Difference between revisions of "Fissure"

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(Created page with '{{D2 Elemental |Type=Area of effect multi-missile cast |Tier=3 |Rlvl=12 |Req=None |Town=No |Mana=15 |ANM=No |WD=Not applicable |LB=No |r1={{D2 Req}} |r2={{D2 Req}} |r3= |r4= |r5=...')
 
m (moved D2 Fissure to Fissure)
(No difference)

Revision as of 07:16, 15 May 2011

Template:D2 Elemental


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Duration (Seconds) |3.2 |- !align=left|Template:D2 Set |12*(Firestorm.blvl+Volcano.blvl) |- !align=left|Delay (Seconds) |2 |- !align=left|Next Delay (Frames) |5 |}


Template:D2 Skill |- !align=left|Min Fire Damage |(6*lvl)+9||(12*lvl)-39||(16*lvl)-103||(18*lvl)-147||(22*lvl)-259 |- !align=left|Max Fire Damage |(6*lvl)+19||(12*lvl)-29||(16*lvl)-93||(19*lvl)-159||(23*lvl)-271 |}


  • Cannot be cast while a Werewolf or Werebear.
  • Cracks open in the earth which apply fire damage to targets that stand or move over them.
  • Once cast, cracks will open randomly within the limits of a 10 yard square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [1]
  • Each crack remains open for 84 frames (3.36 seconds) and applies damage to target that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [2]
  • Since the cracks have last collide enabled each crack can only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, multiple targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second. [3]


Sources


Skill bonus

  • +1-3 Fissure can spawn on ilvl >11 Druid pelts.


Charged suffix

Template:D2 Skill charged |- |24||36||48||60||72||84||96||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |33||37||41||45||48||52||56||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Club

|12||18||18 |- |33||54||75||96||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |22||25||27||30||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| ||bgcolor=black| |align=left|

  • Staff

|12||36||36 |}

% Chance to Cast


On Striking

Template:D2 Skill chance |- |7||5 !align=left|[[D2 Unique Exceptional hammer#Earthshaker|Template:D2 Unique]] |43||No |- |14||25 !align=left|[[D2 Unique Elite hammer#Earth Shifter|Template:D2 Unique]] |69||No |}

Level 1-60 stats

Details


Template:D2 Level 1-10 |- !align=left|Min Fire Damage |15||21||27||33||39||45||51||57||69||81 |- !align=left|Max Fire Damage |25||31||37||43||49||55||61||67||79||91 |}


Template:D2 Level 11-20 |- !align=left|Min Fire Damage |93||105||117||129||141||153||169||185||201||217 |- !align=left|Max Fire Damage |103||115||127||139||151||163||179||195||211||227 |}


Template:D2 Level 21-30 |- !align=left|Min Fire Damage |233||249||267||285||303||321||339||357||379||401 |- !align=left|Max Fire Damage |243||259||278||297||316||335||354||373||396||419 |}


Template:D2 Level 31-40 |- !align=left|Min Fire Damage |423||445||467||489||511||533||555||577||599||621 |- !align=left|Max Fire Damage |442||465||488||511||534||557||580||603||626||649 |}


Template:D2 Level 41-50 |- !align=left|Min Fire Damage |643||665||687||709||731||753||775||797||819||841 |- !align=left|Max Fire Damage |672||695||718||741||764||787||810||833||856||879 |}


Template:D2 Level 51-60 |- !align=left|Min Fire Damage |863||885||907||929||951||973||995||1,017||1,039||1,061 |- !align=left|Max Fire Damage |902||925||948||971||994||1,017||1,040||1,063||1,086||1,109 |}

References