IP|=Fists of Fire}}
 +
| {{IP|=Fists of Fire}}
 +
| {{IP|=Fists of Fire}}
 +
| {{E}}
 +
|-
 +
!align=left| 12. {{0|0}} Source damage penalty
 +
| {{E}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|}
  
====Ethereal====
 
<br>
 
  
===Weapon Enhanced Damage===
+
InDiablo.de's [https://web.archive.org/web/20151207011840/http://diablo2.ingame.de/tips/calcs/dmgcalc/dmgcalc.php?patch=110&lang=eng Damage Calculator for Diablo 2 Patch 1.10 (Version 1.1)]
 +
{{Warn|=When ranged weapon has minimum damage ≥ maximum damage, incorrectly applies maximum = minimum + 1 condition to weapon damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505332]
 
<br>
 
<br>
 
===Minimum and Maximum Damage===
 
 
<br>
 
<br>
 +
===Skill damage===
 +
{{Text table}} width=100%
 +
|- align=center
 +
!width=14%| [[Amazon]]
 +
!width=15%| [[Assassin]]
 +
!width=14%| [[Barbarian (Diablo II)|Barbarian]]
 +
!width=14%| [[Druid (Diablo II)|Druid]]
 +
!width=14%| [[Necromancer]]
 +
!width=15%| [[Paladin (Diablo II)|Paladin]]
 +
!width=14%| [[Sorceress]]
 +
|- valign=top
 +
|
 +
* [[Fire Arrow]]
 +
* [[Cold Arrow]]
 +
* [[Power Strike]]
 +
* [[Poison Javelin]]
 +
* [[Exploding Arrow]]
 +
* [[Lightning Bolt]]
 +
* [[Ice Arrow]]
 +
* [[Charged Strike]]
 +
* [[Plague Javelin]]
 +
* [[Immolation Arrow]]
 +
* [[Freezing Arrow]]
 +
* [[Lightning Strike]]
 +
* [[Lightning Fury]]
 +
|
 +
* [[Fire Blast]]
 +
* [[Psychic Hammer]]
 +
* [[Shock Web]]
 +
* [[Fists of Fire]]
 +
* [[Charged Bolt Sentry|CB Sentry]]
 +
* [[Wake of Fire]]
 +
* [[Claws of Thunder]]
 +
* [[Lightning Sentry]]
 +
* [[Wake of Inferno]]
 +
* [[Mind Blast]]
 +
* [[Blades of Ice]]
 +
* [[Death Sentry]]
 +
* [[Venom (skill)|Venom]]
 +
* [[Phoenix Strike]]
 +
|
 +
* [[War Cry]]
 +
|
 +
* [[Poison Creeper]]
 +
* [[Firestorm]]
 +
* [[Molten Boulder]]
 +
* [[Arctic Blast]]
 +
* [[Fissure]]
 +
* [[Rabies]]
 +
* [[Fire Claws]]
 +
* [[Twister]]
 +
* [[Shock Wave]]
 +
* [[Volcano]]
 +
* [[Tornado]]
 +
* [[Armageddon]]
 +
* [[Hurricane]]
 +
|
 +
* [[Teeth]]
 +
* [[Poison Dagger]]
 +
* [[Poison Explosion]]
 +
* [[Bone Spear]]
 +
* [[Poison Nova]]
 +
* [[Bone Spirit]]
 +
* [[Fire Golem]]
 +
|
 +
* [[Holy Bolt]]
 +
* [[Holy Fire]]
 +
* [[Blessed Hammer]]
 +
* [[Holy Freeze]]
 +
* [[Holy Shock]]
 +
* [[Sanctuary (skill)|Sanctuary]]
 +
* [[Fist of the Heavens]]
 +
|
 +
* [[Fire Bolt]]
 +
* [[Charged Bolt]]
 +
* [[Ice Bolt]]
 +
* [[Inferno]]
 +
* [[Telekinesis]]
 +
* [[Frost Nova]]
 +
* [[Ice Blast]]
 +
* [[Blaze]]
 +
* [[Fire Ball]]
 +
* [[Nova]]
 +
* [[Lightning]]
 +
* [[Shiver Armor]]
 +
* [[Fire Wall]]
 +
* [[Enchant]]
 +
* [[Chain Lightning]]
 +
* [[Glacial Spike]]
 +
* [[Meteor]]
 +
* [[Thunder Storm]]
 +
* [[Blizzard]]
 +
* [[Chilling Armor]]
 +
* [[Hydra]]
 +
* [[Frozen Orb]]
 +
|}
  
===Damage +===
 
<br>
 
  
===+% Damage===
+
[https://planetdiablo.eu/diablo2/calcs/skills/110/index.php?lang=en PlanetDiablo.eu Diablo II Skill-Calculator]
 
<br>
 
<br>
 
====To Demons or Undead====
 
 
<br>
 
<br>
 +
===Missile damage===
 +
{{Text table}} width=100%
 +
|- align=center
 +
!width=14%| [[Amazon]]
 +
!width=15%| [[Assassin]]
 +
!width=14%| [[Barbarian (Diablo II)|Barbarian]]
 +
!width=14%| [[Druid (Diablo II)|Druid]]
 +
!width=14%| [[Necromancer]]
 +
!width=15%| [[Paladin (Diablo II)|Paladin]]
 +
!width=14%| [[Sorceress]]
 +
|- valign=top
 +
|
 +
* [[Immolation Arrow]]<br>Pyre
 +
|
 +
* [[Fists of Fire]]<br>Pyre
 +
* [[Claws of Thunder]]<br>Nova<br>Charged bolts
 +
* [[Phoenix Strike]]<br>Meteor and pyre<br>Lightning bolts<br>Ice bolts
 +
| {{E}}
 +
|
 +
* [[Molten Boulder]]<br>Fires
 +
* [[Armageddon]]<br>Fires
 +
|
 +
* [[Raise Skeletal Mage|Necromage]]<br>Missiles
 +
|
 +
* [[Fist of the Heavens]]<br>Holy bolts
 +
|
 +
* [[Meteor]]<br>Pyre
 +
|}
  
===Critical damage===
 
<br>
 
  
===Conversion===
+
[https://planetdiablo.eu/diablo2/calcs/skills/110/index.php?lang=en PlanetDiablo.eu Diablo II Skill-Calculator]
 
<br>
 
<br>
 
==After targeting==
 
 
<br>
 
<br>
 
+
==Defender==
===Unit modifier===
+
{| border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
Damage can be modified by percentage depending on target and unit attacking it:
+
|- valign=top
 
+
!width=36% rowspan=2 align=left| [[:Category:Modifiers|Modifier]]
 
+
!colspan=6| Damage
{{Number table}}
+
!colspan=2| Length
|-valign=top align=center
+
|-
!align=left rowspan=2 colspan=2|Attacker
+
!width=8%| Physical
!colspan=4|Target
+
!width=8%| [[Magic Damage|Magic]]
|-align=center
+
!width=8%| [[Fire Damage|Fire]]
!width=91|[[Boss]]
+
!width=8%| [[Lightning Damage|Lightning]]
!width=91|Player
+
!width=8%| [[Cold Damage|Cold]]
!width=91|[[Pet]]
+
!width=8%| [[Poison Damage|Poison]]
!width=91|[[Mercenary]]
+
!width=8%| Cold
 +
!width=8%| Poison
 +
|-
 +
!align=left| 1. % [[Unit]] modifier
 +
| {{PI|=}}
 +
| {{IM|=}}
 +
| {{IF|=}}
 +
| {{IL|=}}
 +
| {{IC|=}}
 +
| {{IP|=}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| 2. {{0|%}} [[Bone Armor]] or [[Cyclone Armor]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
 +
| {{PI|=BA}}
 +
| {{E}}
 +
| {{IF|=CA}}
 +
| {{IL|=CA}}
 +
| {{IC|=CA}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| 3. % [[Energy Shield]]
 +
| {{PI|=}}
 +
| {{IM|=}}
 +
| {{IF|=}}
 +
| {{IL|=}}
 +
| {{IC|=}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 +
|-
 +
!align=left| 4. {{0|%}} [[Damage Reduced]] or [[Magic Damage Reduced]]
 +
| {{PI|=DR}}
 +
| {{IM|=MDR}}
 +
| {{IF|=MDR}}
 +
| {{IL|=MDR}}
 +
| {{IC|=MDR}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 
|-
 
|-
!align=left colspan=2|[[Prime Evil]]
+
!align=left| 5. % [[Resistance]]
|{{E}}
+
| {{PI|=[[Damage Resist|<span style="color:white">DR</span>]] %}}
|100%
+
| {{IM|=[[Magic Resist|<span style="color:white">MR</span>]] %}}
!{{Warn|=400%}} <sup>1</sup>
+
| {{IF|=[[Fire Resist|<span style="color:white">FR</span>]] % [[All Resistances|<span style="color:white">AR</span>]]}}
!{{Warn|=200%}}
+
| {{IL|=[[Lightning Resist|<span style="color:white">LR</span>]] % [[All Resistances|<span style="color:white">AR</span>]]}}
 +
| {{IC|=[[Cold Resist|<span style="color:white">CR</span>]] % [[All Resistances|<span style="color:white">AR</span>]]}}
 +
| {{IP|=[[Poison Resist|<span style="color:white">PR</span>]] % [[All Resistances|<span style="color:white">AR</span>]]}}
 +
| {{IC|=[[Cold Resist|<span style="color:white">CR</span>]] % [[All Resistances|<span style="color:white">AR</span>]]}}
 +
| {{IP|=[[Poison Length Reduced|<span style="color:white">PLR</span>]] %}}
 
|-
 
|-
!align=left colspan=2|Player
+
!align=left| {{0|0.}}-% [[Enemy Resistance]]
|100%
+
| {{E}}
!{{Warn|=17%}}
+
| {{E}}
|100%
+
| {{IF|=-% [[Enemy Fire Resistance|<span style="color:white">EFR</span>]]}}
|100%
+
| {{IL|=-% [[Enemy Lightning Resistance|<span style="color:white">ELR</span>]]}}
 +
| {{IC|=-% [[Enemy Cold Resistance|<span style="color:white">ECR</span>]]}}
 +
| {{IP|=-% [[Enemy Poison Resistance|<span style="color:white">EPR</span>]]}}
 +
| {{IC|=-% [[Enemy Cold Resistance|<span style="color:white">ECR</span>]]}}
 +
| {{IP|=-% [[Enemy Poison Resistance|<span style="color:white">EPR</span>]]}}
 
|-
 
|-
!align=left colspan=2|Pet
+
!align=left| 6. % [[Absorb]]
|100%
+
| {{E}}
!{{Warn|=17%}}
+
| {{E}}
|100%
+
| {{IF|=% [[Fire Absorb|<span style="color:white">FA</span>]]}}
|100%
+
| {{IL|=% [[Lightning Absorb|<span style="color:white">LA</span>]]]}}
|-valign=top
+
| {{IC|=% [[Cold Absorb|<span style="color:white">CA</span>]]}}
!width=91 align=left rowspan=3|Mercenary
+
| {{E}}
!width=91 align=left|Normal
+
| {{E}}
!{{Warn|=50%}}
+
| {{E}}
!rowspan=3|{{Warn|=17%}}
 
|rowspan=3|100%
 
!rowspan=3|{{Warn|=25%}}
 
 
|-
 
|-
!align=left|Nightmare
+
!align=left| 7. + Absorb
!{{Warn|=35%}}
+
| {{E}}
 +
| {{IM|=[[Magic Absorb|<span style="color:white">+ MA</span>]]}}
 +
| {{IF|=[[Fire Absorb|<span style="color:white">+ FA</span>]]}}
 +
| {{IL|=[[Lightning Absorb|<span style="color:white">+ LA</span>]]}}
 +
| {{IC|=[[Cold Absorb|<span style="color:white">+ CA</span>]]}}
 +
| {{E}}
 +
| {{E}}
 +
| {{E}}
 
|-
 
|-
!align=left|Hell
+
!align=left| 8. {{0|%}} Excess DR or MDR
!{{Warn|=25%}}
+
| {{PI|=MDR}}
 +
| {{IM|=DR}}
 +
| {{IF|=DR}}
 +
| {{IL|=DR}}
 +
| {{IC|=DR}}
 +
| {{IP|=DR}}
 +
| {{E}}
 +
| {{E}}
 
|}
 
|}
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83267&view=findpost&p=918018] [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html]
 
  
<span style=font-size:90%> <sup>1</sup> Only 100% damage is still applied to [[Bone Wall]], [[Bone Prison]] and monsters converted by [[Conversion]] or [[Mind Blast]].</span>
 
  
 +
The unit modifier only modifies any damage by a percentage when particular attackers apply damage to particular defenders (otherwise, 100% damage is applied):
  
*Applies to all six damage types (including [[Static Field]] damage), regardless of source (attack, [[missile]] or skill).
 
*Also applies to percentage [[Life Stolen]] per hit and [[Mana Stolen]] per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking a boss in Hell cannot do so with < 4% (3*0.25 < 1).  [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 
*Does not apply to cold length, poison length, Crushing Blow or [[Open Wounds]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949&view=findpost&p=925478]
 
<br>
 
  
===Bone Armor and Cyclone Armor===
+
{| border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=75%
<br>
+
|- valign=top
 +
!rowspan=3 width=14%| Defender
 +
!colspan=6| Attacker
 +
|- valign=top
 +
!width=15% rowspan=2| [[Evil]]
 +
!width=14% rowspan=2| Player
 +
!width=14% rowspan=2| [[Pet]] <sup>1</sup>
 +
!colspan=3| [[Mercenary]]
 +
|-
 +
!width=14%| Normal
 +
!width=15%| Nightmare
 +
!width=14%| Hell
 +
|-
 +
! Evil
 +
| {{E}}
 +
| 100%
 +
| 100%
 +
| {{Warn|=50%}}
 +
| {{Warn|=35%}}
 +
| {{Warn|=25%}}
 +
|-
 +
! Player
 +
| 100%
 +
| {{Warn|=17%}}
 +
| {{Warn|=17%}}
 +
|colspan=3| {{Warn|=17%}}
 +
|-
 +
! Pet <sup>1</sup>
 +
! {{Warn|=400%}}
 +
| 100%
 +
| 100%
 +
|colspan=3| 100%
 +
|-
 +
! Mercenary
 +
! {{Warn|=200%}}
 +
| 100%
 +
| 100%
 +
|colspan=3| {{Warn|=25%}}
 +
|}
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120187-giving-your-summoner-an-edge/&do=findComment&comment=1490208] [http://web.archive.org/web/20071011043427/http://users.tkk.fi/~tgustafs/damagereduction.html]
  
===Energy Shield===
+
<span style=font-size:90%> <sup>1</sup> Pets do not include [[Bone Wall]] or [[Bone Prison]] (which are [[construct]]s), or monsters converted by [[Conversion]] or [[Mind Blast]]</span>
<br>
 
  
===(Magic) Damage Reduced===
 
<br>
 
  
===Resistance===
+
This unit modifier applies to all six damage types from any source (including [[Static Field]]), but it does not apply to cold or [[freeze length]], poison length, [[Crushing Blow]] or [[Open Wounds]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120837-about-mercenaries-and-crushing-blow/&do=findComment&comment=1497654] However, it also applies to the percentage [[Life Stolen]] per hit and [[Mana Stolen]] per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking an Evil in Hell cannot do so with < 4% (3*0.25 < 1).  [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245]
 
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===Absorb===
 
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===Excess (Magic) Damage Reduced===
 
 
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==Reference==
 
==Reference==
*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/damagereduction.html Damage Modification Mechanics]
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* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120837-about-mercenaries-and-crushing-blow/ About mercenaries and Crushing Blow] (D2 Technical)
*Gustafsson, Tommi, [http://web.archive.org/web/20071020035844/http://users.tkk.fi/~tgustafs/weapondamage.html Weapon Damage Calculation]
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* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83949 About mercenaries and Crushing Blow] (Technical Discussion)
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* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120187-giving-your-summoner-an-edge/ Giving your summoner an 'Edge'] (D2 Necromancer)
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* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/ Rounding Down Leech] (D2 Technical)
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* Gustafsson, Tommi, [http://web.archive.org/web/20071011043427/http://users.tkk.fi/~tgustafs/damagereduction.html Damage Modification Mechanisms] (Internet Archive)
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* Gustafsson, Tommi, [http://web.archive.org/web/20071020160123/http://users.tkk.fi/~tgustafs/weapondamage.html Weapon Damage Calculations] (Internet Archive)

Latest revision as of 15:53, 14 September 2021