Difference between revisions of "Ethereal"

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(Added explanatory notes and image (more to follow))
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{{Item nav}}
 
{{Item nav}}
 
{{Intro}}
 
{{Intro}}
{{Mb|=Ethereal}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile]] weapons and [[Phase Blade]]s, which cannot normally be ethereal) only appear in [[Expansion]] games. Like socketed items, their names are displayed in grey text when they're not magic quality or better, although they appear translucent in equipment slots, inventory or stash (an [[Iron Golem]] made from an ethereal item will also appear translucent).
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{{Mb|=Ethereal}} [[Item type#Armor|armor]] and [[Item type#Weapon|weapons]] (excluding [[Item type#Ranged|missile weapons]] and [[Phase Blade]]s, which cannot normally be ethereal) only appear in [[Expansion]] games. Like socketed items, their names are displayed in grey text when they're not magic quality or better, although they appear translucent in equipment slots, inventory or stash (an [[Iron Golem]] made from an ethereal item will also appear translucent).
  
  
[[File:Ethereal.png|thumb|600px|All ethereal items are translucent, but this only affects player character appearance when the item is a weapon or [[shield]].]]
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[[File:Ethereal.png|thumb|600px|All ethereal items are translucent, but this only affects player character appearance when the item is a weapon or [[shield]] (the [[Paladin (Diablo II)|Paladin]]'s arm and leg may be visible through his shield, but [[helm]] and [[body armor]] remain solid).]]
 
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**Durability = [maximum durability/2] + 1
 
**Durability = [maximum durability/2] + 1
 
**Cannot be repaired or [[charges|recharged]]
 
**Cannot be repaired or [[charges|recharged]]
*{{Warn|=Ethereal normal quality armor [[Horadric Cube#Normal item 2|socketed]] using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's +(140-170)% Enhanced Defense would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
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*Ethereal items cannot be bought from a [[townsperson]], nor can they be gambled unless they are one of the three Unique items listed above (these are always ethereal).
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*Items [[Horadric_Cube#Create|created]] using the {{Ub|=Horadric Cube}} cannot be ethereal, even if ethereal items are used to create them; however, ethereal items that are [[Horadric Cube#Socket|socketed]] or upgraded remain so, as do those that are [[Tools of the Trade#Reward|imbued]].
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*{{Warn|=Ethereal normal armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
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*Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected).
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*Ethereal superior items with Increase Maximum Durability (10-15)% have durability = [ [maximum/2] * (100+%) /100] + 1
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*Failed Set items have double maximum durability, so when ethereal they have durability = maximum durability + 1.
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*Failed Unique items have triple maximum durability, so when ethereal they have durability = [maximum durability * 3/2] + 1
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*{{Warn|=Ethereal rare or Unique items upgraded from Normal to Exceptional or Exceptional to Elite using the {{Ub|=Horadric Cube}} are set to the maximum durability of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] ([45/2] + 1 or 23 durability) is upgraded to [[Boneweave]], it now has 45 maximum durability.
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*Any hidden + Maximum Durability on Set or Unique items is added after base durability has been reduced.
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*Ethereal items always spawn at 100% of their reduced durability, with the exception of ethereal rare or Unique items upgraded using the {{Ub|=Horadric Cube}} (since their durability is not reduced). Throwing weapons do not spawn with maximum stack size.
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*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
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*Ethereal items do not lose durability when equipped and used by a [[mercenary]].
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*An ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 [[gold]], but it will not be added to the vendor screen even when there is space for it.
  
  
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!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
 
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<br>
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==Reference==
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*[http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Basic Item Information: Ethereal] (Arreat Summit).
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Revision as of 20:29, 11 March 2013