Difference between revisions of "Druid (Diablo II)"

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{{Class nav}}
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{{D2 Class nav}}
<br>
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{{Intro}}
 
{{Intro}}
{{AS text
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{{D2 Unique
 
|=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.}}
 
|=The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.}}
 
|}
 
|}
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==History==
 
==History==
{{AS text
+
{{D2 Unique
 
|=In the ancient tome of the Druids, the Scéal Fada, it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar. This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come. Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other's philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes' greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen. There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, the final battle between the men of the world and the demons of the Burning Hells.
 
|=In the ancient tome of the Druids, the Scéal Fada, it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar. This man is sometimes described as Bul-Kathos's close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come. Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other's philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes' greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen. There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, the final battle between the men of the world and the demons of the Burning Hells.
 
<br>
 
<br>
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<br>
 
<br>
 
==Skills==
 
==Skills==
{{AS text
+
{{D2 Unique
 
|=The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.}}
 
|=The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.}}
  
  
*[[D2 Elemental|Elemental]]
+
{|cellpadding=1 cellspacing=0 align=center style="background:ghostwhite; border: 1px darkgray solid; font-size:90%"
*[[D2 Shape Shifting|Shape Shifting]]
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|-align=center
*[[D2 Summoning|Summoning]]
+
!width=40|Level
 +
|
 +
=====Summoning=====
 +
|
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=====Shape Shifting=====
 +
|
 +
=====Elemental=====
 +
|-valign=top style=height:68px
 +
!1
 +
|width=660 rowspan=6 colspan=3|http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_102716.png
 +
|-valign=top style=height:68px
 +
!6
 +
|-valign=top style=height:68px
 +
!12
 +
|-valign=top style=height:69px
 +
!18
 +
|-valign=top style=height:68px
 +
!24
 +
|-valign=top
 +
!30
 +
|-
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|width=40 rowspan=10|
 +
|width=218|
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#[[D2 Raven|Raven]]
 +
#[[D2 Poison Creeper|Poison Creeper]]
 +
#[[D2 Oak Sage|Oak Sage]]
 +
#[[D2 Summon Spirit Wolf|Summon Spirit Wolf]]
 +
#[[D2 Carrion Vine|Carrion Vine]]
 +
#[[D2 Heart of Wolverine|Heart of Wolverine]]
 +
#[[D2 Summon Dire Wolf|Summon Dire Wolf]]
 +
#[[D2 Solar Creeper|Solar Creeper]]
 +
#[[D2 Spirit of Barbs|Spirit of Barbs]]
 +
#[[D2 Summon Grizzly|Summon Grizzly]]
 +
|width=218|
 +
#[[D2 Werewolf|Werewolf]]
 +
#[[D2 Lycanthropy|Lycanthropy]]
 +
#[[D2 Werebear|Werebear]]
 +
#[[D2 Feral Rage|Feral Rage]]
 +
#[[D2 Maul|Maul]]
 +
#[[D2 Rabies|Rabies]]
 +
#[[D2 Fire Claws|Fire Claws]]
 +
#[[D2 Hunger|Hunger]]
 +
#[[D2 Shock Wave|Shock Wave]]
 +
#[[D2 Fury|Fury]]
 +
|width=218|
 +
#[[D2 Firestorm|Firestorm]]
 +
#[[D2 Molten Boulder|Molten Boulder]]
 +
#[[D2 Arctic Blast|Arctic Blast]]
 +
#[[D2 Fissure|Fissure]]
 +
#[[D2 Cyclone Armor|Cyclone Armor]]
 +
#[[D2 Twister|Twister]]
 +
#[[D2 Volcano|Volcano]]
 +
#[[D2 Tornado|Tornado]]
 +
#[[D2 Armageddon|Armageddon]]
 +
#[[D2 Hurricane|Hurricane]]
 +
|}
 
<br>
 
<br>
  
 
==Attributes==
 
==Attributes==
{|width=100% cellpadding=0 cellspacing=0 style=text-align:left
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{|cellpadding=0 cellspacing=0 width=100%
 
|-valign=top
 
|-valign=top
|width=317|
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|width=392|
{|border=1 cellpadding=3 cellspacing=0 style=text-align:left
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{{Text table}}
 
|-align=center  
 
|-align=center  
!width=118 align=left|Attribute!!width=55|Level 1!!width=55|/Level!!width=55|/Point
+
!width=172 align=left|Attribute
 +
!width=62|Level 1
 +
!width=62|/Level
 +
!width=62|/Point
 
|-
 
|-
!Strength!!align=right|15!!{{Empty}}!!{{Empty}}
+
!Strength
 +
!align=right|15!!{{Empty}}!!{{Empty}}
 
|-
 
|-
!Dexterity!!align=right|20!!{{Empty}}!!{{Empty}}
+
!Dexterity
|-style=font-size:90%
+
!align=right|20!!{{Empty}}!!{{Empty}}
| - Attack Rating||align=right|70||{{Empty}}||+5
 
|-style=font-size:90%
 
| - Defense||align=right|5||{{Empty}}||+0.25
 
 
|-
 
|-
!Vitality!!align=right|25!!{{Empty}}!!{{Empty}}
+
|
|-style=font-size:90%
+
*Attack Rating
| - Stamina||align=right|84||+1||+1
+
|align=right|70||{{Empty}}||+5
|-style=font-size:90%
+
|-
| - Life||align=right|55||+1.5||+2
+
|
 +
*Defense
 +
|align=right|5||{{Empty}}||+0.25
 +
|-
 +
!Vitality
 +
!align=right|25!!{{Empty}}!!{{Empty}}
 +
|-
 +
|
 +
*Stamina
 +
|align=right|84||+1||+1
 
|-
 
|-
!Energy!!align=right|20!!{{Empty}}!!{{Empty}}
+
|
|-style=font-size:90%
+
*Life
| - Mana||align=right|20||+2||+2
+
|align=right|55||+1.5||+2
 +
|-
 +
!Energy
 +
!align=right|20!!{{Empty}}!!{{Empty}}
 +
|-
 +
|
 +
*Mana
 +
|align=right|20||+2||+2
 
|}
 
|}
|width=10|
 
 
|
 
|
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
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==Break-points==
 
==Break-points==
The table below lists the minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the weapon equipped and the Druid's form.
+
The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the weapon equipped and the Druid's form.
  
  
{|cellpadding=0 cellspacing=0 style=text-align:left
+
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
!width=63 style=font-size:90%|1HS
+
!width=66|1HS
|One-handed swinging (all one-handed except daggers and javelins)
+
|One-handed swinging (all except daggers and javelins)
 +
|-
 +
!WB
 +
|[[D2 Werebear|Werebear]]
 +
|-
 +
!WW
 +
|[[D2 Werewolf|Werewolf]]
 
|}
 
|}
  
  
{|border=1 cellpadding=3 cellspacing=0 style=text-align:right
+
{|cellpadding=0 cellspacing=0 style=text-align:left
 +
|width=440|
 +
====Block rate and hit recovery====
 +
|
 +
====Cast rate====
 +
|-valign=top align=left
 +
|
 +
{{Number table}}
 +
|+ {{0|0}}
 
|-valign=top align=center
 
|-valign=top align=center
!rowspan=2 width=55|Frames!!colspan=3|FBR!!colspan=4|FHR
+
!rowspan=2 width=62|Frames
|-align=center style=font-size:90%
+
!colspan=3|FBR
!width=55|Man!!width=55|Werebear||width=55|Werewolf||width=55|Man 1HS!!width=55|Man||width=55|Werebear||width=55|Werewolf
+
!colspan=4|FHR
 +
|-align=center
 +
!width=40|Man
 +
!width=40|WB
 +
!width=40|WW
 +
!width=40|1HS
 +
!width=40|Man
 +
!width=40|WB
 +
!width=40|WW
 
|-
 
|-
 
!14
 
!14
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|{{Empty}}||{{Empty}}||4,680||{{Empty}}||{{Empty}}||{{Empty}}||280
 
|{{Empty}}||{{Empty}}||4,680||{{Empty}}||{{Empty}}||{{Empty}}||280
 
|}
 
|}
 
+
|width=154|
 
+
{{Number table}}
{|cellpadding=0 cellspacing=0 style=text-align:left
+
|+Man
|-valign=top
+
|-valign=top align=center
!colspan=2|Man!!colspan=2|Werebear!!colspan=2|Werewolf
+
!colspan=2|Frames
|-valign=top
+
!width=40 rowspan=2|FCR
|
 
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
 
|-align=center valign=top
 
!colspan=2|Frames!!width=55 rowspan=2|FCR
 
 
|-align=center
 
|-align=center
!width=55|Total!!width=55|Action
+
!width=40|Total
 +
!width=40|Action
 
|-valign=top
 
|-valign=top
 
!18!!rowspan=3|10
 
!18!!rowspan=3|10
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|163
 
|163
 
|}
 
|}
|width=10|
+
|width=154|
|
+
{{Number table}}
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
+
|+Werebear
|-align=center valign=top
+
|-valign=top align=center
!colspan=2|Frames!!width=55 rowspan=2|FCR
+
!colspan=2|Frames
 +
!width=40 rowspan=2|FCR
 
|-align=center
 
|-align=center
!width=55|Total!!width=55|Action
+
!width=40|Total
 +
!width=40|Action
 
|-
 
|-
 
!16!!9
 
!16!!9
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|163
 
|163
 
|}
 
|}
|width=10|
+
|width=154|
|
+
{{Number table}}
{|border=1 cellspacing=0 cellpadding=3 style=text-align:right
+
|+Werewolf
|-align=center valign=top
+
|-valign=top align=center
!colspan=2|Frames!!width=55 rowspan=2|FCR
+
!colspan=2|Frames
|-align=center
+
!width=40 rowspan=2|FCR
!width=55|Total!!width=55|Action
+
|-style=text-align:center
 +
!width=40|Total
 +
!width=40|Action
 
|-valign=top
 
|-valign=top
 
!16!!rowspan=2|8
 
!16!!rowspan=2|8
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<br>
 
<br>
 
<br>
 
<br>
===Attack speed===
+
===Attack rate===
 
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
Line 255: Line 349:
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net)
 +
 +
 +
[[Category:Diablo II]]
 +
[[Category:D2 Classes]]

Revision as of 11:33, 24 October 2010

Template:D2 Class nav


Template:D2 Unique


History

Template:D2 Unique

Skills

Template:D2 Unique


Level
Summoning
Shape Shifting
Elemental
1 http://www.theamazonbasin.com/forums/uploads/gallery/1286769777/gallery_3047_16_102716.png
6
12
18
24
30
  1. Raven
  2. Poison Creeper
  3. Oak Sage
  4. Summon Spirit Wolf
  5. Carrion Vine
  6. Heart of Wolverine
  7. Summon Dire Wolf
  8. Solar Creeper
  9. Spirit of Barbs
  10. Summon Grizzly
  1. Werewolf
  2. Lycanthropy
  3. Werebear
  4. Feral Rage
  5. Maul
  6. Rabies
  7. Fire Claws
  8. Hunger
  9. Shock Wave
  10. Fury
  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane


Attributes

Attribute Level 1 /Level /Point
Strength 15
Dexterity 20
  • Attack Rating
70 +5
  • Defense
5 +0.25
Vitality 25
  • Stamina
84 +1 +1
  • Life
55 +1.5 +2
Energy 20
  • Mana
20 +2 +2
  • Base defense is Dexterity/4, rounded down to the nearest point.
  • Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).


Break-points

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some break-points differ depending on the weapon equipped and the Druid's form.


1HS One-handed swinging (all except daggers and javelins)
WB Werebear
WW Werewolf


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man WB WW 1HS Man WB WW
14 0
13 3 0 0
12 0 7 5 5
11 0 5 13 10 10
10 6 10 19 16 16
9 13 16 0 29 26 24
8 20 27 7 42 39 37
7 32 40 15 63 56 54 0
6 52 65 27 99 86 86 9
5 86 109 48 174 152 152 20
4 174 223 86 456 377 360 42
3 600 200 86
2 4,680 280
Man
Frames FCR
Total Action
18 10 0
17 4
16 10
9 11
15 19
14 8 30
13 46
7 63
12 68
11 99
6 142
10 163
Werebear
Frames FCR
Total Action
16 9 0
15 8 7
14 15
13 7 26
12 40
11 6 63
10 99
9 5 163
Werewolf
Frames FCR
Total Action
16 8 0
15 6
7 10
14 14
13 26
6 37
12 40
11 60
10 5 95
9 157

[1] [2]

Attack rate


Strategy and guides


References