Difference between revisions of "Fire Resist"
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{{Resistance nav}} | {{Resistance nav}} | ||
{{Intro}} | {{Intro}} | ||
− | {{Mb|=Fire Resist}} modifies fire damage by a percentage; FR -100% is the floor, while FR > 99% makes a unit [[Immune to Fire]]. | + | {{Mb|=Fire Resist}} modifies fire damage by a percentage, after Magic Damage Reduced has been applied; FR -100% is the floor, while FR > 99% makes a unit [[Immune to Fire]]. |
*Player and [[mercenary]] normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% [[Maximum Fire Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of FR 75%, but this can be increased to FR 95% by applying +% [[Maximum Fire Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of FR -40% in Nightmare and FR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
*Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important. | *Fire damage tends to be less damaging than lightning but it is much more consistent, so resistance tends to be important. | ||
Line 428: | Line 428: | ||
|- | |- | ||
| +40% | | +40% | ||
− | !align=left|[[Hell Forge Hammer|{{U|=Hell Forge Hammer}}]] | + | !align=left|[[Hell's Forge#Hell Forge Hammer|{{U|=Hell Forge Hammer}}]] |
| - | | - | ||
|No | |No | ||
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!align=left|[[Resist Fire]] | !align=left|[[Resist Fire]] | ||
|min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | |min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | ||
− | |align=right| | + | |align=right|1 |
|- | |- | ||
!align=left|[[Conviction]] <sup>1 2</sup> | !align=left|[[Conviction]] <sup>1 2</sup> | ||
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|} | |} | ||
<span style=font-size:90%><sup>1</sup> FR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Fire]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br> | <span style=font-size:90%><sup>1</sup> FR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Fire]], or becomes so due to [[Unique (monster)|Unique]] bonus(es)<br> | ||
− | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [ | + | <sup>2</sup> Not applied to a unit already supplying higher level Conviction [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/&do=findComment&comment=1491149]</span> |
<br> | <br> | ||
<br> | <br> | ||
+ | |||
==Pet== | ==Pet== | ||
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==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for fire resistance of a particular monster, or individual [[area]] pages for fire resistance of all monsters in a particular area. | Consult individual [[monster]] pages for fire resistance of a particular monster, or individual [[area]] pages for fire resistance of all monsters in a particular area. | ||
− | *Several [[Unique (monster)|Unique]] bonuses apply FR bonuses to that monster, in the order in which their labels are displayed. [ | + | *Several [[Unique (monster)|Unique]] bonuses apply FR bonuses to that monster, in the order in which their labels are displayed. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409307] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1409496] If a bonus results in FR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Fire]], or increasingly so). |
**FR +75% is applied by the [[Fire Enchanted]] bonus. | **FR +75% is applied by the [[Fire Enchanted]] bonus. | ||
− | **FR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has FR < 100%. [ | + | **FR +40% is applied by the [[Magic Resistant]] bonus, but only if the monster has FR < 100%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408867] |
− | **FR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has FR < 75%. [ | + | **FR +20% is applied by the [[Spectral Hit]] bonus, but only if the monster has FR < 75%. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1408668] |
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120415-higher-conviction-overwriting-lower-conviction/ Higher conviction overwriting lower conviction] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Latest revision as of 05:56, 28 September 2021
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Lightning Resist, Cold Resist and Poison Resist prefixes
Helm
Circlet
Pelt
Amulet
Body armor
Weapon
1 Excluding orbs
Bow
Claw
Club
Crossbow
Dagger
Hammer
Mace
Orb
Polearm
Rod
Scepter
Staff
Wand
Spear
Sword
Shield
1 Fire Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillPaladin
1 FR -% is rounded down to 1/5 when a unit is Immune to Fire, or becomes so due to Unique bonus(es) PetDruid
Necromancer
MonsterConsult individual monster pages for fire resistance of a particular monster, or individual area pages for fire resistance of all monsters in a particular area.
Reference
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