Difference between revisions of "Desert Mercenary"
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− | == | + | ==Attributes== |
− | + | ;Normal | |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289832 Combat] ([[Prayer]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289833 Defensive or Offensive] ([[Defiance]] or [[Blessed Aim]]) |
− | + | ;Nightmare | |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289834 Combat] ([[Thorns]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289836 Defensive] ([[Holy Freeze]]) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289835 Offensive] ([[Might]]) |
− | + | ;Hell | |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289838 Combat] (Prayer) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/&do=findComment&comment=1289840 Defensive or Offensive] (Defiance or Blessed Aim) |
<br> | <br> | ||
==Skills== | ==Skills== | ||
− | * | + | *Attack |
− | *[[Jab]] has two attacks per sequence, not three like an [[Amazon]] | + | *[[Jab]] has just two attacks per sequence, not three like an [[Amazon]] |
*[[Aura]], the type of which depends on mercenary type and the difficulty level in which he is hired: | *[[Aura]], the type of which depends on mercenary type and the difficulty level in which he is hired: | ||
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|- | |- | ||
!Head | !Head | ||
− | |[[ | + | |[[Helm]] or [[circlet]] |
|- | |- | ||
!Torso | !Torso | ||
− | |[[ | + | |[[Body armor]] |
|- | |- | ||
!Right arm | !Right arm | ||
− | |[[ | + | |[[Polearm]], [[spear]] <sup>1</sup> or [[javelin]] <sup>1</sup> <sup>2</sup> |
|} | |} | ||
+ | <span style=font-size:90%><sup>1</sup> Except [[Amazon spear]] and [[Amazon javelin]].</span> | ||
− | + | <span style=font-size:90%><sup>2</sup> One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including [[Minimum Damage]] and [[Maximum Damage]] bonuses) is doubled. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/&do=findComment&comment=1528624]</span> | |
− | + | <br> | |
<br> | <br> | ||
− | == | + | ==Attack speed== |
− | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase | + | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase [[attack speed]]. |
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|-valign=top | |-valign=top | ||
| | | | ||
− | + | ;Attack | |
{{Number table}} | {{Number table}} | ||
|-valign=top style=text-align:center | |-valign=top style=text-align:center | ||
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!{{M|=-20}} | !{{M|=-20}} | ||
|0 | |0 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|- | |- | ||
!19 | !19 | ||
!{{M|=-19}} | !{{M|=-19}} | ||
|2 | |2 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!18 | !18 | ||
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!{{M|=-15}} | !{{M|=-15}} | ||
|6 | |6 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|17 | !rowspan=2|17 | ||
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|11 | |11 | ||
|0 | |0 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|12 | !rowspan=2|12 | ||
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|14 | |14 | ||
|3 | |3 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|- | |- | ||
!16 | !16 | ||
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|18 | |18 | ||
|6 | |6 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!15 | !15 | ||
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|11 | |11 | ||
|0 | |0 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|14 | !rowspan=2|14 | ||
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|9 | |9 | ||
| | | | ||
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|10 | !rowspan=2|10 | ||
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|13 | |13 | ||
|2 | |2 | ||
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|13 | !rowspan=2|13 | ||
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|width=64| | |width=64| | ||
| | | | ||
− | + | ;Jab | |
{{Number table}} | {{Number table}} | ||
|-valign=top style=text-align:center | |-valign=top style=text-align:center | ||
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!{{M|=-20}} | !{{M|=-20}} | ||
|0 | |0 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=3|17 | !rowspan=3|17 | ||
!{{M|=-17}} | !{{M|=-17}} | ||
|4 | |4 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=3|12 | !rowspan=3|12 | ||
!{{M|=-16}} | !{{M|=-16}} | ||
|5 | |5 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=4|7 | !rowspan=4|7 | ||
!{{M|=-14}} | !{{M|=-14}} | ||
|7 | |7 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|16 | !rowspan=2|16 | ||
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|9 | |9 | ||
| | | | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|11 | !rowspan=2|11 | ||
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|14 | |14 | ||
|3 | |3 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|- | |- | ||
!15 | !15 | ||
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|16 | |16 | ||
|5 | |5 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!14 | !14 | ||
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|11 | |11 | ||
|0 | |0 | ||
− | |{{ | + | |{{E}} |
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=2|13 | !rowspan=2|13 | ||
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|9 | |9 | ||
| | | | ||
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=3|9 | !rowspan=3|9 | ||
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|14 | |14 | ||
|3 | |3 | ||
− | |{{ | + | |{{E}} |
|-valign=top | |-valign=top | ||
!rowspan=3|12 | !rowspan=3|12 | ||
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|} | |} | ||
|} | |} | ||
− | [http://www.gamersoasis.net/ | + | <s>[http://www.gamersoasis.net/backup/index.php?topic=8918.msg214556#msg214556]</s> |
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Hit recovery== |
− | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>216 FHR is beyond reach in the unmodified game}}. | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>216 FHR is beyond reach in the unmodified game}}. |
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<br> | <br> | ||
==Reference== | ==Reference== | ||
+ | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122834-some-misc-queries/ Some Misc. Queries] (D2 Technical) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr Hit Recovery] (FAQtoids) | ||
− | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | + | *RTB, [https://web.archive.org/web/20110713215107/http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) |
− | *Zath, [ | + | *Zath, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102946-110-mercenary-stats/ 1.10 Mercenary Stats] (D2 Technical) |
Latest revision as of 06:00, 22 September 2021
Attributes
Skills
Items
1 Except Amazon spear and Amazon javelin. 2 One-Hand Damage is used, while Throw Damage can be ignored: he has no ranged skill to employ the latter. Weapon damage (including Minimum Damage and Maximum Damage bonuses) is doubled. [1]
Attack speedThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase attack speed.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >216 FHR is beyond reach in the unmodified game.
Reference
|