Difference between revisions of "Fissure"

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{{D2 Elemental
+
{{Elemental
 
|Type=Area of effect multi-missile cast
 
|Type=Area of effect multi-missile cast
 
|Tier=3
 
|Tier=3
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|WD=Not applicable
 
|WD=Not applicable
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
|r2={{D2 Req}}
+
|r2={{Req}}
 
|r3=
 
|r3=
 
|r4=
 
|r4=
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|r9=
 
|r9=
 
|r10=
 
|r10=
|s1={{D2 Syn}}
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|s1={{Syn}}
 
|s2=
 
|s2=
 
|s3=
 
|s3=
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|s5=
 
|s5=
 
|s6=
 
|s6=
|s7={{D2 Syn}}
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|s7={{Syn}}
 
|s8=
 
|s8=
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone.}}
 
 
{{D2 Unique|=Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Fissure#Level 1-60 stats|Level 1-60 stats]]
+
[[Fissure#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
 
|3.2
 
|3.2
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|{{S|=+% Fire Damage}}
|12*([[D2 Firestorm|Firestorm]].blvl+[[D2 Volcano|Volcano]].blvl)
+
|12*(Firestorm.blvl+Volcano.blvl)
 
|-
 
|-
!align=left|[[D2_Skills#Delay|Delay]] (Seconds)
+
!align=left|[[Delay]] (Seconds)
 
|2
 
|2
 
|-
 
|-
!align=left|[[D2 Missile#Next delay|Next Delay]] (Frames)
+
!align=left|[[Next Delay]] (Frames)
 
|5
 
|5
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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*Cannot be cast while a [[D2 Werewolf|Werewolf]] or [[D2 Werebear|Werebear]].
+
*Cannot be cast while a Werewolf or Werebear.
 
*Cracks open in the earth which apply fire damage to targets that stand or move over them.
 
*Cracks open in the earth which apply fire damage to targets that stand or move over them.
 
*Once cast, cracks will open randomly within the limits of a 10 yard square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
 
*Once cast, cracks will open randomly within the limits of a 10 yard square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
 
*Each crack remains open for 84 frames (3.36 seconds) and applies damage to target that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
 
*Each crack remains open for 84 frames (3.36 seconds) and applies damage to target that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
*Since the cracks have [[D2 Missile#Last collide|last collide]] enabled each crack can only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, multiple targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
+
*Since the cracks have [[Last Collide]] enabled each crack can only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, multiple targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428&view=findpost&p=907360]
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Fissure (Druid Only) can spawn on ilvl >11 Druid pelts.  
+
*+(1-3) Fissure (Druid Only) can spawn on ilvl >11 pelts.  
 
<br>
 
<br>
  
===[[D2 Charged suffix|Charged suffix]]===
+
===[[Charged suffix]]===
{{D2 Skill charged}}
+
{{Skill charged}}
 
|-
 
|-
 
|24||36||48||60||72||84||96||{{Empty}}||{{Empty}}||{{Empty}}
 
|24||36||48||60||72||84||96||{{Empty}}||{{Empty}}||{{Empty}}
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<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|7||5
 
|7||5
!align=left|[[D2 Unique Exceptional hammer#Earthshaker|{{D2 Unique|=Earthshaker Battle Hammer}}]]
+
!align=left|[[Earthshaker (Diablo II)|{{U|=Earthshaker Battle Hammer}}]]
 
|43||No
 
|43||No
 
|-
 
|-
 
|14||25
 
|14||25
!align=left|[[D2 Unique Elite hammer#Earth Shifter|{{D2 Unique|=Earth Shifter Thunder Maul}}]]
+
!align=left|[[Earth Shifter|{{U|=Earth Shifter Thunder Maul}}]]
 
|69||No
 
|69||No
 
|}
 
|}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Fissure#Details|Details]]
+
[[Fissure#Details|Details]]
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Min Fire Damage
 
!align=left|Min Fire Damage
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*-teacup, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428 Fire Druid Guide] (Druid Room)
 
*-teacup, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82428 Fire Druid Guide] (Druid Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Elemental]]
 

Revision as of 17:43, 31 July 2011

Template:Elemental Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents beneath the feet of his adversaries, charring them to the bone.


Details

Level 1-60 stats


Stat Value
Duration (Seconds) 3.2
+% Fire Damage 12*(Firestorm.blvl+Volcano.blvl)
Delay (Seconds) 2
Next Delay (Frames) 5


Stat Level
1-8 9-16 17-22 23-28 >28
Min Fire Damage (6*lvl)+9 (12*lvl)-39 (16*lvl)-103 (18*lvl)-147 (22*lvl)-259
Max Fire Damage (6*lvl)+19 (12*lvl)-29 (16*lvl)-93 (19*lvl)-159 (23*lvl)-271


  • Cannot be cast while a Werewolf or Werebear.
  • Cracks open in the earth which apply fire damage to targets that stand or move over them.
  • Once cast, cracks will open randomly within the limits of a 10 yard square (centered on the point targeted) during the following 80 frames (3.2 seconds), beginning in the first frame and every 6 frames thereafter until expiry: in total, 14 cracks open per cast. [1]
  • Each crack remains open for 84 frames (3.36 seconds) and applies damage to target that stand or move over them. Next delay means targets can only be damaged once every 6 frames, so multiply fire damage by 25/6 for maximum fire damage per second. [2]
  • Since the cracks have Last Collide enabled each crack can only apply its damage once to a single target, so it would have to move over multiple cracks for maximum fire damage per second. However, multiple targets that are close enough together to stand over the same crack(s) will receive maximum fire damage per second. [3]


Source


Skill bonus

  • +(1-3) Fissure (Druid Only) can spawn on ilvl >11 pelts.


Charged suffix

Minimum Ilvl for Skill Level Charges at Skill Level Source Rlvl Alvl
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Own Not
24 36 48 60 72 84 96 33 37 41 45 48 52 56
  • Club
12 18 18
33 54 75 96 22 25 27 30
  • Staff
12 36 36


Chance to Cast


On Striking

Level % Chance Source Min Rlvl Ladder
7 5 Earthshaker Battle Hammer 43 No
14 25 Earth Shifter Thunder Maul 69 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Min Fire Damage 15 21 27 33 39 45 51 57 69 81
Max Fire Damage 25 31 37 43 49 55 61 67 79 91


Stat Level
11 12 13 14 15 16 17 18 19 20
Min Fire Damage 93 105 117 129 141 153 169 185 201 217
Max Fire Damage 103 115 127 139 151 163 179 195 211 227


Stat Level
21 22 23 24 25 26 27 28 29 30
Min Fire Damage 233 249 267 285 303 321 339 357 379 401
Max Fire Damage 243 259 278 297 316 335 354 373 396 419


Stat Level
31 32 33 34 35 36 37 38 39 40
Min Fire Damage 423 445 467 489 511 533 555 577 599 621
Max Fire Damage 442 465 488 511 534 557 580 603 626 649


Stat Level
41 42 43 44 45 46 47 48 49 50
Min Fire Damage 643 665 687 709 731 753 775 797 819 841
Max Fire Damage 672 695 718 741 764 787 810 833 856 879


Stat Level
51 52 53 54 55 56 57 58 59 60
Min Fire Damage 863 885 907 929 951 973 995 1,017 1,039 1,061
Max Fire Damage 902 925 948 971 994 1,017 1,040 1,063 1,086 1,109


Reference